Explaining NHL 12's Attribute System

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  • speels
    Pro
    • Feb 2004
    • 779

    #16
    Re: Explaining NHL 12's Attribute System

    Originally posted by wEEman33
    Funny thing is, if you go back and play the Genesis NHL games, guys like Mike Modano, Sergei Fedorov and Teemu Selanne were absolute beasts who could dominate a game.

    The individual player ratings in the Genesis NHL games ranged for 40 overall to 99 overall.

    Now there's basically nobody in these new NHL games rated under a 70 overall, and only a few players are in the low 90s.

    The ratings have definitely become way too clumped together, and the result is all the players in the game play pretty much the same.
    Okay. I agree, but let's say the lowest rated NHL player is rated 40, what about WHL player??? Or for that matter an AHL player that will never make the NHL. People forget that the ratings differentiation had to get smaller with the lower leagues added to the game. Not defending EA, but all sports games. Back in the Genesis days they could have a greater spread because they only worried about one league, the NHL, but now you have feeder leagues, other professional league, etc so that difference in the NHL had to drop to allow for those leagues to be added to the game.

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    • Frost33
      Rookie
      • Sep 2006
      • 291

      #17
      Wouldn't it be possible to make a sliding rating system depending on which league you play in? So say you're a 90 in the WHL, but that would only translate to a 75 in the NHL or something like that?

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      • Frost33
        Rookie
        • Sep 2006
        • 291

        #18
        Re: Explaining NHL 12's Attribute System

        I agree Rogie, where is the goalie love in that post? I can't find anywhere what stats will help the most for my goalie. Kinda frustrating, especially the athletic area.

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        • Double-J
          Pro
          • Aug 2007
          • 750

          #19
          Re: Explaining NHL 12's Attribute System

          Did we ever establish what 'poise' does as an attribute?
          Chris_SCEA_sports is my hero. Respect his authoritah! He fixed my Wang!

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          • jyoung
            Hall Of Fame
            • Dec 2006
            • 11132

            #20
            Re: Explaining NHL 12's Attribute System

            "Poise" is an interesting attribute.

            Created Be a Pro players don't have the attribute. It's only given to default roster players.

            I could't find any info on poise anywhere.

            Maybe it's the NHL series' equivalent of "clutch," which activates in the 3rd period when the game is on the line??

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            • RealmK
              Banned
              • Sep 2003
              • 4198

              #21
              Re: Explaining NHL 12's Attribute System

              Originally posted by Fiddy
              yup, hammering about it for 4 years or so, and as usual they (ea) ignore it.
              Agreed on this one. Though the improvements they have made are actually good ones. The game isn't perfect and trust me I get frustrated too being a GM mode guy and feeling somewhat of the shaft on certain things. But hey, the game I still think plays a good game of hockey at the end of the day.

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              • AirForce117
                Rookie
                • Jan 2012
                • 1

                #22
                How about EA lets all players (in club) receive a rating of 99? That way the playing field will be completely level, and the outcome of games will be solely based on the person(s) holding the controller.

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