What you want to see improved in NCAA 13 Poll

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  • Gotmadskillzson
    Live your life
    • Apr 2008
    • 23442

    #1

    What you want to see improved in NCAA 13 Poll

    Every year I noticed other websites always have this and most of the stuff that wins end up getting worked on for the up coming title. We as a community need to be more pro active and less reactive.

    Time to let our OS voice be heard. Vote for what you want to see improved. Leave some DETAILED constructive ideas. It is still early enough in NCAA 13 development cycle to get stuff added in.

    NO BASHING

    NO DISRESPECTING

    NO COMPARING TO OTHER GAMES OR OTHER GAME COMPANIES
    1,996
    WR/DB Interaction
    0%
    208
    Offensive/Defenisve Line Interaction
    0%
    166
    CPU Ball Carrier Logic - Usage of special moves, improved ball carrier vision, using the entire field when running
    0%
    148
    Tackling
    0%
    93
    Commentary
    0%
    165
    Dynamic Weather
    0%
    110
    Dynasty
    0%
    190
    Road to Glory
    0%
    66
    Special Teams - blocking on returns and blocking of FGs/Punts
    0%
    149
    Presentation - Pregame, Halftime, Post Game
    0%
    152
    Coach Mode - coach mode online, coach mode online dynasty
    0%
    46
    Sliders - More sliders
    0%
    105
    Ratings - Expanded IE: scramble, deep throw accuracy, medium accuracy, short, accuracy, throw on the run, DPP, roll out
    0%
    171
    Player Models - Body types, stances, running styles, throwing styles, hair styles
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    Equipment
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    90
  • blkrptnt819
    MVP
    • Feb 2011
    • 2055

    #2
    I just got done voting on TGT. It would be nice to get one on here. Depth charts changes, physics system
    CFB: Ohio State, FSU
    CBB: DUKIE BLUE DEVILS!!!!!!!
    NBA: Cleveland Cavaliers

    If you can't tell I LOVE DUKE!!!!!!!!

    Comment

    • BurghFan
      #BurghProud
      • Jul 2009
      • 10051

      #3
      Re: What you want to see improved in NCAA 13 Poll

      Definitely need some improvements in human/CPU player interactions.

      The main improvement in dynasty I want is the return of FCS teams. When FCS teams appear on my teams schedule, I want to actually play that team rather than some generic team like I could back on the PS2.
      Steelers : IX, X, XIII, XIV, XL, XLIII
      Penguins : 1990/91, 1991/92, 2008/09, 20015/16, 2016/17
      Pirates : 1909, 1925, 1960, 1971, 1979
      Panthers (FB): 1915, 1916, 1918, 1929, 1931, 1934, 1936, 1937, 1976
      Panthers (MBB): 1927/28, 1929/30

      Comment

      • Solidice
        Guns Up!
        • Jul 2006
        • 9953

        #4
        Re: What you want to see improved in NCAA 13 Poll

        I voted for WR/DB interaction, OL/DL interaction, and Special teams. I would like to see the others, but I think those would be the top 3 for me.
        College Football 26 Team Information Spreadsheet

        My CFB 26 Dynasty Spreadsheet
        My CFB 26 Dynasty Youtube playlist(full games, no commentary)

        Comment

        • DJ
          Hall Of Fame
          • Apr 2003
          • 17756

          #5
          Re: What you want to see improved in NCAA 13 Poll

          WR/DB interaction is up there for me, along with adopting Madden's spread-out ratings so we can get more separation between players in terms of skill level.

          Commentary and presentation upgrades are big for me as well.
          Currently Playing:
          MLB The Show 25 (PS5)

          Comment

          • TDAWG89
            Banned
            • Jun 2011
            • 530

            #6
            Re: What you want to see improved in NCAA 13 Poll

            If they are going to leave animations in the game at least update them and improve them. Breaking a tackle is hardly an advantage now because it takes so long for the animation to end.. same goes with catching, the animations are too slow and the player is usually down where he catches the ball instead of being able to run after the catch

            Comment

            • mWolfe
              Pro
              • Sep 2010
              • 512

              #7
              Re: What you want to see improved in NCAA 13 Poll

              I voted for most of them, but my vote for the expanded ratings system and what I think they need to do is take the general Strength rating and make it into Upper Strength and Lower Strength that way instead of the ball carrier either pushing down a bigger player or falling backwards from a smaller player his legs will keep turning and fighting forward while carrying a few weaker people with him. I would also lose the general pass and run block and add aggresivness and chemistry, one is obvious the higher the aggresineness the harder they will hit run ect., chemistry could be use for the type of sytem they run so that if you spread type team a scrambling QB will have low chemisrty and lower ratings while a pockect passer will have a high chemisrty higher ratings and be a better fit it that scheme.
              Last edited by mWolfe; 10-24-2011, 03:00 PM.

              Comment

              • blkrptnt819
                MVP
                • Feb 2011
                • 2055

                #8
                Originally posted by mWolfe
                I voted for most of them, but my vote for the expanded ratings system and what I think they need to do is take the general Strength rating and make it into Upper Strength and Lower Strength that way instead of the ball carrier either pushing down a bigger player or falling backwards from a smaller player his legs will keep turning and fighting forward while carrying a few weaker people with him. I would also lose the general pass and run block and add aggresivness and chemistry, one is obvious the higher the aggresineness the harder they will hit run ect., chemistry could be use for the type of sytem they run so that if you spread type team a scrambling QB will have low chemisrty and lower ratings while a pockect passer will have a high chemisrty higher ratings and be a better fit it that scheme.
                But some teams are spread run and don't use pocket passers. Should they be punished?!?!
                CFB: Ohio State, FSU
                CBB: DUKIE BLUE DEVILS!!!!!!!
                NBA: Cleveland Cavaliers

                If you can't tell I LOVE DUKE!!!!!!!!

                Comment

                • Aranor
                  Rookie
                  • May 2011
                  • 366

                  #9
                  Re: What you want to see improved in NCAA 13 Poll

                  After the piss poor job EA has done for years, is it really worth it to continue buying the sub-par game being the beta tester? EA will just hype up 13 aswell, sa all these new and improved things are in it, but when we get it, same thing. BUGS BUGS BUGS. Lack of competition has made it easy for EA to put out crap and make millions and continue to do it.
                  Roll Tide Roll
                  15 National Championships
                  23 SEC Championships

                  At Alabama, our players don't win Heisman Trophies. Our teams win National Championships.-Bear Bryant

                  Comment

                  • blkrptnt819
                    MVP
                    • Feb 2011
                    • 2055

                    #10
                    ^^^This is bashing
                    CFB: Ohio State, FSU
                    CBB: DUKIE BLUE DEVILS!!!!!!!
                    NBA: Cleveland Cavaliers

                    If you can't tell I LOVE DUKE!!!!!!!!

                    Comment

                    • ViLLiO
                      Banned
                      • Feb 2011
                      • 703

                      #11
                      Re: What you want to see improved in NCAA 13 Poll

                      As a defensive player, I just want the running game to be easier to stop. Opponents on last gen averaged 0 rush yards per game against me. Too much control is taken away from the user. I'm tired of usering my FS and not being able to jump the snap and get to the outside like I could last gen.

                      Comment

                      • Gotmadskillzson
                        Live your life
                        • Apr 2008
                        • 23442

                        #12
                        Re: What you want to see improved in NCAA 13 Poll

                        Originally posted by mWolfe
                        I voted for most of them, but my vote for the expanded ratings system and what I think they need to do is take the general Strength rating and make it into Upper Strength and Lower Strength that way instead of the ball carrier either pushing down a bigger player or falling backwards from a smaller player his legs will keep turning and fighting forward while carrying a few weaker people with him. I would also lose the general pass and run block and add aggresivness and chemistry, one is obvious the higher the aggresineness the harder they will hit run ect., chemistry could be use for the type of sytem they run so that if you spread type team a scrambling QB will have low chemisrty and lower ratings while a pockect passer will have a high chemisrty higher ratings and be a better fit it that scheme.
                        The problem with speed backs is the way this game handles the elusiveness rating and the animations they have for it. Elusive means to AVOID & EVADE, however the way EA uses it for speed backs it means to duck under. Animation wise it looks TOO MUCH like the Trucking animation.

                        They need to scrap that animation and that whole logic. Instead they should use the logic of what the word elusive actually mean. That way speed backs and scrambling QBs would try to go AROUND defenders and not try to go straight through them and hoping they can duck under them. 97% of the time they don't succeed in ducking and just get tackled.

                        Many years ago last generation they had it better. Where as if you grabbed a speed back, he would spin and jerk his arm away from you type of animation. But more importantly, he didn't run towards you anyway, he tried to go around you.

                        Comment

                        • blkrptnt819
                          MVP
                          • Feb 2011
                          • 2055

                          #13
                          Originally posted by ViLLiO
                          As a defensive player, I just want the running game to be easier to stop. Opponents on last gen averaged 0 rush yards per game against me. Too much control is taken away from the user. I'm tired of usering my FS and not being able to jump the snap and get to the outside like I could last gen.
                          But you know that is not a realistic stat right? Having to put an extra man in the box is actually how things really play out. But I would love for them to stop making me take the path they want me to take when I user control a lineman or someone set to blitz.
                          Last edited by blkrptnt819; 10-24-2011, 03:24 PM.
                          CFB: Ohio State, FSU
                          CBB: DUKIE BLUE DEVILS!!!!!!!
                          NBA: Cleveland Cavaliers

                          If you can't tell I LOVE DUKE!!!!!!!!

                          Comment

                          • blkrptnt819
                            MVP
                            • Feb 2011
                            • 2055

                            #14
                            Originally posted by Gotmadskillzson
                            The problem with speed backs is the way this game handles the elusiveness rating and the animations they have for it. Elusive means to AVOID & EVADE, however the way EA uses it for speed backs it means to duck under. Animation wise it looks TOO MUCH like the Trucking animation.

                            They need to scrap that animation and that whole logic. Instead they should use the logic of what the word elusive actually mean. That way speed backs and scrambling QBs would try to go AROUND defenders and not try to go straight through them and hoping they can duck under them. 97% of the time they don't succeed in ducking and just get tackled.

                            Many years ago last generation they had it better. Where as if you grabbed a speed back, he would spin and jerk his arm away from you type of animation. But more importantly, he didn't run towards you anyway, he tried to go around you.
                            That makes so much sense, allowing the juke animation make sense too.
                            CFB: Ohio State, FSU
                            CBB: DUKIE BLUE DEVILS!!!!!!!
                            NBA: Cleveland Cavaliers

                            If you can't tell I LOVE DUKE!!!!!!!!

                            Comment

                            • ViLLiO
                              Banned
                              • Feb 2011
                              • 703

                              #15
                              Re: What you want to see improved in NCAA 13 Poll

                              Originally posted by blkrptnt819
                              But you know that is not a realistic stat right? Having to put an extra man in the box is actually how things really play out. But I would love for them to stop making me take the path they want me to take when I user control a lineman or someone set to blitz.
                              I was being just a tad facetious with the number '0'.

                              "Come on, man..."

                              Comment

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