Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

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  • Brady2OcHo4TD
    Banned
    • Aug 2011
    • 25

    #901
    Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

    @JaRODD

    WHere u at? Back me up homie

    Comment

    • PGaither84
      MVP
      • Mar 2009
      • 4393

      #902
      Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

      I would get zero competition from the CPU on most of these sliders I see posted on here because there all-pro sliders. Easy blowouts with super high scoring (75+ points) and ridiculous stats (800+ total yards of offense). I have my sliders set to where its still an all-madden game play with each custom slider set at 15s (each category totaling at 75 or lower). Most sliders on here are all-pro custom sliders 10-14 (each category totaling at 76 or higher) and present no challenge for most people that are pretty good at madden.

      WARNING:
      These sliders are only for good or elite Madden ballers who are seeking a real challenge from the CPU. Mainly madden veterans who's been doing it for years like myself. If your game isn't up to par you will get exposed and punished by the CPU.

      Every category slider number that is highlighted in black is exactly what I have my slider on. What I have highlighted in red is a base number you can start with. Work your way up or down to wherever I have my slider at if what I have in black is too difficult for you.

      What I have in black are for elite Madden players. The numbers I have in red are for good madden players and should be a nice start for some people getting there feet wet with all-madden sliders. Once they become easy in red slowly move the sliders up to what I have in black. Some sets you might only see a black number. That's because I felt its perfect right at that number and shouldn't be adjusted to a lower number.
      This is how I have my sliders (PATCH 5):

      USER/CPU
      Passing-16 (total 51-60)
      • QB ACCURACY: 6-15/50-100
      • PASS BLOCK: 0/0
      • CATCHING: 45/45-70

      Spoiler


      Rushing-15(total 75)
      • BREAK TACKLE: 50-45/100
      • RUN BLOCKING: 0-5/40-60
      • FUMBLES: 25/75-60

      Spoiler


      Passing Defense-15(total 75)
      • PASS REACTION:25/100
      • INTERCEPTION: 45/45-60
      • PASS RUSHING: 5/75-100

      Spoiler


      Rushing Defense-15-16 (total 60-75)
      • REACTION TIME: 0/100
      • BLOCK SHEDDING: 0/0
      • TACKLING: 50-75/45-75

      Spoiler


      Human total is always 75 or less....

      ************************************************** ******************

      There aren't any house rules with these sliders. You better USER pick or else you will get shredded. Kickoff returns aren't easy because of the 100 rush reaction but they're a little easier if your using the red sliders because of the higher USER runblocking but its still usable. You won't be running a crazy amount back. Hot routes are usable because of the 100 pass reaction from the CPU. Your definitely going to need it sometimes or else the CPU will just shut you down after a while once you become too predictable. You don't have to limit your playcalling at all with the pass reaction maxed like this. You can use your slants and drags all you want. It just wasn't going to be that fun for me if I have to use house rules just to make the game competitive so thats why I made my sliders the way I did so you can be able to use every feature on the game and use real strategy to win games where you have to THINK. This will also help your USER skills. As long as your not doing anything thats exploiting the AI with any glitches or bugs use whatever features that are available to you. Your going to need it especially with my black sliders..

      Auto Subs- Out/In (Still testing these)
      OBs 60/80
      RBs 75/80
      WRs 75/80
      FB/TEs 72/80
      OL 64/74

      DTs 81/84
      DEs 81/84
      LBs 75/80
      CBs 55/60
      Ss 75/80

      Penalties-optional
      Offsides-100
      False Start-70
      Holding-50
      Facemask-53
      Defense Pass Interference-100
      Offense pass Interference-100
      Kick Return-Punt Return Interefence-100
      Clipping-48
      Intentional Grounding-10
      Roughing Passer-100
      Roughing Kicker-100

      Special teams-
      FG power-30
      FG Accuracy-80 This doesn't matter for USER. If you miss the accuracy line by alot u will still miss. The kicking meter goes fast on a all-madden level anyway so you gotta focus more. Just got tired of seeing CPU miss a bunch of easy FGs. They still miss sometimes with it this high.
      Punt Power-50
      Punt Accuracy-80
      Kickoff Power-40


      Play call style- Conventional
      Quarter Length- 14mins- This doesn't matter. Use whatever clock your comfortable with if ur getting your right amount of plays
      Accelerater clock- 25 seconds
      Auto Straife- On
      Auto Sprint- Off- I like to have full control of the runner.. Better for the run game with it off..
      Injuries- 26
      Fatigue- 56
      Game Speed- Very fast - I like it on Very fast because I have to make quicker decisions running and passing the ball but it doesn't matter. Use whatever speed your comfortable with
      Player Min Speed Threshold- 0 These sliders work best with the threshold at 0.. Fast players are suppose to get seperation.

      Coaching Scheme Sliders-Optional if you control all teams.
      Defense- All CPU used teams Defensive aggression should be at 100 for the most aggressive teams and 90 for the non agressive teams. Tried it high and low. Seems like the CPU was playing too soft when I had it at 40 and 30. CPUs defense feels alot tougher with the aggression like this.
      Offense- All CPU used teams Offensive aggression should be at 60 for the most aggressive teams and 50 for the non agressive teams and.. 50-50 Pass/Run for pass balanced and balanced teams and 40-60 run/pass for run balanced teams. Really haven't seen too much difference in game play from the CPU. Running teams still run the ball and passing teams still pass the ball the same. Hopefully I can see more agressive playcalling on 4th and short from the CPU. I hate seeing CPU kick a FG on 4th and inches when you know everybody in the NFL goes for it on 4th and inches on there opponents side of the field. I would like to see more of that from the CPU on 12 hopefully.



      In order for the CPU to stay at an all madden strength you must keep all the custom sliders at 15s at the least.. So I slid down certain areas on the human slider in order to move up certain areas I think needed work like WR catching then I moved down my pass blocking.. You just have to make sure ur human slider total is 75 or less on each category in order to keep it at an all madden game play.. Anything higher then 75 the AI takes an instant hit and the gameplay becomes easy.. You'll notice the kicking meter going slower and the CPU QB holding on to the ball when guys are open and throwing slow lob up passes when the Custom slider is lower then all madden 15s or the category totals are higher then 75.. Thats the kind of play you get with all-pro or all-pro sliders. I dominate on any level lower then this as do most people who are experienced at this game..


      My advise to some of you who are barely making that jump from all-pro sliders is to start off with my red sliders and slowly work your way up to my black ones or some where inbetween my red and black ones. My Red sliders are a good starting point for some guys who are barely getting there feet wet with all-madden sliders. They're still a challenge but should become easier once your skills improve. If my red sliders are still too hard just ask for help and I will help you tweak them to suit your style of play. I understand people wanna play sliders were your most comfortable but its all about learning the game and getting better then its time to challenge yourself at another level once it becomes too easy. You never want to get stuck on one level. How can u get better? I'm always looking for a challenge and thats why I'm able to compete with these difficult sliders I have and I'm sure other people can too once they get use to it..


      With my sliders your going to have to do alot of thinking with Offensive line adjustments and shifting on defense.. Mix up ur offense and defensive play calling.. You have to be real good as a USER with your TACKLING and your user INTS..So if you a Hardcore Madden player who seeking a real challenge from the CPU with realistic results these sliders are for you. So try them out and tell me what you think.. If your having any problems with the sliders just let me know and I will help you tweak them so they can suit your style of play. Make sure you let me know which exact slider set your using(Red or Black).


      If my sliders are just too difficult there's other guys like Steelcityjames, Mjhyankees, Fistofrage, and TheDelta who got some good all-madden sliders for you guys to try out. All-madden sliders is the only way to go. Your not going to get any challenge if your a decent player with all-pro or all-pro sliders.
      Fixed. Now the Sliders are far more legible in my opinion.
      Last edited by PGaither84; 10-21-2011, 10:59 PM.
      My Madden Blog

      Comment

      • Kale4
        Rookie
        • Oct 2011
        • 10

        #903
        Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

        Hey Jarodd, I'm liking these sliders a lot but there are a few things I want your opinion on because I want to make sure I'm not just doing some things wrong.

        1. Is it viable to play a 4-3 defense with these settings? I keep finding that the only way to play great D is if I use a 3-4 (Jets D playbook) and get my blitzes/man coverage to force pressure. I keep finding that the DE's and DT's are having a ton of trouble getting off blocks to get pressure (Ndomakong Suh can't get through to get his sacks). I know you play with the Giants and they are a 4-3 so I really would love to know if it's possible because I love playing franchises and I get tired of constantly being a 3-4 D guy.

        2. I cannot run the ball without a fullback as a lead blocker for me. Every (and I do mean EVERY) time I try a run with a single HB in the backfield a DT or DE slide immediately off my blockers and hit me for a 3 yard loss. Is this normal or just an issue I have? By the way I do understand how to use line shifts so it's not just that I have no clue what I'm doing. I just want to make sure this isn't just a problem that I have.

        Besides these small issues I'm having a great time with these sliders and the results. I also wish my corners wouldn't stand behind the receiver on the 10 yard comeback routes but I don't think that's something you will be able to fix, more of a game and CPU AI issue unless I'm wrong. Thanks for the work on the sliders though, they're great.

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