The roster/settings/sliders are in the following post.
Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*
Here are my roster projects.
Completely re-edited all ratings (including hidden ratings).
Completely re-edited all tendencies
Verified through testing the integrity of sim-stats and gameplay. (Except FG% as the Inside Rating and Blocks as they are incorrect by code.)
All Rookies created (with correct cyberface and no black arms) and given ratings/tendencies I expected at beginning of season including edited Hot Zones.
All Coaching Profiles tweaked to a 25-50-75-100 scale.
All playbooks have been edited which dramatically improves gameplay experience/diversity.
All freelance tendencies and assigned plays updated to reflect mysynergysports.com data.
All player movement is complete.
Most player numbers are correct.
All rotation minutes have been set.
Settings and sliders have been tweaked for CPU vs. CPU and Hum Vs. CPU games
Players/Cyberfaces Added - Greg Stiemsma, Gustavo Ayon, Ivan Johnson, Jeremy Pargo, Terrel Harris, Jeff Pendergraph, Jerome Jordan, Donald Sloan, Carldell Johnson, Cory Higgins, Mike James, Julyan Stone, Ryan Reid and Chris Wright (With cyberfaces. Must download and place cyberfaces and shoes in the main 2k folder for the cosmetic changes to work.)
***Newest Update***Player Signatures updated with Rose1's edits, work implemented done by moe_42
****MAJOR PROPS to the people who designed the cyberfaces. I didn't keep track of them as I downloaded them. I apologize for that. They do some stuff I couldn't even dream of.****
Here is the link to the Opening Day Roster. This roster includes all players active (except those under overseas contracts) with projected rotations.https://docs.google.com/open?id=0Bxj...TllVZmh1R2N0dw
Here is the link to the Trade-Deadline Roster. This roster includes players who have been injured for the majority of the season or more as inactive (but on the correct team) as well as all current transactions:https://docs.google.com/open?id=0Bxj...M2tiMzJTWXpxZw
Here is the link to the Playoff Roster. This includes updated rookie ratings and transactions accurate as of 4/23/12:https://docs.google.com/open?id=0Bxj...jB5dVN1QWJIRm8
Here is the link to the Shoes Package - Props to S.Tambo for doing thishttp://www.sendspace.com/file/asg6sq
Here is the link to the Cyberfaces for new players:https://docs.google.com/open?id=0Bxj...JiODFhNGM2Nzdh
Poster FFPP made some hex edits to accessories on the Trail Blazers. I have sent him a copy of the newest roster file in hopes that he will redo those edits for this file as there have been a lot of updates and the old file was buggy.
Changed TB sock color:TBD
Changed TB various accessories:TBD
Here is the link to the "Rookie Black Arm Fix" Props to Jao on NLSC for his work:http://forums.nba-live.com/downloads...ail&df_id=2219
Here is the link to the Pro Sliders and settings:https://docs.google.com/open?id=0Bxj...AyYzExMWMzZGZk
Here is the link to All-Star Sliders. Use with Game Speed set at 53.:https://docs.google.com/open?id=0Bxj...UyY2QwMmYzYWEy
Here is the 2012 Draft Class - https://docs.google.com/open?id=0Bxj...djN4a2pPWjBzUQ
Download Cyberfaces from this link: http://forums.nba-live.com/viewtopic...it=draft+class
If you download the roster file, please click the "like" button in the right-corner of thread so I have some sort of idea how many hits I am getting.
Still to come in future updates:
Draft Classes - Props to pokerplaya for taking on this part of the project.
The scales for Ratings/Tendency Edits have been added to post #3 directly below this. PLEASE offer to help with some part of the upcoming edits for a more expedient delivery of roster updates.Last edited by slimm44; 04-23-2012, 03:33 PM.Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal. -
Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*
These are the scales I used in my roster file and brief explanations of how to determine what ratings and tendencies players should get. If you have any questions, let me know. Ratings, tendencies and how to edit rookies/draft classes are in the document now.
EDIT: A brief explanation of how to edit rookies/draft classes has been added to the bottom of the document.
Here is the ratings/tendency guide (It was missing the Take Shot Tendency before. It has been added):https://docs.google.com/document/d/1...Ps4LNx_IE/edit
Here is a simplified excel document with the objective ratings/tendencies (click the ratings tab at the bottom of the page):https://docs.google.com/spreadsheet/...2ZBUW1ud2owYXc
Here is a guide to editing Draft Classes: https://docs.google.com/spreadsheet/...khwUVl5eEFkTmcLast edited by slimm44; 03-26-2012, 08:19 AM.Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.Comment
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*
Thanks for steppin up.. gonna give this a try tonight and offer any suggestions I can come up with...Notre Dame, Chicago Bulls, Tony Stewart, Chicago White Sox..Comment
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*
You're missing a settings file.. instead there are two slider files? My sliders, and Best CPU Pro Sliders.. Which slider files do we use? Can we get settings?..Notre Dame, Chicago Bulls, Tony Stewart, Chicago White Sox..Comment
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*
My sliders are for Hum vs. CPU
Best CPU Pro sliders are for CPU vs. CPU
Until I upload them...
Gamestyle Pro
Speed 52
Real % FT and Jumpshot
Fatigue On
Injuries On
Clutch OffActs 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.Comment
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*
These sound cool. I'll check em out when they're closer to done. If you need a break from workin on these though, check out my legends roster and see if there's anything you would change team roster wise. Extra fas left and some teams only have 12 instead of a full 15.
I didnt touch ratings or tendencies on mine, only position and sometimes play style, but it plays pretty well. I'd like to use your roster(with your permission) to redo the legend process(once you're done). It'll take me some time to do again but I think it'll be worth it. I can fix a few mistakes I should have never made in the first place(minor things really).Comment
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*
These sound cool. I'll check em out when they're closer to done. If you need a break from workin on these though, check out my legends roster and see if there's anything you would change team roster wise. Extra fas left and some teams only have 12 instead of a full 15.
I didnt touch ratings or tendencies on mine, only position and sometimes play style, but it plays pretty well. I'd like to use your roster(with your permission) to redo the legend process(once you're done). It'll take me some time to do again but I think it'll be worth it. I can fix a few mistakes I should have never made in the first place(minor things really).
I'm also messing with Phoenix's tendencies to get them to play the 7 second offense and get Nash's assists numbers up. I've been able to get some excellent results today (thanks to advice from youALREADYknow) but I need to perfect them gameplay wise and make sure they work in a simulation setting, as well.
Thanks for the kind words, guys. I appreciate it. This is a pretty time consuming process.Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.Comment
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*
why did you set everyones touches to 50...??? i simulated a season using your roster. ppg is ok but rebounds assists and blocks are way off... but it's the same with all the other rosters. but finally someone putting real hard work into making it more "realistic". i will test it during the next weekend and give you my feedback. keep it up(dated)Comment
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*
why did you set everyones touches to 50...??? i simulated a season using your roster. ppg is ok but rebounds assists and blocks are way off... but it's the same with all the other rosters. but finally someone putting real hard work into making it more "realistic". i will test it during the next weekend and give you my feedback. keep it up(dated)
The sim stats for blocking, assists, and rebounding have been like that for at least the last two years (I edited rosters last year and didn't release them). You can put a player's D Awareness, Block, Vertical, and Contest Shot Tendency ratings all to 99 and they won't average more than about 2 blocks a game.
I have to sim another game to make sure, but I think I've got the Suns where I want them. When I'm sure, I'll post the game stats for anyone who is interested.Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.Comment
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*
it's not impossible to get real-life stats...Comment
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*
mado those pics today (simmed a new season)Comment
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Re: Realistic Rosters/Sliders/Coaching Tendencies *Complete Overhaul*
Please post the ratings you used to get those stats with Orlando. Entire team ratings, or at least ratings tied to rebounding, please. I'd like to see what you did to get those stats and to see if all other stats are in-line with what happens in real life, also. Also, can you post the team metric stats? ThanksLast edited by slimm44; 11-17-2011, 12:07 PM.Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.Comment
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