UPDATED THE FRONT PAGE NO MORE MODIFICATIONS
The USER can adjust the sliders for here on out and i can offer suggestions and advice without changing the FRONT PAGE you just have to follow the simple easy rules to tweaking
The sliders are set up on a value system while also using the QBA chart to seperate the QB's....naturally human influence and skill set can vary outcomes or results.
The Human passing game is using the chart for both QBA and WR catch settings...The CPU will always be = 176 total because their QBA + WR catch slider will always = 100 points combined together.
Pass Block slider is locked in at 76
Human Pass Defense on this set will be a total value of 90 points or less because once you start getting up close to 100 it throws things out of whack for the CPU offense because they aren't using the higher end QBA settings anymore.
That means your highest INT slider can only go up to 24 and you must set the Pass Reaction Slider to 0 when using that setting.
The base setting for the INT slider will be set at 16...The avg catch rating of all defenders at every position was 23.2 but i rounded up to 24 which is why that will be the highest setting allowed.
So you can test out combinations like the following to see which one best fits your defense....
Pass Reaction-8 + INT-16 (Base Settings)
Pass Reaction-6 + INT-18
Pass Reaction-4 + INT-20
Pass Reaction-2 + INT-22
Pass Reaction-0 + INT-24
The default Pass Rusher slider will now be 66....
If you wish to drop it just make sure you stay in the overall range of 90 for Pass defense....you can go below 90 if you desire but i wouldn't reccomend going above 90 total pass defense.
The Human running game will be at ground level zero....that's means 0, 0, 0
The reason for this is because the CPU Run Defense will be valued at 50 points total......they can go up to higher but never below 50
CPU Running game is setup on a system aswell.....it totals 100 value points
So settings like the following will be USER preference
Broken Tackles-8
Run Block-32
Fumbles-60
Broken Tackles-4
Run Block-36
Fumbles-60
Broken Tackles-0
Run Block-40
Fumbles-60
If you want to lower the Fumble slider just increase the Run Block slider the same amount of clicks to get their running game back to 100 total
Example
Broken Tackles-6
Run Block-36
Fumbles-58
I'm now mainly using the Block Shed Slider to represent ball Pursuit for both USER and CPU.
Some of you may find the Pass Rush too easy with the base settings. If that happens I would only touch the Pass Rush slider on either side.
If your getting too much pressure Just lower it down increments of -2 at a time that way you don't cause a dominoe effect
But keep in mind lowering the CPU Pass Rush slider could leave their defense exposed as they rely on a nice pass rush to compliment their lower Reaction Time slider.
CPU Pass Defense has a total value of 150 to 160 Max.....I would not drop them below 150
If you need to lower the INT slider this is an example of a setting that will work
Pass Reaction-12
INT-48
Pass Rush-90
Total 150
At it's highest level
Pass Reaction-10
INT-54
Pass Rush-96
Total 160
The Base settings will be what i chose list.....you can modify it to your liking. You just have to remember to keep it between 150 and 160 Total value
Ideally i like to keep the CPU with a +70 advantage in pass defense 160 to 90 but that is just my desired style of play.
Hopefully this helps to explain things for those of you have become confused during the entire testing process. I would highly suggest you save this post as a reference or guide to other settings that might fit your games better.
I will be out of town for about a week so i might not have time to answer a lot of questions during that time....but i'm sure there are others who have followed closely that can assist you during that time if needed
PEACE!

Comment