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Old 12-07-2011, 11:39 AM   #6
moose616
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Location: Minneapolis, MN
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Re: Moose's 1993 Rosters for Madden 12 (PS3)

I finished creating the Chiefs offense, when I realized something (I thought was) very important. When creating the players thus far, I have been winging the ratings. I had an overall number in mind for each player, but the individual ratings were overlooked.

So, I am going through on this spreadsheet and creating a range for each category. That way, when I get to making a player like a Barry Sanders, I can make things like his agility and elusiveness higher than things like trucking and strength.

It's a bit more work, but if it's done right, it should play nicely. I know when I tested Buffalo/Dallas, the DBs were always getting burned.

Once this is done, you can expect a rate of one team every two days. Since I am creating each player from scratch, rather than editing current ones (at least until I hit a CAP limit), it takes some time (about 3-5min, depending on how distracted I get) to create each player.
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Rosters: Moose's 1993 Rosters for Madden (PS3)

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