So how to fix this?
Preset player templates.
EASHL players use REAL players as a template and play with their stats. They cannot change that players attributes, instead they unlock better sets of players as they improves.
Also teams cannot have the SAME player template repeated and must work to a cap.
EXAMPLE:
My team has 6 players and in out first game we choose the following player templates:
LW - Uses an AHL first line
C - Uses a NHL 4th liner
RW - User a NHL 4th liner
RD - Uses an AHL 2nd liner
LD - Uses a NHL 3rd liner
G - Uses a NHL backup goalie
this would be because we have only got access to level one players each.
However in game 10 we have all moved up a level (on of us has dropped out and we have brought in a higher level player who has access to level 9 players and will play in Goal)
LW - Uses a NHL 3nd liner
C - Uses a NHL 3rd liner
RW - User a NHL 3th liner
RD - Uses an NHL 2nd liner
LD - Uses a NHL 3rd liner
G - Uses Tim Thomas' template
Eventually you may have a team where someone has set up as follows:
LW - Alex Ovechkin
C - Pavel Datsyuk
RW - Sidney Crosby
RD - Nik Lidstrom
LD - Shea Weber
G - Tim Thomas
HOWEVER... that is still better than facing an entire team where the players have boosted to 99 on certain attributes to make them unplayable.
This may sound all a bit convoluted right now, but something along those lines should help keep EASHL on a more even keel and not a cheesers paradise (although I have no doubt they'd find a way to break it)
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