Left bumper will make your teammates initiate a run. You can press it when you have the ball to send a nearby teammate, or you can hold it when making a ground pass to make the passer run after he passes (think give & go).
Something I think is underutilized on offense is the lob pass (cross button). This can be used to make longer passes, often from one side of the field to the other when the defense collapses. You can also use it float the ball over defenders when passing lanes are congested. I have a fair amount of success using it around the box, which comes in handy due to all the traffic. If you hold RB while making a lob pass, you perform a harder, lower lob pass which can be helpful for passing from the middle to the flank (just make sure no defenders are in the way). Try playing around with this stuff in practice mode; it can help open up your offense and get away from a 'point A to B to C' attack.
As for defense, I notice you don't list the teammate contain button (ie, second defender pressure in previous years). By default it's on RB, which can be awkward since we often need to use sprint on RT. What I did after playing a few games of the demo was remap the defensive buttons (although I prefer the alternate controls which flip the use of X/B):
LT: Jockey
LB: Player Switch
RT: Sprint
RB: User Contain
Y: Call Keeper
B: Teammate Contain
X: Slide Tackle
A: Standing Tackle
This allows me to call my teammates to contain the ball while I can sprint if I needed to cover a runner or get into position. I rarely use the user auto-contain feature, as I also prefer to play "manual defense" using the jockey commands. With the default controls, I found it very difficult to make use of the teammate contain command. While it doesn't make them go in for the tackle like the old 2nd defender pressure system did, it does come in handy when the user wants/needs to control someone away from the ball.
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