NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360
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Re: 1.03 patch out.
I don't know how much truth is it, it's just a friend that always says whenever there's "Dev Chats" on EA, he's always there asking questions. He said one of the Devs supposedly said that they have the game itself programmed so that it doesn't call every single "Goalie Interference" call so that it doesn't slow down the game and give one team an advantage.
Isn't the point of penalties to give one team an advantage? It was a pretty stupid reasoning of why they aren't always called but who knows if it's 100% true. Knowing EA, it probably is.--
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360
will this patch work with our current be a gm mode or will we have to redo it?Comment
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Originally posted by bradtxmaleI like 6 inches. Its not too thin and not too thick. You get the support your body needs.
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360
did this fix how the goalie always plays the puck outside of that stupid trapezoid???
Im sick of my goalie getting that penalty at crucial times in this game.Comment
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360
Pretty sure it is. That was something that annoyed me pre-patch but in the games I've played it hasn't been an issue. I've seen the goalie go to play the puck but decide to stay in his net instead.Originally posted by bradtxmaleI like 6 inches. Its not too thin and not too thick. You get the support your body needs.
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360
Nope,....they still do it.
I had one happen after the patch,...the same thing as pre patch.
The goalie almost skates out of the trapezoid towards the corner to his right to play the puck,and when he picks up the puck it`s still outside the trapezoid.Comment
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360
I saw my first charging penalty yesterday, against the computer off a faceoff. The faceoff part was a little weird, but I'm just happy that in three games I've seen hooking, slashing, and charging, but no interference.
Small sample size, but I'm encouraged.Comment
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360
Small (but annoying glitch) when you are using manual line changes. For some reason whenever you change a line the menu showing the selected line keeps popping up during play and repeats the tone that sounds when you navigate menus in the game. It's really quite distracting.Comment
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360
Overall I'm very disappointed with the patch and (offline) I hardly see any changes.
Puck control is still amazing even if I set sliders to 0. AI perfectly intercept passes, which I find ok if my timing is bad, but there could be some rebounds instead of AI always taking 100% control.
Poke check does not seem to be any more helpful than before. I managed to have 5 "successful" poke checks + one ordinary check and AI still controls the puck without any issues.
On the other hand, AI permanently dumps the puck into the corner with ZERO success on getting anything started in my zone. As soon as they dump the puck is mine.
AI goalies still pass even if they are surrounded by X players.
I don't know but some of these sliders seem to have zero effect. And sometimes I feel like my AI mates are too stupid for plays along the boards and when the are too close to the blue line, I may not be able to turn around because the puck will cross the blue line putting me offsides. This was already an issue in NHL11.
Do we need to wait for NHL13 and pay the full prize for an update (maybe for linesmen and a 2nd ref, lol)? Or am I too critical?
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360
I was hoping that the patch would address my perceived ineffectiveness of the Pass Reception Slider. I played with this slider at minimum in NHL 11 and it worked as promised. When I tried to power up my manual passes and send them off at top speed my players were rarely able to accept the pass cleanly. Unfortunately this changed in NHL 12. With the slider set to minimum I almost never see players flub on receiving passes, even when the pass has been fully powered up.
Honestly this is single biggest issue killing the realism factor of this game for me. Requiring "touch" on passes is key to making breakouts and puck possession in the offensive end more challenging. If I am able to wing the puck around like the CPU there is a lot less sloppiness, and therefore a lot less challenge, in the gameplay. I don't know if they plan to do another patch but I'm hoping this is on someone's fix list. Very frustrating that the new version took a step backwards with regards to this slider.Comment
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360
Geez, the more I play the more distracting this stupid manual line change becomes with the line indicator window popping up and beeping every few seconds. I hope they fix this promptly as I don't want to use auto line changes.Comment

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