Is play Recognition a over-hyped attribute?

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  • DaMenace18
    Rookie
    • Feb 2011
    • 32

    #1

    Is play Recognition a over-hyped attribute?

    I pretty sure it means the ability to for your defenders not to bite on the play action, recognize the draw, and to make a play if the user is selecting the same play over and over again.

    That being said, it seems like a pretty worthless attribute. I mean users rarely run the play action on me and if they do, the ends usually get a sack.

    Can someone give an accurate description of what PRC does?

    Based off my theory, i'll take a player with higher awareness every day of the week than a player with high PRC.
  • KBLover
    Hall Of Fame
    • Aug 2009
    • 12172

    #2
    Re: Is play Recognition a over-hyped attribute?

    PRC probably does those things - it might also impact reaction times or taking opportunities to make plays, like LBs shooting gaps when they aren't blitzing or coming out of coverage to run support.

    AWR is probably more important, and probably impacts the effectiveness of PRC - but that doesn't mean PRC is necessarily unimportant.

    A test would be to edit players to 0 PRC and see if they play any different, especially at positions like LB or DB.

    Edit: There's hype over PRC?
    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

    Comment

    • Senator Palmer
      MVP
      • Jul 2008
      • 3314

      #3
      Re: Is play Recognition a over-hyped attribute?

      I am starting to add more play-action into my game, and I have seen play recognition in effect. I'll see younger linebackers and d-linemen bite on the fake and attack the running back when I've set up a play properly. Now secondary guys are a whole other story. I'll see hesitation in them from time to time, but I have never seen a safety bite hard and get beat badly down the middle.

      You can also see it in some higher rated defensive ends who pursue the back on a screen play instead of rushing the quarterback.
      "A man can only be beaten in two ways: if he gives up, or if he dies."

      Comment

      • TNT713
        Banned
        • May 2004
        • 2043

        #4
        Re: Is play Recognition a over-hyped attribute?

        AWR and PRC work together to give reactions to the flow of a play a better feel...

        On defense, a player with high AWR and low PRC may get fooled by a fake. A player with low AWR and high PRC might read the fake properly, but still be out of position. And all manner of combinations in between...

        If you face guys that run screens alot, you can give a player with high PRC a rush assignment but he'll peel off to cover the screen man when he figures out that the O-line let him go to easy, where a player with high AWR might rush the passer and try to bat the pass down instead of covering the screen man.

        So many possibilities tied to these ratings... They aren't over hyped - just misunderstood.

        That said, I rely on my own PRC and user control every possible aspect of the game.

        Later

        Comment

        • macbranson
          Pro
          • Sep 2011
          • 567

          #5
          Re: Is play Recognition a over-hyped attribute?

          I have a better question: What is the difference between Awareness and Play Recognition? Aren't they pretty much the same thing?

          Comment

          • Senator Palmer
            MVP
            • Jul 2008
            • 3314

            #6
            Re: Is play Recognition a over-hyped attribute?

            [QUOTE=macbranson;2043115950]I have a better question: What is the difference between Awareness and Play Recognition? Aren't they pretty much the same thing?[/QUOTE

            I could be off on this, but the way I understand it is play recognition ties into a player's ability to diagnose a play. A linebacker not biting on a play action, or seeing a counter play and reacting, a defensive end sniffing out a screen, etc.

            Awareness, I thought, tied into a players reaction in his own space relative to where the play is AFTER the ball is snapped. Like a player with high awareness will play the ball in the air better, or a safety will react faster to a pass in the flats and break his assignment to rally over quicker, or someone could be in man coverage and break off that much quicker when the ball is thrown elsewhere, or react to scoop a fumble that much faster. I also heard an explanation from a dev that it ties into how well an offensive linemen will pick up a blitzer.

            It seems like they would do the same thing, but I guess there are nuances in the coding that made it simpler to have the separate ratings.
            "A man can only be beaten in two ways: if he gives up, or if he dies."

            Comment

            • TNT713
              Banned
              • May 2004
              • 2043

              #7
              Re: Is play Recognition a over-hyped attribute?

              [QUOTE=Senator Palmer;2043115972]
              Originally posted by macbranson
              I have a better question: What is the difference between Awareness and Play Recognition? Aren't they pretty much the same thing?[/QUOTE

              I could be off on this, but the way I understand it is play recognition ties into a player's ability to diagnose a play. A linebacker not biting on a play action, or seeing a counter play and reacting, a defensive end sniffing out a screen, etc.

              Awareness, I thought, tied into a players reaction in his own space relative to where the play is AFTER the ball is snapped. Like a player with high awareness will play the ball in the air better, or a safety will react faster to a pass in the flats and break his assignment to rally over quicker, or someone could be in man coverage and break off that much quicker when the ball is thrown elsewhere, or react to scoop a fumble that much faster. I also heard an explanation from a dev that it ties into how well an offensive linemen will pick up a blitzer.

              It seems like they would do the same thing, but I guess there are nuances in the coding that made it simpler to have the separate ratings.
              To add to this, it's the difference between recognizing a play (PRC) and reacting to (AWR).

              Later

              Comment

              • DaMenace18
                Rookie
                • Feb 2011
                • 32

                #8
                Re: Is play Recognition a over-hyped attribute?

                Originally posted by KBLover

                Edit: There's hype over PRC?
                I'm only saying that because allot of people will say something like this:

                "Yeah corner X has a great man coverage rating but because of his low PRC I don't think he's elite"

                or

                "He gets beat often because of his low PRC"


                Anyways thanks for you answers. Makes a lot of sense.

                Comment

                • DaMenace18
                  Rookie
                  • Feb 2011
                  • 32

                  #9
                  Re: Is play Recognition a over-hyped attribute?

                  Here's another question. What position is most important that correlates with PRC?

                  I think it would have to be the MLB.

                  Comment

                  • Gotmadskillzson
                    Live your life
                    • Apr 2008
                    • 23442

                    #10
                    Re: Is play Recognition a over-hyped attribute?

                    Originally posted by DaMenace18
                    Here's another question. What position is most important that correlates with PRC?

                    I think it would have to be the MLB.
                    Anybody on defense.

                    Comment

                    • dfos81
                      Banned
                      • Jun 2009
                      • 2210

                      #11
                      Re: Is play Recognition a over-hyped attribute?

                      What I've noticed is most players w/ high awareness also have high Play Recg. usually within 3-4 rating points from eachother.

                      Comment

                      • Gotmadskillzson
                        Live your life
                        • Apr 2008
                        • 23442

                        #12
                        Re: Is play Recognition a over-hyped attribute?

                        Originally posted by dfos81
                        What I've noticed is most players w/ high awareness also have high Play Recg. usually within 3-4 rating points from eachother.
                        True and it shouldn't be that way.

                        Comment

                        • TNT713
                          Banned
                          • May 2004
                          • 2043

                          #13
                          Re: Is play Recognition a over-hyped attribute?

                          Originally posted by dfos81
                          What I've noticed is most players w/ high awareness also have high Play Recg. usually within 3-4 rating points from eachother.
                          Originally posted by Gotmadskillzson
                          True and it shouldn't be that way.
                          I'm not sure it would be feasible to have a player who had high AWR but had low PRC... The ratings are si interconnected that it would defeat the purpose if they weren't within a few points.

                          The purpose is to provide two ratings instead of one to give the game more outcomes...

                          Later

                          Comment

                          • KBLover
                            Hall Of Fame
                            • Aug 2009
                            • 12172

                            #14
                            Re: Is play Recognition a over-hyped attribute?

                            Originally posted by TNT713
                            I'm not sure it would be feasible to have a player who had high AWR but had low PRC... The ratings are si interconnected that it would defeat the purpose if they weren't within a few points.

                            The purpose is to provide two ratings instead of one to give the game more outcomes...

                            Later

                            Realistically, it would represent a player that reacts to what he sees, but can't figure out ahead of time what's happening.

                            This would be like an aggressive player that might overrun a play because he doesn't decipher it's a counter or bites too often on play action, etc, but if his awareness and other physical traits are high enough, it could help him recover from his mistakes.

                            Likewise a player that had high PRC could decipher a play easily and almost never get pulled out of position, but if his AWR is low, he might make silly mistakes or just be too slow to act on what he knows/figures out.

                            It would create more interesting dynamics.
                            "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                            Comment

                            • Gotmadskillzson
                              Live your life
                              • Apr 2008
                              • 23442

                              #15
                              Re: Is play Recognition a over-hyped attribute?

                              Originally posted by KBLover
                              Realistically, it would represent a player that reacts to what he sees, but can't figure out ahead of time what's happening.

                              This would be like an aggressive player that might overrun a play because he doesn't decipher it's a counter or bites too often on play action, etc, but if his awareness and other physical traits are high enough, it could help him recover from his mistakes.

                              Likewise a player that had high PRC could decipher a play easily and almost never get pulled out of position, but if his AWR is low, he might make silly mistakes or just be too slow to act on what he knows/figures out.

                              It would create more interesting dynamics.
                              Bingo......

                              Your average player knows the basics, only a few actually are masters of the basics and can anticipate what will happen based off what they see. Which is why not EVERYBODY is considered a pro bowler or HOF player.

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