What I mean is that rosters don't have too many players but when you start the franchise, the game must add some players to the original rosters so there's some players to be cut, am I right. So does the CPU cut these "extra" players or just randomly cut also those that are in the real roster?
Simulatin pre-season, letting CPU make cuts
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Simulatin pre-season, letting CPU make cuts
I'm just starting out my first season in franchise and wanted to ask a question about simulatin the pre-season games. The game asks you to cut players during each week and controlling 32 teams, this would mean lot of work. So the question is, if I let CPU make the cuts does CPU cut also players that are currently on the rosters (roster update) or just some random players that are not currently on the "real" roster?
What I mean is that rosters don't have too many players but when you start the franchise, the game must add some players to the original rosters so there's some players to be cut, am I right. So does the CPU cut these "extra" players or just randomly cut also those that are in the real roster?Tags: None -
Re: Simulatin pre-season, letting CPU make cuts
im pretty sure they will add the udfa's, the cuts are random from what iv seen. somtimes a good player will get cut.
the easist way iv been able to cut the udfa's is by going to player mangement and sort your players by cap, most if not all the udfa's will have 1 years deals and be paid 300,000 or something around there, just release them there and you wont have to do the cut days.Originally posted by jd@osYeah...but if I go buy it late with him on the cover will it still be there? Or will it disappear late in the game like he does?Originally posted by blues rockeri'm not sure what to think about the fact that there are 2 wolfman threads...but i think i like it. i've always said this forum needs more wolf talk. -
Re: Simulatin pre-season, letting CPU make cuts
I don't think the cuts are random. The way it works I believe is that the UDFA's will be added, and will each have a guess as their OVR, all with a '?'.
The CPU will then make cuts as if these OVR? were regular OVRs, so the result may be that veterans get cut.
Take this scenario: You have 3 QBs on the roster, rated 90, 72, and 67. Two UDFA QBs are added, with the ratings of 99?, and 85?. When the CPU makes it's cuts, it cuts the two lowest QBs, which it sees as the 72 and 67 OVR players. The end result is that the UDFA QBs stay on the roster, even though their actual OVRs are 44 and 50.
Now, that might not happen every time, but it will likely happen at some point in your franchise if you're not controlling all 32 teams. What you could do though is just let the CPU make its own cuts, and watch for stuff like the above. If it happens, just release the UDFAs and re-sign the original QBs yourself.Comment
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Re: Simulatin pre-season, letting CPU make cuts
If you do control 32 teams, and I recommend it, then there is a good way of dealing with cuts which makes it easy to remove UDFAs. It takes a bit of time but not forever by any means. I did not come up with this but I read it on another thread and credit to that guy. I think all UDFAs and only a couple of real players have 1 year contract, $310k and $0 bonus. It might be $300. Go into player management for every team. Make all those guys into punters and then you know where to go to cut them. This probably works best only when rosters are updated or you already have each time down to their real 53 man rosters anyway. The whole exercise takes about 30 minutes to an hour to change the players' positions and then the cuts are really easy. Helped me anyway.Comment
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Re: Simulatin pre-season, letting CPU make cuts
Yes. If you do not want to do all 32 team controll, this is the best method.If you do control 32 teams, and I recommend it, then there is a good way of dealing with cuts which makes it easy to remove UDFAs. It takes a bit of time but not forever by any means. I did not come up with this but I read it on another thread and credit to that guy. I think all UDFAs and only a couple of real players have 1 year contract, $310k and $0 bonus. It might be $300. Go into player management for every team. Make all those guys into punters and then you know where to go to cut them. This probably works best only when rosters are updated or you already have each time down to their real 53 man rosters anyway. The whole exercise takes about 30 minutes to an hour to change the players' positions and then the cuts are really easy. Helped me anyway.
I can confirm that fake UDFA's will always have a contract of 1 year at 310K with no bonus. These are the ones you want to turn into Punters.
Also, you dont need to change ALL fake UDFA's to punters. Only the ones that are rated "99?" or "85?" or "75?" or higher. I generally change any fake UDFA with a "?" OVR rating of 60 or more. The ones rated less will be cut by the CPU anways.
Once you make them a punter or kicker or whatever... the CPU will then see them as "0?" OVR and will know to cut them.
(If they already happen to be a punter or kicker change them to a QB or any position that will get them to be "0?" OVR)
This process will take roughly 1 to 1.5 hours.
Taking 1 hour each and every pre-season is waaaaayyyyy better and easier than doing 32 team controll.Comment
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Re: Simulatin pre-season, letting CPU make cuts
This absolutely. The 32 team control thing is a bind but I mainly do it so I can make sure the re-signing in the offseason doesn't go mad, cutting players that are never likely to get cut and so on.I also use it to make sure I can trade becuase I have no means of patching as I am not on xbox live. I tend to go through the above with a 32 team system and then have the cuts done automatically as it's still quicker than trying tondecide who to cut and so on. I also just let some through for realism after all UDFAs exist IRL.Yes. If you do not want to do all 32 team controll, this is the best method.
I can confirm that fake UDFA's will always have a contract of 1 year at 310K with no bonus. These are the ones you want to turn into Punters.
Also, you dont need to change ALL fake UDFA's to punters. Only the ones that are rated "99?" or "85?" or "75?" or higher. I generally change any fake UDFA with a "?" OVR rating of 60 or more. The ones rated less will be cut by the CPU anways.
Once you make them a punter or kicker or whatever... the CPU will then see them as "0?" OVR and will know to cut them.
(If they already happen to be a punter or kicker change them to a QB or any position that will get them to be "0?" OVR)
This process will take roughly 1 to 1.5 hours.
Taking 1 hour each and every pre-season is waaaaayyyyy better and easier than doing 32 team controll.Comment
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Re: Simulatin pre-season, letting CPU make cuts
Yeah, some UDFA's actually have a decent OVR when you are editing them. (in edit mode you can see their real OVR)This absolutely. The 32 team control thing is a bind but I mainly do it so I can make sure the re-signing in the offseason doesn't go mad, cutting players that are never likely to get cut and so on.I also use it to make sure I can trade becuase I have no means of patching as I am not on xbox live. I tend to go through the above with a 32 team system and then have the cuts done automatically as it's still quicker than trying tondecide who to cut and so on. I also just let some through for realism after all UDFAs exist IRL.
In this case, I leave them as is. And each year in my franchise a dozen or so make it through who genuinely have 60+ OVR's. Which is fine with me. As you said IRL some UDFA's make it every year.
I dont have a problem with UDFA's being in the game... The problem I have is the CPU keeps a 45 OVR UDFA's when they absolutely should'nt.
EA has an awesome idea with adding UDFA's and cut days. But they implemented their idea in a terrible, aweful, poorly thought fashion.
Im not sure if its against forum rules to say EA's implementation of this UDFA thing is foolish. But Im sorry, its just so painfully dumb on their part.
This whole UDFA debacle is like inventing sliced bread. But not bothering to make sure you slice the bread evenly.
Great idea. Terrible implementation.Comment
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Re: Simulatin pre-season, letting CPU make cuts
Isn't it a bit faster to just sort by salary and cut them from each team? They don't stay in free agent pool if cut in the preseason, I think.If you do control 32 teams, and I recommend it, then there is a good way of dealing with cuts which makes it easy to remove UDFAs. It takes a bit of time but not forever by any means. I did not come up with this but I read it on another thread and credit to that guy. I think all UDFAs and only a couple of real players have 1 year contract, $310k and $0 bonus. It might be $300. Go into player management for every team. Make all those guys into punters and then you know where to go to cut them. This probably works best only when rosters are updated or you already have each time down to their real 53 man rosters anyway. The whole exercise takes about 30 minutes to an hour to change the players' positions and then the cuts are really easy. Helped me anyway.Comment
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Re: Simulatin pre-season, letting CPU make cuts
Takes me about an hour, same amount of time as it takes kp to do the cuts as he suggests. If you're okay with a dozen or so UDFA's making rosters every season, then make any UDFA with a rating of "60" or higher punter. For UDFA kickers and punters with OVR's over "60," change them to QB's.
I go to Player Management, sort each team's roster by salary, and cut all the UDFA's. Takes one hour. Not awful.Comment
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Re: Simulatin pre-season, letting CPU make cuts
So do you take control of all 32 teams in preseason 1, make all the UDFA cuts and make sure the CPU has control of all the personel moves and such? Then just play your one team through out the year and then go back in during preseason 2 and rinse and repeat?
Or can you switch all the teams except yousr back to CPU control during preseason 2 and not worry about it?
I know this is a game and I'm not that concerned about be exact with the RL league, so normal trading and cuts are fine.Make #FranchiseNation great again!
This thing called Twitter I do sometimes
What's your thoughts? It's a game.
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Re: Simulatin pre-season, letting CPU make cuts
No worries, Tonk. At the beginning of every preseason, you have to switch "Cut Players" control of each franchise back to "USER"--otherwise, the CPU will not cut all the UDFA players.So do you take control of all 32 teams in preseason 1, make all the UDFA cuts and make sure the CPU has control of all the personel moves and such? Then just play your one team through out the year and then go back in during preseason 2 and rinse and repeat?
Or can you switch all the teams except yousr back to CPU control during preseason 2 and not worry about it?
I know this is a game and I'm not that concerned about be exact with the RL league, so normal trading and cuts are fine.
Let me also add, Tonk, that during the "Re-Sign Players" stage of the off-season, I'd recommend that you decide which players on each team to re-sign, and which not to. It takes time, but you get to know the league well, and reduces the number of UDFA's the CPU adds to each roster in the pre-season. If you allow the CPU to do all the re-signings, it'll cut half of each team's players, whether they're under contract or not. This drastic cutting may be the result of no salary cap; I can't confirm if the CPU does this with the cap "on."Comment
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Re: Simulatin pre-season, letting CPU make cuts
Wait, so you can do one-team control and edit down every UFDA in the league in pre-season? I had no idea you could do that.Yes. If you do not want to do all 32 team controll, this is the best method.
I can confirm that fake UDFA's will always have a contract of 1 year at 310K with no bonus. These are the ones you want to turn into Punters.
Also, you dont need to change ALL fake UDFA's to punters. Only the ones that are rated "99?" or "85?" or "75?" or higher. I generally change any fake UDFA with a "?" OVR rating of 60 or more. The ones rated less will be cut by the CPU anways.
Once you make them a punter or kicker or whatever... the CPU will then see them as "0?" OVR and will know to cut them.
(If they already happen to be a punter or kicker change them to a QB or any position that will get them to be "0?" OVR)
This process will take roughly 1 to 1.5 hours.
Taking 1 hour each and every pre-season is waaaaayyyyy better and easier than doing 32 team controll.
You just need to make them a K or P and lower significant attributes?Comment
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Re: Simulatin pre-season, letting CPU make cuts
You can do it this way, but I've found it to be beyond tedious. It's way easier imo to control 32 teams and cut the udfa by salary. The third week cut with 8 players you should go through each team and kind of shape the roster to make sure each team is balanced. It's not as horrible as it sounds and much quicker than changing players positions. I really haven't kept too close an eye on the teams during the season but I haven't seen any of these cut udfa in the free agent pool pop back onto rosters.
anyway, the whole thing is bs.Comment

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