YeLLz 2k12 Intangible Edit Scales

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  • ronyell
    SimWorld Sports Inc - CEO
    • Dec 2005
    • 5932

    #1

    YeLLz 2k12 Intangible Edit Scales

    these are not written in stone nor are they the gospel BUT here are the some parameters for editing intangible ratings & edits. OF COURSE there will be exceptions to every rule but this should at least give some points of reference for things that cant be looked up & quantified by google. hope this is of help to the community.

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  • Hold My Own
    Rookie
    • Jul 2011
    • 33

    #2
    Re: YeLLz 2k12 Intangible Edit Scales

    Nice. You should check out the "Analysis of Player Potential" thread for more on the potential if you were curious.

    http://www.operationsports.com/forum...potential.html

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    • ronyell
      SimWorld Sports Inc - CEO
      • Dec 2005
      • 5932

      #3
      Re: YeLLz 2k12 Intangible Edit Scales

      Originally posted by Hold My Own
      Nice. You should check out the "Analysis of Player Potential" thread for more on the potential if you were curious.

      http://www.operationsports.com/forum...potential.html
      ive been following but i feel there are FAR too many variables at hand for me to be making a scale for the "non-editor" & making it overly complex. im giving people room to use their own knowledge & preference. my ideologies came from that thread though
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      • DaTwolves21
        Banned
        • Dec 2004
        • 1895

        #4
        Re: YeLLz 2k12 Intangible Edit Scales

        LoL this stuff is hard.

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        • sdballer
          Rookie
          • May 2008
          • 94

          #5
          Re: YeLLz 2k12 Intangible Edit Scales

          What do you mean by max age? I'm setting up a classic association and want to make sure the progression isn't messed up based on different age players.

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          • ronyell
            SimWorld Sports Inc - CEO
            • Dec 2005
            • 5932

            #6
            Re: YeLLz 2k12 Intangible Edit Scales

            Originally posted by sdballer
            What do you mean by max age? I'm setting up a classic association and want to make sure the progression isn't messed up based on different age players.
            all of this is pretty much for actual gameplay purposes & mostly for "real-life" association play... be kinda hard to apply potentials for classic teams IMO... probably be besst to set every player at 65
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            • ronyell
              SimWorld Sports Inc - CEO
              • Dec 2005
              • 5932

              #7
              Re: YeLLz 2k12 Intangible Edit Scales

              scales now being applied to CWSapp757's fictional draft classes!!!
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              • RCCurry
                Rookie
                • Oct 2011
                • 10

                #8
                Re: YeLLz 2k12 Intangible Edit Scales

                Will these be included in the roster?

                Comment

                • beast10
                  All Star
                  • Nov 2011
                  • 6258

                  #9
                  Re: YeLLz 2k12 Intangible Edit Scales

                  Any speed scales you have?

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