Make no mistake, the difference between having a great franchise experience and a poor one relies on these settings. The coaching schemes are the reason that people say their slider set acts differently during franchise, for example. These settings control way more then I originally thought. Basically what I am going to do is post all of the information that has helped me the most in understanding these settings. I may note that these explanations came from multiple sources, and that all credit goes to those who posted them.
I will also say that what follows is what I am using for my 32 franchise, and the results have been outstanding. As you will soon see, these settings have both in game and sim game effects. In addition, the in game effects are more then I ever could have imagined, and they change the way I play the game. Without further ado:
One last important note to remember:
Run vs. Pass, Played Games:
Better Understanding for Aggression:
On the other hand, without me realizing what I had done, this has having a gigantic effect on my played games. For the longest time I just assumed that this slider would effect how many times a team would throw deep passes and such during simulated games. I know now that it does not do that at all.
The next biggie was positional priority. 99% of the community, including myself, just assumed that this meant how likely a team was to go out and draft/sign a player from that position. Thusly, most 32 team control guys simply left it all at 100, not wanting to go through and change them for every team every year and not really caring overall.
The truth is that this slider does so much more then just that.
Clarity for Priority:
if you were to mess around with something as simple as turning the priority for the QB to 0, watch how long it takes for the opposing DBs to react to the ball if at all as opposed to the QB priority set to 100. set the HB to 0, see if your LBs tackle him easily or you see them basically run in to him and then tackle him. set the o-line to 0, and the d-line to 0. they will run into each other and then initiate a blocking animation. it's all about the reaction time. when everyone's at 100, everyone has the same reaction time. but switch them all to 0, and the game plays completely different. if you would switch all the priority to the o-line to 100, and set the d-line to 0, watch the sliding by the oline. this told me a couple of things.
the offense has to wait for the defense to initiate contact and that the qb trumps all. the game doesn't do anything till he doesn't have possession.
Style Slider and Simulated Games:
Thus, what you need to do it set the other 31 teams position style sliders to how you want them to draft/sign free agents during the offseason. I know this saves me a ton of time because now during FA I only need to worry about bidding on players for my own team and I just kind of let the CPU do it's thing. Then, before the preseason I go through and make sure that everything makes sense.
Then, when it comes to the priority/position style of whatever team you decide to play, you need to set them to how you want to see then in game effects play out. For example:
Well, I hope that helps shed some light onto this enigma for you guys. I suggest that anybody looking to run a realistic franchise controls all 32 teams and then follows these guidelines for doing the coaching settings. I also suggest that people hoping to have a realistic NFL experience no longer ignore these settings. It's a little more work but the dividends it pays are priceless.
I will also note that I am still tweaking my own sets of these, so if people have any suggestions and/or come up on anything helpful in their testing please post it here so that the community can discuss.

.
Comment