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NHL 12 Tuner Update v1.02 Released, Details Included

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  • RealmK
    Banned
    • Sep 2003
    • 4198

    #61
    Re: NHL 12 Tuner Update v1.02 Released, Details Included

    Originally posted by mkharsh33
    Understood...

    Not to be nitpicky, but this is why EA will never fix this. A couple posts above you stated, "Is it anywhere near realistic? No..."

    The dichotomy of your two posts is confusing... You say it's "not realistic" and then you say it's the "most realistic" hockey game you've played.

    Please don't be upset with me, but many posters here will read those two comments and see them as head-scratchers that say two of the most opposing comments one could make...
    The unrealistic remark was made in regards to it being still too easy to gain the offensive zone alot of the time. I should have clarified that. Still though, I can dump and chase when the cpu ramps it up (when it changes strats when behind, aka what some of you call "comeback logic" on a yearly basis), I can tie up guys in front of the net, board pin, stick lift. etc.

    It's it perfect? No, not a single sports game is, they can always improve from year to year, but with the right sliders it plays a pretty good game of hockey even with it's faults.

    Comment

    • phillyfan23
      MVP
      • Feb 2005
      • 2324

      #62
      Re: NHL 12 Tuner Update v1.02 Released, Details Included

      the game is flawed big time, and has been flawed big time for the pas 2-3 years now.

      I will give you one example:

      passing

      the cpu is just too accurate with it. No ifs ands or buts. I don't see a cpu player making missed passes where the pass just misses everyone. When a cpu pass is unsuccessful it is due to the human intercepting. If the human didn't intercept the pass, the pass would have hit the cpu's teammate on the tape.

      Passing accuracy rating is MEANINGLESS. You just don't see a missed pass like when the human misses a pass. On the PP and the human forward tries to pass back to the point and it misses the cpu d-men altogether ending up all the way down ice.

      Just this problem alone is enough for me to rate this game bad, because passing, to me, is the most important aspect of this sport. From defending, transitions, and for goals. What is the point of playing with Gretzky, Adam Oates, etc when I can use Maxime talbot, Jody Shelly, Aaron Asham to achieve the same pass accuracy....all will hit their target on the tape.

      Basically if you are playing Madden, passing the ball using Aaron Rodgers will feel no different than passing the ball with the 3rd string QB of the Miami Dolphins....imagine the uproar.

      Comment

      • RealmK
        Banned
        • Sep 2003
        • 4198

        #63
        Re: NHL 12 Tuner Update v1.02 Released, Details Included

        Originally posted by phillyfan23
        the game is flawed big time, and has been flawed big time for the pas 2-3 years now.

        I will give you one example:

        passing

        the cpu is just too accurate with it. No ifs ands or buts. I don't see a cpu player making missed passes where the pass just misses everyone. When a cpu pass is unsuccessful it is due to the human intercepting. If the human didn't intercept the pass, the pass would have hit the cpu's teammate on the tape.

        Passing accuracy rating is MEANINGLESS. You just don't see a missed pass like when the human misses a pass. On the PP and the human forward tries to pass back to the point and it misses the cpu d-men altogether ending up all the way down ice.

        Just this problem alone is enough for me to rate this game bad, because passing, to me, is the most important aspect of this sport. From defending, transitions, and for goals. What is the point of playing with Gretzky, Adam Oates, etc when I can use Maxime talbot, Jody Shelly, Aaron Asham to achieve the same pass accuracy....all will hit their target on the tape.

        Basically if you are playing Madden, passing the ball using Aaron Rodgers will feel no different than passing the ball with the 3rd string QB of the Miami Dolphins....imagine the uproar.
        Honestly I still think the issue is how they handle ratings. A decent grinder 3rd or 4 liner in the 80's prolly isn't the best way to go about it. It's a shame they don't spread the ratings out more. Whether this is a design philosophy or something the NHL is pushy on who knows.

        Comment

        • phillyfan23
          MVP
          • Feb 2005
          • 2324

          #64
          Re: NHL 12 Tuner Update v1.02 Released, Details Included

          Originally posted by RealmK
          Honestly I still think the issue is how they handle ratings. A decent grinder 3rd or 4 liner in the 80's prolly isn't the best way to go about it. It's a shame they don't spread the ratings out more. Whether this is a design philosophy or something the NHL is pushy on who knows.
          This doesn't help in terms of passing accuracy of the cpu. I edited 5 players on the cpu team, and played with no line changes, so the same 5 played the whole game. Those 5 players I edited all their passing accuracy rating to the minimum. After doing this, I still didn't see missed passes by the cpu.

          The cpu will hit their pass on the tape all the time if the human doesn't intercept. This aspect alone makes the game arcade and not realistic.

          Comment

          • RealmK
            Banned
            • Sep 2003
            • 4198

            #65
            Re: NHL 12 Tuner Update v1.02 Released, Details Included

            Originally posted by phillyfan23
            This doesn't help in terms of passing accuracy of the cpu. I edited 5 players on the cpu team, and played with no line changes, so the same 5 played the whole game. Those 5 players I edited all their passing accuracy rating to the minimum. After doing this, I still didn't see missed passes by the cpu.

            The cpu will hit their pass on the tape all the time if the human doesn't intercept. This aspect alone makes the game arcade and not realistic.
            What difficulty did you test on, I see the cpu miss passes on SS with no edits at all. It doesn't happen as much as it should and I believe this is to make the cpu competitive vs humans more likely than not. Also I'm pretty sure there's a bug with passes being bobbled/hopping the stick on hard ones this year sadly.

            Comment

            • BlackXEyes
              Banned
              • Sep 2009
              • 1479

              #66
              Re: NHL 12 Tuner Update v1.02 Released, Details Included

              man be a gm is fast lol compared to be a nhl pro mode
              am also finding cpu difficulty adjustment: 2 seems to be playable on super star ?
              cpu tends to knock my stick out my hands every chance they get or they bowl me over lol
              Last edited by BlackXEyes; 10-27-2011, 05:21 PM.

              Comment

              • SA1NT401
                Banned
                • Sep 2007
                • 3498

                #67
                Originally posted by Money99
                At the same time, NBA2k11 was one of the best selling basketball games of all time.
                It outsold every single game (sports, or non sports) in the month of March this year. This is 6-months AFTER release.
                The NBA2K series is hardcore. There's no other way to describe it. From presentation, to commentary to graphics, to depth to controls, it's incredibly deep and takes a lot of time to really learn and absorb it.
                I know nothing about basketball and I can't stop playing this game.
                Some won't believe this, but I loathed basketball a couple of years ago. I warmed to the sport (because of my kids activity) and now I own an NBA video game. Why? Because of how hardcore it is.

                This game is far from easy to play and yet it outsells the NHL by a country mile. Heck, it outsells MLB as well and has numbers comparable to Madden.
                That's not bad for a sport that's not nearly as popular as MLB or the NFL.

                What that tells me is that if you build a truly great representation of the sport, sports gamers will buy it.
                I know a lot of people who couldn't care less about soccer that bought Fifa.

                And if you recall, NHL2K outsold EA for many years on last-gen and their games featured a lot more sloppy play.

                The greatest gift, and curse, EA gave us was the skill stick. It's great fun, but the problem is everyone thinks they should be able to stickhandle up to their ability with the controls, and not the player they're controlling.
                So the minute Billy loses the puck when trying a behind-the back, triple-deke with Colton Orr he rages on EA's forums. And what does EA do? They tune the game and dumb it completely down.
                And EA knows they have to adhere to Billy because it's not adults like you or I that spend money on upgrades. It's a 12-year-old with unlimited access to Mommy's purse. And those kids are way more vocal than the hardcore or mature gamer.
                Great read....I personally say screw little billy.....make an sim NHL game...just put in a bevy of options for the casuals.

                Sent from my PC36100 using Tapatalk

                Comment

                • Qb
                  All Star
                  • Mar 2003
                  • 8799

                  #68
                  Re: NHL 12 Tuner Update v1.02 Released, Details Included

                  Originally posted by SA1NT401
                  Great read....I personally say screw little billy.....make an sim NHL game...just put in a bevy of options for the casuals.
                  As much as I agree with your premise, the "casuals" don't mess with the options. I have friends who roll their eyes at me and my fiddling on the rare occasion we play a local head-to-head game.

                  Comment

                  • BlackXEyes
                    Banned
                    • Sep 2009
                    • 1479

                    #69
                    Re: NHL 12 Tuner Update v1.02 Released, Details Included

                    another turner was released today same crap different options

                    Comment

                    • Rogie Vachon
                      Banned
                      • Sep 2010
                      • 775

                      #70
                      Re: NHL 12 Tuner Update v1.02 Released, Details Included

                      Originally posted by Qb
                      As much as I agree with your premise, the "casuals" don't mess with the options. I have friends who roll their eyes at me and my fiddling on the rare occasion we play a local head-to-head game.
                      So why should the casuals be catered to over people who actually give a damn?
                      It`s not like the hardcore guys say "don`t do sweet FA for the casual player".

                      If you set stuff based on the casual player,and there`s no way to adjust for the hardcore player what good is that?
                      At least if you have the hardcore limits,you can find the ways to adjust for the casual player.

                      Just because a certain aspect of the game might be hard for a casual player shouldn`t mean you make the game easier across the board for everyone,..no substitutions.

                      Unless of course you are trying to alienate your base supporters and DGAF.

                      Comment

                      • Ceteris Paribus
                        Banned
                        • Aug 2011
                        • 177

                        #71
                        Re: NHL 12 Tuner Update v1.02 Released, Details Included

                        Originally posted by BlackXEyes
                        man be a gm is fast lol compared to be a nhl pro mode
                        am also finding cpu difficulty adjustment: 2 seems to be playable on super star ?
                        cpu tends to knock my stick out my hands every chance they get or they bowl me over lol
                        It blows my mind that you went back and edited this post. How bad was it before?

                        And you do know that that slider settings do not carry over into new modes, right? So if the game is a lot faster, it's probably because you did not input the sliders again. It's a definite weakness that the game does not automatically use the sliders as saved in My NHL for any mode you start up.

                        Comment

                        • Ceteris Paribus
                          Banned
                          • Aug 2011
                          • 177

                          #72
                          Re: NHL 12 Tuner Update v1.02 Released, Details Included

                          Originally posted by Rogie Vachon
                          So why should the casuals be catered to over people who actually give a damn?
                          Because you don't actually know where EA's bread is buttered. Most gamers, as in 95% of their sales, do not chat in forums and fiddle with sliders. So EA has to make the game fun for them, then try to put in sliders for the rest of us.

                          Furthermore, too many of the slider junkies are going to pitch a fit an complain regardless. It's a $60 videogame, not a $250 simulation. the emphasis is on fun, and for 98% of their customers, the game delivers fun.

                          I have a set of sliders that I think makes for a really nice, and even a bit sloppy, game. But it is not going to be good enough for someone that is only going to spend their time looking for what's wrong. That fan cannot be catered to. Period.

                          Comment

                          • mkharsh33
                            Hall Of Fame
                            • Nov 2006
                            • 12795

                            #73
                            Re: NHL 12 Tuner Update v1.02 Released, Details Included

                            So, you have clear information to back this claim up?
                            STEELERS INDIANS CELTICS

                            Comment

                            • Vikes1
                              Proctor, MN. Go Rails!
                              • May 2008
                              • 4102

                              #74
                              Re: NHL 12 Tuner Update v1.02 Released, Details Included

                              Originally posted by Ceteris Paribus
                              Because you don't actually know where EA's bread is buttered. Most gamers, as in 95% of their sales, do not chat in forums and fiddle with sliders. So EA has to make the game fun for them, then try to put in sliders for the rest of us.

                              Furthermore, too many of the slider junkies are going to pitch a fit an complain regardless. It's a $60 videogame, not a $250 simulation. the emphasis is on fun, and for 98% of their customers, the game delivers fun.

                              I have a set of sliders that I think makes for a really nice, and even a bit sloppy, game. But it is not going to be good enough for someone that is only going to spend their time looking for what's wrong. That fan cannot be catered to. Period.
                              Imo...very well said, Ceteris.

                              My son [27 years old] is one of the 95% of the sales you mentioned. He enjoys the game as much as I do, and yep... he very messes with sliders or visits NHL message boards. And is excellent at the game.

                              Where as for me...I really enjoy being on our board, and even enjoy farting around with the sliders to try to find the gameplay I prefer. And yet we have a common ground...we both love the game. And have a blast playing together!

                              Also I do agree about the game being a video game...not a simulator. Even though it's referred to as such. Which imo, is a bit of a stretch by the company, and leaves themselves open to criticism. Of course it is only my opinion but...I do believe EA Canada has done a pretty decent job of developing a hockey game that can be enjoyed by most. As long as your not looking for a true simulation of the sport. Not too sure any "video game" has gotten to that point yet. Some closer than others I suppose. But I doubt absolute true sim.
                              1969 NFL Champions

                              Comment

                              • RealmK
                                Banned
                                • Sep 2003
                                • 4198

                                #75
                                Re: NHL 12 Tuner Update v1.02 Released, Details Included

                                Originally posted by mkharsh33
                                So, you have clear information to back this claim up?
                                Common sense perhaps?

                                Comment

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