Thanks, then still looking for your updated report on your findings about simmed stats of teams. Here is were the sim engine seems broken or dissociated of scaled ratings and tendencies. To me, this year, is worse than ever.
Players stats are for the most part, "easy to fix", just with scaled ratings and tendencies ... there are few exceptions, the ones I listed and that you have now confirmed, such as blocks/assists/fg% ... which seems (being pretty optimistic) only partially fixable.
Again, thanks.