JB's Realistic Gameplay Franchise Sliders

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  • JB443
    Rookie
    • Jul 2010
    • 58

    #1

    JB's Realistic Gameplay Franchise Sliders

    UPDATED AS OF: 1/29/2012

    First off I would like to give credit to Playmakers & dfos81 as I based my sliders off of these guys' findings.

    Something you need to know for this slider set is that you must use the 100 QBA range that Playmakers used. I use it a little different though. I add up the Short Throw Accuracy (SAC), Medium Throw Accuracy (MAC), Deep Throw Accuracy (DAC), and the Awareness (AWR) of the starting QB of the teams in use then divide by 4. The HUMAN controlled team (you) will use the low-end part of the QB, the CPU will use the high-end part of their QB. Here is an example:
    If I'm using Josh Freeman I would add up his SAC (87), MAC (82), DAC (77), and his AWR (75). I would then divide the total by 4. It would come out to 80.25. If Josh Freeman was in the cpu controlled team I would input 80 into CPU QB Accuracy (since 80.25 rounded is 80). If you were to use Josh Freeman on the human controlled team (your team) you would subtract 80 from 100 (100-80) and get 20. You then input 20 into Human QB Accuracy.

    Here is a link for more information on this: http://www.operationsports.com/forum...-accuarcy.html

    Two things you should know.
    1. These are meant for FRANCHISE, not exhibition (they play differently)
    2. On defense play with ONE PLAYER (or just watch the play as I do) until the play is over (you can ruin the play)

    Now onto the sliders


    GAME OPTIONS
    Quarter length: 12 minutes
    Minimum Play Clock Time: 20 seconds
    Auto Strafe: Off
    Auto Sprint: Off
    Injuries: 40
    Fatigue: 55
    Game Speed: Very Fast
    Player Minimum Threshold: 10

    PENALTIES
    Offside: 92
    False Start: 86
    Holding: 53
    Facemask: 55
    Defensive Pass Interference: 50
    Offensive Pass Interference: 50
    KR/PR Interference: 50
    Clipping: 50
    Intentional Grounding: 50
    Roughing the Passer: 54
    Roughing the Kicker: 100


    PLAYER SKILL
    QB Accuracy: low-end of starting QB for Human team (If total before dividing for starting QB is below 300 subtract 5 from end result) Example: 70+70+70+70=280, 280/4=70, 100-70=30, 30-5=25 MAX OF 20
    Pass Blocking: 0
    WR Catching: 34

    Broken Tackles: 3
    Run Blocking: 25
    Fumbles: 20

    Pass Reaction Time: 1
    Interceptions: 25
    Pass Rushing: 85

    Run Reaction Time: 0
    Block Shedding: 0
    Tackling: 5

    CPU SKILL
    QB Accuracy: high-end of starting CPU QB minus 3
    Pass Blocking: 0
    WR Catching: 34

    Broken Tackles: 0
    Run Blocking: 40
    Fumbles: 20

    Pass Reaction Time: 1
    Interceptions: 25
    Pass Rushing 12

    Run Reaction Time: 0
    Block Shedding: 0
    Tackling: 5


    SPECIAL TEAMS
    FG Power: 52
    FG Accuracy: 50
    Punt Power: 50
    Punt Accuracy: 85
    Kickoff Power: 50


    Auto Subs

    Offense
    QB Sub Out: 50 QB Sub In: 51
    RB Sub Out: 85 RB Sub In: 86
    WR Sub Out: 60 WR Sub In: 80
    FB/TE Sub Out: 84 FB/TE Sub In: 86
    OL Sub Out: 50 OL Sub In: 80

    Defense
    DT Sub Out: 83 DT Sub In: 85
    DE Sub Out: 80 DE Sub In: 85
    LB Sub Out: 60 LB Sub In: 80
    CB Sub Out: 60 CB Sub In: 80
    S Sub Out: 60 S Sun In: 80


    COACHING SCHEME (very important)
    Offense
    Run vs. Pass: 50
    Aggression: 50
    RB Carries: 20

    QB: 100/1
    HB: 50/1
    FB: 40/0
    WR: 30/1
    TE: 40/1
    T: 50/0
    G: 100/2
    C: 100/2
    K: 100/1

    Defense
    Run vs. Pass: 50
    Aggression: 50

    DE: 0/1
    DT: 100/2
    Outside LB: 50/1
    Middle LB: 60/1
    CB: 10/0
    FS: 50/1
    SS: 70/2
    P: 100/1
    Last edited by JB443; 01-29-2012, 11:05 PM.
  • muddrow23
    Banned
    • Jul 2010
    • 37

    #2
    Re: JB's Realistic Gameplay Franchise Sliders

    I have been to hell and back with sliders. I'm going to give these a try tonight at first i was using playmakers they work and feel really well in just play game mode but when you go to season mode they seem to play differently and give different results that I don't like. Its always seems when I play against ray rice he has like 130 rushing yards in the first and I'm the steelers. I'm not the best madden player but I've been playing since sega so I don't know what the heck is going on. I never can seem to get the running game right either to easy to defend against or then ray rice slips off my guys for like and 80 yard run annoying one after another.

    Comment

    • wech
      Rookie
      • Sep 2006
      • 177

      #3
      Re: JB's Realistic Gameplay Franchise Sliders

      JB, I dont control any players on the team I use (Steelers). I just either use gameflow or I pick play and then I hike the ball and let the computer take over. With that being said, I've wondered what to set both sets of sliders to since I dont control any players...would I set both HUM and CPU to what sliders you've provided for CPU settings or should I set the sliders to HUM for both HUM and CPU?

      I cant help but think that since I dont control any of the players that I should just set the both sliders to CPU settings. It seems to me that it doesnt make any sense to set HUM sliders to the HUM settings since I'm not controlling any players.

      I will try it both ways, but I was just curious about what your take is.

      Comment

      • JB443
        Rookie
        • Jul 2010
        • 58

        #4
        Re: JB's Realistic Gameplay Franchise Sliders

        I haven't tried playing that way, but it would seem right to put both on the CPU sliders.
        Last edited by JB443; 12-31-2011, 09:38 PM.

        Comment

        • wech
          Rookie
          • Sep 2006
          • 177

          #5
          Re: JB's Realistic Gameplay Franchise Sliders

          Thanks for your input.

          Comment

          • JB443
            Rookie
            • Jul 2010
            • 58

            #6
            Re: JB's Realistic Gameplay Franchise Sliders

            With me raising the DT priority, DT's get less pass rush now. I also raised LB priority and dropped rush awareness so plays like the wild-cat and misdirection runs work like they should. As for raising RB, TE, WR priority, it helps players block and fight for the ball a bit. I also raised CB awareness so WR & TE don't always get the ball in a jump ball scenarios. I feel that I'm really close to perfecting this slider set for realism (gameplay & stat wise).

            Comment

            • juggalotusx
              Pro
              • Apr 2009
              • 730

              #7
              Re: JB's Realistic Gameplay Franchise Sliders

              Just wanted to tell you one of the best sliders I have seen to date, played a game SF me vs Steelers and I have seen things in this game now that I have never seen. The score ended up being 38-30 San Fran.
              Stats
              Smith=78.5pass rating 17/33 3 tds 3 picks
              gore=36 att 134 yds 1 Td no fum
              V.Davis= 9 Rec 237 yards 3 Tds 80 being the longest
              every other WR had 3 or less Rec
              No sacks or Pancakes
              Defence
              C.Rodgers 8 total with Willis at 7 total
              6 sacks for all players and 1 INT
              I did notice Left side of field J.Smith and Aldon smith had 3 Tackles all together which is concerning and FS had only 2 last game he had 8, Not sure what is up with that.
              Kicking Great and Returns Great.
              Steelers
              Roethlisberger 83.4 18/27 287 1 Td 2 picks
              Mendenhall 17 att for 18 yds 3 TDs Worries me,lol
              M.Wallace 6 Rec 145 yds 1 TD
              H.Ward 4 Rec 26 yds 0 TD
              A.Brown 4 Rec 72 yds 0 TD
              O-Line 5 sacks 0 pancakes thought I had 6 hmm
              Timmons and Harrison both had 9 Tackles Taylor had 7
              2 sacks and Harrison 1 pick W.Gay 1 pick C.Heyward 1 pick
              Odd my o-line said no sacks weird
              kicking and punting Great and Returns

              Great updated sliders man and Thanks for the hard work and enjoyment of the game...
              NINERS FAN SINCE 96

              Comment

              • KingRealistic
                Rookie
                • Nov 2011
                • 374

                #8
                Re: JB's Realistic Gameplay Franchise Sliders

                JB Great Sliders and GREAT coaching scheme!!! this is how im playing with them!

                Gameflow ON
                Game Length 12min
                Gameplay Speed Slow
                Speed Threshold 0
                Auto Strafe/Sprint Off
                Injuries 33
                Fatigue 55

                PLAYER SKILL
                Passing
                QB Acc 17
                Blocking 12
                WR Catch 47
                Rushing
                Brk Tackle 0
                Run Block 25
                Fumble 20
                Pass Defense
                Reaction Time 0
                INT 42
                Pass Rush 90
                Rush Defense
                Reaction Time 20
                Blk Shed 5
                Tackle 17

                CPU SKILL
                Passing
                QB Acc 88
                Blocking 13
                WR Catch 63
                Rushing
                Brk Tackle 5
                Run Block 38
                Fumble 28
                Pass Defense
                Reaction Time 28
                INT 68
                Pass Rush 68
                Rush Defense
                Reaction Time 68
                Blk Shed 23
                Tackle 35


                COACHING SCHEME FOR ALL 32 TEAMS
                Offense
                Run/Pass 50
                Agg 50
                RB Car 20
                Defense
                Run/Pass 10
                Agg 100

                Position Tendencies
                QB 80/1
                HB 50/2
                FB 40/0
                WR 20/1
                TE 20/1
                T 40/2
                G 100/1
                C 100/1
                K 100/1

                DE 0/0 (3-4 DE 0/1)
                DT 100/2
                OLB 30/0 (3-4 OLB 40/2)
                MLB 30/0
                CB 30/0
                FS 30/0
                SS 30/0
                P 0/1


                GREAT JOB! Really Helped alot!
                Last edited by KingRealistic; 01-03-2012, 05:10 AM. Reason: UPDATE

                Comment

                • juggalotusx
                  Pro
                  • Apr 2009
                  • 730

                  #9
                  Re: JB's Realistic Gameplay Franchise Sliders

                  sofaking you will have to tell me how your games come out with the coaching schemes. I thought you might like these alot like yours.
                  NINERS FAN SINCE 96

                  Comment

                  • JB443
                    Rookie
                    • Jul 2010
                    • 58

                    #10
                    Re: JB's Realistic Gameplay Franchise Sliders

                    Just updated (updates in red). Thanks for trying these out everyone. More stats would REALLY help me make my slider set better.

                    Comment

                    • Lilchris101
                      Rookie
                      • Oct 2011
                      • 102

                      #11
                      Re: JB's Realistic Gameplay Franchise Sliders

                      What is the QB Accuracy for the Player and CPU Skills?

                      Comment

                      • KingRealistic
                        Rookie
                        • Nov 2011
                        • 374

                        #12
                        Re: JB's Realistic Gameplay Franchise Sliders

                        Originally posted by JB443
                        Just updated (updates in red). Thanks for trying these out everyone. More stats would REALLY help me make my slider set better.
                        I posted my stats on my page using ur sliders if u wana see them :]

                        Comment

                        • JB443
                          Rookie
                          • Jul 2010
                          • 58

                          #13
                          Re: JB's Realistic Gameplay Franchise Sliders

                          Originally posted by Lilchris101
                          What is the QB Accuracy for the Player and CPU Skills?
                          Read my entire first post to find out (a little too long to explain again). If you have any problems don't hesitate to ask.

                          Comment

                          • juggalotusx
                            Pro
                            • Apr 2009
                            • 730

                            #14
                            Re: JB's Realistic Gameplay Franchise Sliders

                            qb accuracy is cpu= accuracy,short throw,medium throw and deep throw added up then devide by4 so if it comes out at 67.8 he has a accuracy of 68
                            Do the same for player skills qb except take the totals devide by 4 and take total minus 100 and thats your qb accuracy.
                            NINERS FAN SINCE 96

                            Comment

                            • JB443
                              Rookie
                              • Jul 2010
                              • 58

                              #15
                              Re: JB's Realistic Gameplay Franchise Sliders

                              Originally posted by juggalotusx
                              qb accuracy is cpu= accuracy,short throw,medium throw and deep throw added up then devide by4 so if it comes out at 67.8 he has a accuracy of 68
                              Do the same for player skills qb except take the totals devide by 4 and take total minus 100 and thats your qb accuracy.
                              Almost, except its awareness instead of accuracy. And you have to subtract 15 from CPU (after you divide by 4).
                              For the USER, add AWR, STA, MTA, & DTA. Then divide that by 4 (if your # is under 300, subtract 5 from END result). Next, subtract that number (lets say 80) from 100 (100-80). So the User accuracy slider would be 20 (unless your number was under 300 before dividing, in that case your User accuracy slider would be 15). Hope that clarified.

                              Comment

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