Schnaidt1's Patch 2 slider update, new way of creating sliders! must read

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  • schnaidt1
    All Star
    • Sep 2008
    • 5213

    #1

    Schnaidt1's Patch 2 slider update, new way of creating sliders! must read

    *****updated!!!****** scroll down for more info!!

    so my version 3.1 and 4.1 have done pretty well on here as far as views and ratings go. with a new patch coming out, i felt it necessary to re examine the slider set i had and how i created them.

    now i am not sure about other slider creators, but i made my sliders based off of my franchise team which typically is a bad team i plan on rebuilding. the problem with this is what if someone uses the patriots? what if someone has a higher skill level than me, what if its lower? its near impossible to make a solid slider set when basing it off of ur franchise team and your skill level. so i thought to myself, why not come up with a whole new way of testing sliders that can can help remove some of the control factors that is the players skill.

    UPDATED 10/24/2011 people were having good scoring games with my previous sliders, but running for both sides was not right, and so it left the game feeling not right. i set out out make some adjustments to my previous method for coming up with sliders. this time instead of just taking 2 teams with a solid d vs a solid offense. i took the best rated player at every position and put them on that team, example. i was planning on putting the patriots offense against the eagles defense, i went through and put the best offensive players in the nfl at every postion on the patriots, i did the same for the eagles cept defensively. it was essentially the pro bowl. i felt this would help get things more accurate than before because some teams would have had better receivers or rbs or cbs etc. this way. no matter who you play. no team will be better at any position.

    in addition to this, i did alot more testing. AND I MEAN ALOT!!. i also decided to start everything for hum and cpu and move up from their. this took alot longer, but in my opinion was well worth it. i tested in practice mode, when i was finally done. i put it in real game to play and keep testing. i played 2 games as only the patriots on offense super simming the rest. and 2 games as eagles on defense super simming the rest. on offense i averaged 2.8 ypc with AP over both games. i like that because against a weaker defense you should see that jump to 4 and 5 ypc. which is very real. passing. the first game was tough because they used alot of zone. i passed for 160 some yards, 1 td, 1 pick. and a completion percentage of 52%. the second game i was aware of the zone d, took more time. completed 70% through for 249, 1 td 0 picks. only put up 17 points however. i used gameflow also.

    on defense, it was fun. the patriots didnt roll over me, but they moved the ball. brady was 17-27 for 269 with 1 td and 1 int. AP ran it 5 times for 23 yards. all the other backs didnt do well for patriots however. they put up 16 points (missed a 2 point conv). its hard to say how else things would have been with out super simm. they didnt get the ball that much.

    side note, the first time i played defense on the pats they did well, but i am not including it because i accidently let gameflow on run so the ran it everytime for like 15 plays.

    so here is the step by step detail of what i did, and how i did it which equalled the sliders i got.

    1. running the patriots offense vs eagles defense. i ran dives and stretches to both sides against a basic 3-4 and 4-3 scheme with no blitz's and absolutely no slide protection or blocking adjustments. as i did this i worked on HUM run blocking vs CPU run defense. i also measured running the ball against blitz's and adjusting my blocking assignments.

    2. after i felt i nailed the HUM vs CPU rushing and defensive rushing. i switched to playing as eagles defense vs the pats on offense and again began adjusting sliders to get the CPU ypc to be as close to the human as possible. i did the same thing. i picked dives and stretches for the cpu to run and i picked a basic defensive scheme for me to run, to eliminate my skill factor. i always played the end or the lb on the opposite side the play was running.

    3. next i switched back to the patriots and picked passing plays vs a pass defense play for eagles. again no blitzing. just brought the same amount of rushers as pass blockers. my goal was to achieve between a 3 and 3.5 sec time before brady got sacked on a 5 step drop. i would not throw the ball. just stand there. i would however take a step up or to the side if it made sense to do so. this one was tough to time with my timer on my phone. but i got a average time of 3.6 seconds. i guess to be safe add a + or - .2 sec variable. this was of course without making any protection adjustments.

    4. playing as eagles d i tried getting after tom brady. i played on the line and ran a basic pass rush. took a while with sliders but i got it down to where running a basic pass rush took almost 4 sec to get to him. when i blitzed however. it was right at/under 3 sec before i got a hit or forced him outside the pocket.

    5. after i got hum pass block vs cpu pass rush down,i began working on hum pass ability vs cpu pass defense. i put eagles in a man to man with 2 deep safeties vs me running from under center and shot gun. always gave them as many db's as i had wrs. passing was tough. after i ran the play 2 times i could figure out where to throw the ball and what my best 3 options were. even so i wasnt able to complete all my passes. i aimed for 65% and that is what i got with 1 deep ball. a few mid range and several short passes.

    6. this was gonna be the toughest and most important part. getting tom brady to be able to move the ball on eagles with some success. after i switched to playing eagles D. i did exact same thing. tom terrific completed over 65% of his passes. however the majority were dump offs and short 3-5 yard throws. he didnt go deep very often. only 7 times. (let him run around 30 plays) but he had a solid completion percentage and was doing enough that it would get first downs. this took a while to get everything right because i didnt want him to be so overpowered that i couldnt stop him ever. but i needed him to be very tough to slow down. when i ran vanilla defense, he tore me up. when i audibled to a blitz. i got pressure on him in under 2.5 sec leading to some errant throws. when i audibled to a zone. his progressive reads changed and he stood in pocket a lil longer and hit the open guy. it was perfect!



    my thinking was that if i test 2 of the best vs each other to get accurate and realistic gameplay, then that will compensate for user skill differences(hopefully). basically. get realistic stats vs too evenly matched opposites. that should relate to a tough game with realistic stats when playing against teams with similar ratings or lower vs whatever your team has.

    and show that brady will do well against a strong defense but tear it up vs a horrible defense, which i did test, and it turned out to be exactly that way.

    anyway. i really like how these turned out and what the testing resulted in as far as gameplay. i encourage you all to try these and give me some feedback.

    remember, these are designed for franchise gameplay.

    some simple rules to help insure competative gameplay.

    1. these will be fun if you do not cheese by always throwing to your slot or running slants all day long.

    2. play action blocking actually works. it works best on down and distance the cpu is not expecting it.

    3. these should be used with a gameflow to help make sure you dont cheese when ur tempted.

    4. play a hard team first, or a team with a good defense and qb with a slouch team. playing a easier team will give u a false idea of these sliders. these are intended for franchise play where dpp is in full effect.

    5. Perhaps the most important thing, pay attention to dpp for both teams when u play a game, and compare them directly with your results. remember players can have huge rating swings so if u dominate a team, look. if u get dominated. look. chances are it wont always be like that

    ****UPDATE****

    1. update user and cpu catching to 40 each lower drop frequency for both sides.

    2. addressing the INT for user. if you are not seeing the amount of INTs you feel is necessary or realistic( please base this off of at least a 4 game stretch and off your secondarys catch rating and the qb you played against) then u can up it a few points. however also raise the cpu INT slider because the cpu INT should never be lower than the USER.

    UPDATED 11/25/11 updates are in bold

    This is based on ALL MADDEN
    11 min quarters.
    SLOW SPEED (NO MORE VERY SLOW)
    speed threshold ***0**
    injuries 35
    auto run off 20 sec
    fatigue 67

    HUM/CPU

    passing
    qb accuracy:28/56
    pass block:0/0
    catching:40/40

    rushing
    broken tackles:4/7
    run blocking:0/0
    fumbles:29/33

    pass defense
    reaction time:6/7
    interceptions:33/35 (user preference, however cpu should never be lower than human INT)
    pass rushing:0/0

    rush defense
    rush reaction time: 6/5
    block shedding:0/0
    tackling:10/12


    THE 11/25/11 UPDATE: after losing 5 straight games in my franchise after starting 4-0. i was really getting upset at how the cpu just kinda b.s.'d its way to victory. and some things didnt make sense. sure i was able to hold the 6th most sacks in the league through 9 games. but it wasnt because of good pressure, it was coverage sacks or the qb being stupid. my defense is very solid against the run, (top 10 through week 10) but i have the worst pass defense in the league because its soo hard to get pressure. i finally decided to go with a 0 slider set for pass rushing, pass blocking, run blocking, run block shed, for both hum and cpu. add that with the 0 speed threshold and its more of a ratings game. i have been very pleased. do try the update!!

    penalties

    offsides=90
    false start=70
    holding=49
    facemask=57
    clipping=53
    roughing pass=54
    all others 100

    special teams

    kickoff power=52
    field goal and punting power= 52
    field goal and punting accuracy= 35

    auto sub sliders ***updated 10/26***

    QB:40/60
    RB:87/92
    WR:86/92
    TE:75/84
    OL:30/50

    DT:64/69
    DE:64/69
    LB:62/67
    CB:56/65
    S:72/78

    anyone reading this, if you try them or not. i would appreciate thought, feedback, insight. all in a constructive criticism format please.

    any guest users, please go create an account so you can take part also.

    stats are very much requested!! thanks all!!
    Last edited by schnaidt1; 11-25-2011, 04:14 PM. Reason: further in depth analysis and updates
    Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

    Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

    Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w
  • KBLover
    Hall Of Fame
    • Aug 2009
    • 12172

    #2
    Re: Schnaidt1's Patch 2 slider update, new way of creating sliders! must read

    Very interesting methodology.

    I'll have to check this out sometime. Maybe tonight.
    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

    Comment

    • schnaidt1
      All Star
      • Sep 2008
      • 5213

      #3
      Re: Schnaidt1's Patch 2 slider update, new way of creating sliders! must read

      yea let me know how it goes for ya!
      Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

      Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

      Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

      Comment

      • LegendRyder
        Rookie
        • Jul 2010
        • 93

        #4
        Re: Schnaidt1's Patch 2 slider update, new way of creating sliders! must read

        I like the idea. I'll probably try it out tomorrow, and give you some feedback. Quick question. What makes Play Now and Franchise Mode games different?

        Comment

        • schnaidt1
          All Star
          • Sep 2008
          • 5213

          #5
          Re: Schnaidt1's Patch 2 slider update, new way of creating sliders! must read

          just dpp. where as there is dpp in play now games. its just based off that game where in franchise someone can come in on hot or cold streaks based on a few games. so its alot more varied.
          Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

          Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

          Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

          Comment

          • enyc718
            MVP
            • Apr 2010
            • 1344

            #6
            Re: Schnaidt1's Patch 2 slider update, new way of creating sliders! must read

            At work bright and early but I will definitely be checking.these out. It all makes sense to me. I'll try to post something tonight.
            The Positive Sports Podcast~~~Tough Times Don't Last, Tough People Do~~~Ignore The Negativity, Be The Positivity

            Comment

            • batyuki
              Rookie
              • Aug 2011
              • 25

              #7
              Re: Schnaidt1's Patch 2 slider update, new way of creating sliders! must read

              Just tried it in a quick 3min quarters game with no accelerated clock and using GameFlow (first time I use it).

              I played the Panthers against the Lions.

              Team stats (Lions/Panthers) :

              Score : 17/13
              Tot Offense : 207/139
              Rush Yds : 73/46
              Pass Yds : 134/93
              1st Downs : 10/4
              Tot Yds : 259/223
              Turnovers : 1/1
              Possess Time : 6'19"/5'41"

              Players Stats :

              PASS:
              C.Newton : 8/18 - 101 yds - 39.4 rat - 0 td - 1 int - 5.6 avg - 53 lng
              M.Stafford : 12/19 - 142 yds - 81.4 rat - 1 td - 1 int - 7.4 avg - 26 lng

              RUN:
              D.Williams : 9 att - 50 yds - 5.5 avg - 16 lng - 0 td - 0 fum
              J.Best : 6 att - 44 yds - 7.3 avg - 37 lng - 0 td - 0 fum
              M.Stafford : 1 att - 26 yds
              M.Morris : 1 att - 3 yds
              C.Newton : 1 att - -4yds

              Defensively, 1 sack for each team and also 1 pick six for each.

              My thoughts :
              - Run game is a little bit too easy. It doesn't show in the stats because I had two runs that went for big losses on direct snaps to Williams, but other than that I was averaging around 8 yards per run.
              - Passing game is pretty challenging, the linebackers have been killing me all game long.
              - Defensively, The Lions were hard to stop and most of the time they had to kick it was because of passes thrown or caught out of bounds. They also threw a pass that was a TD but was ruled incomplete and wasn't challenged.
              - Overall the game feels pretty realistic but I'm concerned about having a 17-13 score in a game that short, I'm afraid I'm still gonna have scores of 30+ every game when I play my Franchise...

              Anyway I'll start my franchise with you sliders, thank you!

              Comment

              • schnaidt1
                All Star
                • Sep 2008
                • 5213

                #8
                Re: Schnaidt1's Patch 2 slider update, new way of creating sliders! must read

                hmm that is pretty interesting. my goal was to have the cpu be tougher to stop. however i was not expecting the run game to be that efficient. maybe if played during a longer game or something it would have evened out. i know alot of the times the cpu stiffens against the run in the 2nd half it seems like.

                however i agree 30 points every game is too much. but getting around 26 a game is kinda right on par with what most teams are doing in nfl these days.

                def keep me posted on how things go in ur next game. hopefully u play a team with a tougher defense

                remember the score woulda been 10-6 without the defensive tds
                Last edited by schnaidt1; 10-22-2011, 06:58 AM.
                Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

                Comment

                • batyuki
                  Rookie
                  • Aug 2011
                  • 25

                  #9
                  Re: Schnaidt1's Patch 2 slider update, new way of creating sliders! must read

                  Okay I started my franchise, simmed the preseason games (just manually made the cuts) and played the first regular season game, Panthers (me) at Cardinals.

                  I'm going to take back what I said about the running game being too easy, my running game got completely shut out by the Cards defense.

                  I had Newton injured and the Cardinals had their top two QBs injured as well.

                  Team Stats (Panthers/Cardinals)

                  Score : 14/29
                  Tot Offense : 306/250
                  Rush Yds : 25/67
                  Pass Yds : 281/183
                  1st Downs : 14/12
                  Tot Yds : 459/289
                  Turnovers : 6/0
                  Possession Time : 19'43"/20'17"

                  Player Stats :

                  PASSING:
                  J.Clausen : 24/41 - 306 yds - 67.7 rat - 2 td - 3 int - 7.4 avg - 49 lng
                  -----------------------------
                  M.Hall : 17/36 - 197 yds - 82.7 rat - 2 td - 0 int - 5.4 avg - 30 lng

                  RUSHING:
                  D.Williams : 15 att - 26 yds - 1.7 avg - 10 lng
                  J.Stewart : 2 att - 2 yds
                  J.Clausen : 1 att - -3 yds
                  -----------------------------
                  B.Wells : 17 att - 61 yds - 3.5 avg - 18 lng
                  C.Taylor : 3 att - 7 yds
                  R.Williams : 3 att - 1 yd
                  M.Hall - 1 att - -2 yds

                  5 FG for Arizona, 0 for me.

                  I had a lot of turnovers in this one, 3 ints and 3 fumbles. The fumbles really sealed my fate here as one was a muffed punt recoverd by Arizona on my 20 yds line and another was the result of a sack on Clausen and was recoverd on my 10 yds line.

                  So overall the sliders played really well and I should have more balanced scores if I'm not plagued with fumbles next time.

                  I'm also glad about the number of sacks being OK (I had 2 here) because I used to have like 7 sacks a game in my previous franchise (my sliders were 20 user pass rush and 80 cpu pass block then so it's weird i find it so much harder now)

                  Thanks again for these sliders, I probably won't post every single game I play here but I'll definitly keep you posted if I have more thoughts on this !

                  Comment

                  • schnaidt1
                    All Star
                    • Sep 2008
                    • 5213

                    #10
                    Re: Schnaidt1's Patch 2 slider update, new way of creating sliders! must read

                    hey thanks for posting!! the situation u ran into with no cam an the 2 costly fumbles does suck. but im glad u had a good game with no over the top stats!

                    hopefully u keep having games like this an other ppl do as well. no one else seems to be posting much so ill put a game up here soon


                    thanks again an post ur stats here as often as you like
                    Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                    Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                    Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

                    Comment

                    • RogueHominid
                      Hall Of Fame
                      • Aug 2006
                      • 10900

                      #11
                      Re: Schnaidt1's Patch 2 slider update, new way of creating sliders! must read

                      I LOVE the empirical methodology! That's a great way to approach things. Gonna take a look soon.

                      Comment

                      • Blaze688
                        Rookie
                        • Dec 2008
                        • 19

                        #12
                        Re: Schnaidt1's Patch 2 slider update, new way of creating sliders! must read

                        I played Week One of my Giants franchise with these sliders.

                        Giants 33, Redskins 10

                        - Passing -
                        E. Manning: 11 for 17 (64%), 156 yards, 1 TD, 1 INT, 89.3 passer rating
                        R. Grossman: 8 for 15 (53%), 52 yards, 0 TD, 0 INT, 61.0 passer rating
                        J. Beck: 6 for 12 (50%), 60 yards, 0 TD, 1 INT, 29.9 passer rating

                        - Rushing -
                        A. Bradshaw: 27 rushes for 197 yards (7.1 avg)
                        B. Jacobs: 7 rushes for 21 yards (2.9 avg), 1 TD
                        T. Hightower: 12 rushes for 22 yards (1.8 avg)
                        R. Torain: 6 rushes for 36 yards (6.0 avg)
                        A. Armstrong: 1 rush for -3 yards (-3.0 avg)
                        R. Helu: 1 rush for -3 yards (-3.0 avg)

                        - Receiving -
                        H. Nicks: 4 catches for 87 yards (21.7 avg), 1 TD
                        M. Manningham: 3 catches for 27 yards (9.0 avg)
                        A. Bradshaw: 3 catches for 23 yards (7.6 avg)
                        J. Ballard: 1 catch for 19 yards (19.0 avg)
                        V. Cruz: 0 catches for 0 yards (0.0 avg), 1 drop
                        J. Gaffney: 4 catches for 21 yards (5.2 avg)
                        S. Moss: 3 catches for 55 yards (18.3 avg)
                        C. Cooley: 2 catches for 13 yards (6.5 avg)
                        A. Armstrong: 2 catches for 16 yards (8.0 avg), 2 drops
                        T. Hightower: 2 catches for 11 yards (5.5 avg)

                        - Defensive -
                        G. Jones: 7 tackles, 1 TFL
                        P. Amukamara: 5 tackles, 1 TFL
                        M. Kiwanuka: 5 tackles, 1 TFL
                        C. Canty: 5 tackles, 1 TFL, 1 sack
                        J. Tuck: 4 tackles, 3 TFL, 1 sack
                        K. Phillips: 4 tackles, 1 INT
                        C. Webster: 4 tackles, 1 TFL
                        J. Tryon: 4 tackles, 1 TFL, 1 sack
                        O. Umenyiora: 3 tackles, 1 PD
                        A. Ross: 3 tackles, 1 PD
                        J. Pierre-Paul: 2 tackles, 1 TFL
                        D. Grant: 2 tackles
                        A. Rolle: 2 tackles, 2 PD
                        B. Orakpo: 9 tackles, 2 TFL, 1 sack
                        K. Barnes: 9 tackles, 1 TFL, 1 sack, 1 PD, 1 FF
                        O. Atogwe: 8 tackles
                        R. Kerrigan: 7 tackles, 1 TFL
                        L. Landry: 7 tackles
                        L. Fletcher: 5 tackles, 1 TFL
                        S. Bowen: 4 tackles, 2 TFL, 1 sack
                        R. McIntosh: 4 tackles
                        A. Carriker: 4 tackles, 1 INT, 1 FR, 1 TD
                        J. Wilson: 3 tackles, 1 TFL, 1 PD
                        B. Cofield: 3 tackles, 2 TFL, 1 sack
                        D. Hall: 2 tackles

                        - Kicking -
                        L. Tynes: 4 for 4 (100%), long 54
                        G. Gano: 1 for 1 (100%), long 34

                        - Punting -
                        S. Weatherford: 4 for 176 (44.0 avg), 1 inside 20, 1 touchback
                        S. Rocca: 9 for 388 (43.1 avg), 1 inside 20

                        - Kick Return -
                        J. Jernigan: 3 for 69 (23.0 avg), long 32
                        J. Wilson: 2 for 47 (23.5 avg), long 24
                        B. Banks: 1 for 21 (21.0 avg), long 21
                        P. Buchanon: 5 for 104 (20.8 avg), long 26

                        - Punt Returns -
                        J. Jernigan: 8 for 121 (15.1 avg), long 76, 1 TD
                        P. Buchanon: 2 for 19 (9.5), long 13

                        - Scoring Summary -
                        1st quarter 3:41 - (NYG) B. Jacobs, 9 run.
                        2nd quarter 9:13 - (NYG) L. Tynes, 54 field goal.
                        2nd quarter 3:52 - (NYG) L. Tynes, 18 field goal.

                        2nd quarter 1:49 - (WAS) A. Carriker, 51 fumble return.
                        2nd quarter 0:52 - (NYG) H. Nicks, 56 pass.
                        3rd quarter 4:47 - (NYG) J. Jernigan 76 punt return.

                        3rd quarter 0:40 - (WAS) G. Gano, 34 field goal.
                        4th quarter 8:10 - (NYG) L. Tynes, 33 field goal.
                        4th quarter 3:58 - (NYG) L. Tynes, 50 field goal.

                        - Notes -
                        The gameplay seemed solid. Passing was challenging but fair. Ditto with running. Bradshaw ended up with 197 yards, because I had back-to-back 40-yard runs with him in the fourth quarter (one almost went for 99... that would've skewed things). Omitting those, he averaged a robust -- but realistic -- 4.6 yards per attempt. My biggest beef was with the opposing offense; the Redskins couldn't muster squat offensively. At one point, they were 0 for 8 on third downs, and 60+ of those 110 passing yards they had came on a handful of plays in the final quarter. Washington couldn't run, couldn't pass, and wouldn't have even come close to scoring if it wasn't for an Eli Manning fumble and a Santana Moss jump ball down the field. The final score, 33-10, wasn't as bad as it could've been. I think if I was a little quicker with Eli Manning's arm, I might've won 47-3.

                        There's definitely something here, however. The sliders feel good, they just need some adjustments. I'll try to tweak them to fit my style.

                        Comment

                        • schnaidt1
                          All Star
                          • Sep 2008
                          • 5213

                          #13
                          Re: Schnaidt1's Patch 2 slider update, new way of creating sliders! must read

                          before u tweak, play a team with a better offense
                          Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                          Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                          Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

                          Comment

                          • RogueHominid
                            Hall Of Fame
                            • Aug 2006
                            • 10900

                            #14
                            Re: Schnaidt1's Patch 2 slider update, new way of creating sliders! must read

                            Originally posted by schnaidt1
                            before u tweak, play a team with a better offense
                            Yeah, the Skins are a bad team. If they don't get a run game going, you can pressure Grossman into lots of mistakes. You can also exploit their backers in coverage, but their run D should theoretically be pretty good. I love their LBs.

                            Comment

                            • schnaidt1
                              All Star
                              • Sep 2008
                              • 5213

                              #15
                              Re: Schnaidt1's Patch 2 slider update, new way of creating sliders! must read

                              Originally posted by Trojan Man
                              Yeah, the Skins are a bad team. If they don't get a run game going, you can pressure Grossman into lots of mistakes. You can also exploit their backers in coverage, but their run D should theoretically be pretty good. I love their LBs.
                              agreed! i was playing the most amazing game, bengals vs browns...went to make a highlight an it froze. im pissed
                              Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                              Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                              Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

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