UFC Undisputed 3 Video - Gameplay Q&A #10 - Combat Upgrades

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 34032

    #1

    UFC Undisputed 3 Video - Gameplay Q&A #10 - Combat Upgrades

    <iframe width="560" height="315" src="http://www.youtube.com/embed/y67NBn3SbPo" frameborder="0" allowfullscreen></iframe>

    If you can't view the embedded video, click here.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • mbergh22
    MVP
    • Mar 2007
    • 1380

    #2
    finally the ref actually pulls the fighter off!

    Comment

    • Jukeman
      Showtime
      • Aug 2005
      • 10955

      #3
      Your'e battling back and forth in a mini game for subs yet there is no animation showing the struggle?

      No struggle animation of guys getting out of a sub? Looks like they automatically get out of a sub like it's easy as pie.

      Other than that cool vid!




      Sent from my HumancentiPad using Tapatalk
      Last edited by Jukeman; 10-05-2011, 06:17 PM.

      Comment

      • JOHN 3:16
        Banned
        • Feb 2007
        • 35

        #4
        Just give us DLC! This is crap we pay over $60 bucks and we won't get these guys unless we preorder.

        Comment

        • goh
          Banned
          • Aug 2003
          • 20755

          #5
          Re: UFC Undisputed 3 Video - Gameplay Q&amp;A #10 - Combat Upgrades

          Nice ground elbows. Still doesn't look like an actual MMA fight though.

          Comment

          • allBthere
            All Star
            • Jan 2008
            • 5847

            #6
            Re: UFC Undisputed 3 Video - Gameplay Q&amp;A #10 - Combat Upgrades

            It's looking good imo. As long as say that anderson fighter is continuously throwing spinning backfists, that I can pick my shots and punish someone for jamming the technique button down I should be good. For example if I see that and block or dodge and throw a 1-2 leg kick combo and have that work to the point where the opponent is thinking 'damn i can't keep throwing that or I'm effed' Same with the power hook spamming, if you can get inbetween with jabs and straights, I'm good with that...then BAM throw something big largely because you've SET IT UP. That's where I think '09 really shines because online in particular I could use those real-life strategies to land my strikes standing. I like the feint system from the sounds of it, and just from the looks of it, I have to admit they're pulling me back in from loving '09 and really not caring for '10
            Liquor in the front, poker in the rear.

            Comment

            • Gotmadskillzson
              Live your life
              • Apr 2008
              • 23442

              #7
              Re: UFC Undisputed 3 Video - Gameplay Q&amp;A #10 - Combat Upgrades

              Meh........I don't really see the feint system as a good thing to be honest. EA MMA had the feint system and online it was useless. Mainly because player movement around the ring was too fast.

              Therefore when you did do the feint, the online player would simply move back out of range of your fighter.

              Comment

              • st67
                Banned
                • Oct 2010
                • 547

                #8
                Re: UFC Undisputed 3 Video - Gameplay Q&amp;A #10 - Combat Upgrades

                Watching this - I feel this is UFC 2010.5; it just seems like they're changing things around, but not really improving or innovating.

                For instance - the ground game, it sounds like they're just changing some things they didn't like - like you can't stand up out of half-guard bottom or side control bottom... But you can in real life - so why can't they add some randomness where it can happen, but it's harder?

                Their problem is that they always only give 1 or 2 possible choices in each position and so everything feels like you're robotically going through a flow chart...

                Mounted -> half guard bottom -> full guard bottom -> kick off to standing.

                It's always the same thing; why can't there be the chance of creating a scramble when you're mounted, instead of it always going to back control or half-guard? I can't remember the fight, but this last UFC a fighter scrambled out of full mount and got to his feet quickly - there was no half-guard or back control - he created a quick scramble and got right back to his feet. Why can't the game have some randomness? That's the major thing that drives me nuts in this game.

                Comment

                • Gotmadskillzson
                  Live your life
                  • Apr 2008
                  • 23442

                  #9
                  Re: UFC Undisputed 3 Video - Gameplay Q&amp;A #10 - Combat Upgrades

                  Yeah that is what this series is missing is scrambles and explosiveness. Like the mighty mouse and Cruz fight. Mighty Mouse was exploding off his back to stand up. And half the time it was a mad scramble during the process of them trying to counter each other.

                  In this series, everything is predetermined to flow a certain way. There is no organic feel to it. You either get the move or you don't. There is no stuggle or scramble for it.

                  Comment

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