How I got the threshold: http://www.youtube.com/watch?v=E9nmykAdwmQ
Tool I used for the sliders are at the bottom of this thread.
Blue:RTG Red:Update
Gameplay Options
8 Minutes
Skill:All-American If too easy switch to Heisman
Fatigue:On
Play Clock:On or Off for RTG (more field time)
Game Speed:Normal -11/19/11 more representative of real game speed
Speed Threshold:40
HFA:On
Ice the Kicker:On
Game Rules
Offsides:100
False Start:90
Holding:50
Facemask:58
O Pass Interference:100
D Pass Interference:100
KR/<acronym title="Page Ranking">PR</acronym> Interference:100
Clipping:50
Int. Grounding:100
Roughing the Passer:54
Roughing the Kicker:100
Custom A.I.
HUM/CPU
QBA: 15/10
Pass Block: 70/65
WR Catching: 70/70
RB Ability: 100/100
Run Block: 65/55
Pass Coverage: 55/55
Pass Rush: 100/100
Interceptions: 25/25
Rush Defense: 100/100
Tackling: 30/30
FG Power: 45/45
FG Accuracy: 35/30
Punt Power: 50/50
Punt Accuracy: 100/100
Kickoff Power: 50/50
Auto Subs: (Jistics)
Offensive:
Sub Out - Sub in
QB: 25 // 60
RB: 70 // 75
WR: 79 // 85
FB/TE: 50 // 70
OL: 50 // 70
Defensive:
DT: 75 // 80
DE 75 // 80
LB: 60 // 80
CB: 35 // 75
S: 35 // 75
Volume Control
Master:100
Commentators:60
Stadium PA:100
Crowd:100
On the Field:50
Menu Music:1-100
Menu SFX:1-100
Custom Stadium Sounds:25
From EA (Important)
- Elusiveness: Replacement for "break tackle" rating when choosing what type of broken tackle animations to play. Also modifies the window and success of breaking "elusive style" tackles (jukes & spins) with our new "break out of tackles" feature for 09.*
- Trucking: Replacement for "break tackle" rating when choosing what type of broken tackle animations to play. Also modifies the window and success of breaking "power style" tackles (stiff arm & truck) with our new "break out of tackles" feature for 09.
- Pass Block Strength: Replacement for general "Pass Block" rating when choosing to win or lose while pass blocking. PB Strength determines how well the player performs when the defender is performing power moves against him.*
- Pass Block Footwork: Replacement for general "Pass Block" rating when choosing to win or lose while pass blocking. PB Footwork determines how well the player performs when the defender is performing finesse moves against him. Scales the speed of initial moves at the snap, as well as the distance of kickout pass block initial moves.*
- Run Block Strength: Replacement for general "Run Block" rating when choosing to win or lose while run blocking. RB Strength determines how well they can succeed in locking up a defender while run blocking.*
- Run Block Footwork: Replacement for general "Run Block" rating when choosing to win or lose while run blocking. RB Footwork determines how well they can succeed in pushing a defender while run blocking. Also scales the speed of initial moves.*
- Block Shedding: Defensive rating on how well defenders can "shed" blocks when in the open field (i.e. in pursuit of the ballcarrier)
- Impact Blocking: Offensive rating on how well blockers can pancake (or block normally) when in the open field - mainly special teams, turnover returns, etc

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