
YeLLz 2k12 Intangible Edit Scales
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YeLLz 2k12 Intangible Edit Scales
these are not written in stone nor are they the gospel BUT here are the some parameters for editing intangible ratings & edits. OF COURSE there will be exceptions to every rule but this should at least give some points of reference for things that cant be looked up & quantified by google. hope this is of help to the community.
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Re: YeLLz 2k12 Intangible Edit Scales
Nice. You should check out the "Analysis of Player Potential" thread for more on the potential if you were curious.
http://www.operationsports.com/forum...potential.html -
Re: YeLLz 2k12 Intangible Edit Scales
ive been following but i feel there are FAR too many variables at hand for me to be making a scale for the "non-editor" & making it overly complex. im giving people room to use their own knowledge & preference. my ideologies came from that thread thoughNice. You should check out the "Analysis of Player Potential" thread for more on the potential if you were curious.
http://www.operationsports.com/forum...potential.htmlComment
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Re: YeLLz 2k12 Intangible Edit Scales
all of this is pretty much for actual gameplay purposes & mostly for "real-life" association play... be kinda hard to apply potentials for classic teams IMO... probably be besst to set every player at 65Comment


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