Lately I've been messing with attribute edits and have found something good for my taste of console hockey. So I thought to share edits & sliders and maybe someone else can also have good times with them. Because EA totally ruined offline season gaming this year I've been using my virtual hockey time on Play Now mode. So these are at least working on Play Now mode so I can't guarantee what kind of impact they have on different modes. I already had good games with my sliders earlier but tried to "fix" some areas of the game with edits. So here's what I've been cooking:
Puck control -40
Passing -40
Agility -40
Agressiveness +10
Discipline -30
(Editing takes about 15 mins / team)
Results:
- Because of decreased puck control and passing I've witnessed more loose pucks and turnovers. Players can now loose possession of the puck when taking tight turns (which is cool in my opinion, haha).
- Because of decreased passing cpu's passing accuracy has decreased about 10%. Before edits it was around 78-81 and now it's 65-71. More missed passes, more icing's, more offsides.
- Because of increased aggressiveness and decreased agility there's more hitting in the game. Players can't dodge hits that easily anymore. When you control player they feel heavier. All the players are more active by hitting and also with their sticks.
- Because of increased aggressiveness and decreased discipline there's more variation on penalties. Before edits most common (almost only) penalty with my sliders was interference. Now there's also boarding, slashing, tripping and hooking.
Sure these are all my observations and someone can call 'em BS. For someone who likes more run n' gun action with lots of dekes they won't work but for someone who likes more gritty, somewhat raw and set up stylish hockey they could work. I wish good games for you all!
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Sliders for edits
Human and cpu will have same values in every part (fatigue recovery, shot accuracy etc.)
Rules
12-15 minutes (I use 12mins and shot totals are 20-30 for a team)
Penalties: Maxed
Post-whistle: Relaxed
Penalty time scaling: 3
Fighting: 2
GAMEPLAY SETTINGS
Basic
Skill level: All-Star
Game Style: Current
General
Tuner set: V1.00
Cpu aid: Hardcore
Broken stick freq: 4
Game speed: 1
Attribute effects: Maxed
Fatigue effect: 5
Fatigue recovery: 2
Injury occurrence: 5
Puck control: 0
Player acceleration: 3
AI
Created plays: User decide
AI learning: Maxed
Cpu diff. adjustment: 0
Cpu strategy adjustment: Maxed
Hum. strategy adjustment: 0
Cpu face-off difficulty: 4 to 6 (Depends on your skill. I prefer 4)
Fight difficulty: Maxed
Cpu penalties: Maxed
Cpu teammate penalties: Maxed
Passing
Pass assist: 0
Manual passing: On
Pass speed: 2
Saucer pass speed: 3
Pass accuracy: 1
Pass reception ease: 0
Pass interceptions: 0
Shooting
Shot accuracy: 1
Shot power: 3
Slap shot accuracy: 0
Slap shot power: 4
One-timer accuracy: 0
Checking
Hitting assistance: 0
Aggression: Maxed
Hitting power: 1
Stick lift effectiveness: 3
Poke effectiveness: 1
Goalies
Goalie passing: Maxed
Goalie cover puck frequency: Maxed
Goalie screen effect: Maxed
Goalie reaction speed: 0
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I've been enjoying attribute editing since NHL 2K6 on Xbox. Someone finds massive editing frustrating but I've always been interested to make game better for my liking with edits. I remember that members at other forum did great job with goalie edits on 2K3 and it opened my eyes for bigger editing projects. It's always nice to hear how edits work, if someone has better ideas etc. So all the feedback is very welcome!
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