Either foul or a score...all-star simulation......any slider suggestions?
Double shimmy = automatic foul
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Re: Double shimmy = automatic foul
a dribble left..dribble right..dribble left...turbo in the lane...stop...pumpfake...shot is also an automatic foul or score. i avg 25+freethrows per game in myplayer. its ridiculous. -
Re: Double shimmy = automatic foul
You could just stop abusing a game mechanic that's broken, you know. It's not like anyone is forcing you to repeat the same one broken offensive move all day.Comment
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Re: Double shimmy = automatic foul
Or 2K could fix it.
Really guys. Stop jumping on people the moment they talk about using broken-to-a-degree game mechanics. It adds nothing to the conversation nor the solution. And its extremely tiresome, and stinks of somehow excusing the fact that the 'exploit' is in the game.Comment
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Re: Double shimmy = automatic foul
Or 2K could fix it.
Really guys. Stop jumping on people the moment they talk about using broken-to-a-degree game mechanics. It adds nothing to the conversation nor the solution. And its extremely tiresome, and stinks of somehow excusing the fact that the 'exploit' is in the game.
However, if its the human player doing the exploit then I say he's a glutton for punishment if its that much of a problem, or s/he like to get 25 free throws per game.Comment
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Re: Double shimmy = automatic foul
Or 2K could fix it.
Really guys. Stop jumping on people the moment they talk about using broken-to-a-degree game mechanics. It adds nothing to the conversation nor the solution. And its extremely tiresome, and stinks of somehow excusing the fact that the 'exploit' is in the game.
Much like dribbling, passing and good form on a jumpshot reading is also fundamental.Comment
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Re: Double shimmy = automatic foul
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Re: Double shimmy = automatic foul
I don't get this.
Of course it's in the player's power to stop using a broken mechanic, but it's 2K's obligation to fix this mechanic.
What's next? Problem with the foul mechanic, so in order to avoid the problem we should commit no fouls?
And it's not about a game being perfect. It's about making sure its fundamentals work. If they don't why include them in the first place?Last edited by Lyvean; 10-12-2011, 11:58 AM.Comment
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Re: Double shimmy = automatic foul
Did you post this in the glitches thread ? if not would you please ?Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: Double shimmy = automatic foul
Its a game, nothing will ever be perfect in that sense. So if you complain about something the AI does then thats fine. As you can't really counter/stop that.
However, if its the human player doing the exploit then I say he's a glutton for punishment if its that much of a problem, or s/he like to get 25 free throws per game.Comment
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Re: Double shimmy = automatic foul
Also, neither turtle jumping or the whip in Castlevania is overpowered, but people complain about overpowered mechanics in all types of game all the time. It's called poor game balance, and it's not "strange" to desire mechanics to be fixed if possible for a game to be both more realistic, more balanced, and more fun as a whole.Comment
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