After the patches and feedback about both games. Plus spending many hours playing both myself, I feel as though Madden 12 has taken a step BACK from Madden 11.
Let me explaing the main issues that makes me feel this way;
-The UDFA/cut days issue. This addition to madden this year I feel was a good idea that was poorly implemented and not tested enough. CPU teams see UDFA's as being rated "99?" while their real rating is in the 40's-50's with F potential. The CPU will then decide to keep these UDFA's while cutting guys with A potential and higher OVR because the CPU "thinks" the UDFA is better. This issue has mired Off-Line franchise mode for me, forcing many gamers to controll all 32 teams to get CPU teams to somewhat make realistic cuts.
Whats worse is EA has stated the cut days and UDFA's are "working as intended." Which means they will not patch it and do not see it as an issue. This means we are stuck with a broken system. I'm shocked that after so much negative feedback EA does not see this as an issue.
-Disproportionate player builds, and shoulder pads. Have you ever looked at some of these generated players from draft classes or imported classes or UDFA's on the field? Their should pads are commically massive at times, some have a chest builds that literally makes it looks like they have breast implants. Other times DT's in generated classes weigh under 200lbs!
I just dont understand how something as simple as shoulder pads or height and weight ratio's could be flubbed up. Especially when everything was fine last year.
-What happened to finesse moves?? I dont need to get into this one much, since its so widely talked about. But controlling characters at the line of scrimmage is booooring. Finesse moves are useless. Go ahead, play a game and try and use finesse moves, see if you can EVER shed a block and get to the QB. Go ahead try it.
-Audio/Commentary-Now that the patch has come, most of us were dissapointed to find the audio popping, number calling instead of names, and QB and RB intro's have not been fixed. At least last year players were referred to by their names... I dont understand how something that was technically unchanged could suddenly get bugged because it was fine last year.
-WEATHER- I know the "rain days" were addressed in a patch. And pre-determined weather was an issue in M11. But let me just say this... LET US MANUALLY EDIT WEATHER IN FRANCHISE MODE. We can edit salary cap, team locations, player ratings, force trades and ther un-worldly things... why not let us have control of weather? It's MY FRANCHISE you big fat jerks...
So what do you guys think? Was M11 better? And why?

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