Each slider is individual but still works in conjunction with its opposite. While the +75/300 theory adjusts the speed of the kicking meter. I just understand this is how the program for coding would be laid out to differentiate the speed meter for each particular category like All-Madden as opposed to a slower meter with All-Pro. Just a way to know what bracket you fall under. I could be wrong, in testing this seems logical in my opinion. Either way they stick with the 75, so be prepared for some difficult matches either way with this set.
This is the type of sliders where good teams play good, and bad teams play bad. It's like Night & Day when running the Packers offense over the Browns offense. Stud players stand out like men from boys.
With this slider set you will need to use all plays at your disposal including being able to hot route as well as use motion.
***Updated 14-12-11***
Game Options
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Quarter Length: 15 Minutes [125+- Plays]
Auto-Sprint/Strafe: OFF/OFF
Injuries: 13
Fatigue: 54
Game Speed: Normal
Speed Threshold: 0 (Most realistic speed difference between slow and fast players.)
Camera: Zoomed
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HUM/CPU Sliders
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Passing
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QBA: 17/30
Pass Block: 0/0
WR Catch: 40/40
The Elite QB's will stand out as they should. Pocket passing can be amazing and if you are solid as a passer, your going to have fun with these set. Especially if your using a elite QB. It can be difficult if your new to this, but once you get the hang of it you wont go back. You will get all the catch animations, over the shoulder, back shoulder, great jump balls throws, etc.
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Rushing
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Broken Tackles: 0/0
Run Block: 37/40
Fumbles: 30/50
Rushing can be up and down which is great IMO. I pride myself in a good running game if the team offers that. You really have to make the right line calls for blocking and shift any offensive players to better blocking positions if you have to. It requires you to outsmart the CPU with the right calls. Make sure you do the same on defense to stop the run, because if you don't then you are going to get harassed on the ground by stud RB's.
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Pass Defense
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Reaction Time: 5/5
Interceptions: 35/35
Pass Rush: 25/25
A good CPU QB will quickly shred you up if you don't make the right calls. You will see the right amount of sacks (3.0 - 4.0 avg depending on team, personale etc) and get a nice realistic amount of interceptions. You also wont be able to throw on top notch IDP CB/S unless you have some quality guys ready to catch the ball, so be wary. Turnovers are big game changers in this set.
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Rush Defense
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Reaction Time: 30/30
Block Shed: 5/5
Tackle: 40/40
As above in terms of running with the football. Play the run honestly. If you are up against a talented back, your going to have to make great calls to keep them under 100 yards. Most elite backs are going to get around 100 yards on you unless your good at defense and controlling a defense with stud defensive players.
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Special Teams
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FG Power: 55
FG Accuracy: 45
Punt Power: 60
Punt Accuracy: 100
Kickoff Power: 50
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Penalties – [100 unless listed below]
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False Start: 51
Holding: 50
Facemask: 54
Clipping: 51
Roughing the Passer: 54
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Auto-Subs
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OUT/IN
QB: 45/50
RB: 81/83
WR: 75/77
FB/TE: 71/76
OL: 22/27
DT: 79/84
DE: 75/80
LB: 74/77
CB: 55/60
S: 47/52
I have gone over testing thoroughly, through practice and franchise games. I suggest playing at least 3 games to get the feel for this set. Feedback is always welcome as it only helps fine tune the set for the community.
I have recently adjusted coaching schemes and had some test runs, and this set works better overall with default. I do recommend adjusting RB carry splits though as this is great when you face a team with a RBBC. That is it for now.
Enjoy.
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