Problem:
You draft Matt Barkley from your NCAA Draft Class but even if you make him a 99 prior to the draft, he comes out a 64 OVR with F or D potential rating in Madden 12. You can even edit him to a 80 OVR in your Franchise but he's always stuck with that nasty potential rating. Until now...
Solution:
Note... This ONLY works to INCREASE a potential rating for your Madden 12 players. So far I have not figured out or seen a tutorial online of how to decrease potential, but that's usually not a problem since if a player warms the bench long enough, they typically decline.
You can write down all player ratings, change all ratings to a superhuman degree and change them all back while crossing your fingers or try this:
Turn them to a Kicker... Increase KICK POWER and KICK ACCURACY to get the following result, with some minor fluctuation depending on AWR which impacts the "temporary kicker's" overall rating. If you don't want to get all the way to "A" then increase the ratings incrementally:
KPOW/KACC
85/85 = F Potential Increases to D
90/90 = Increase Potential to C
95/95 = Increase Potential to B
99/99 = Increase Potential to A if KOVR (Kicker's Overall) is rated 91. Use AWR to fine tune, since you can always reduce it back to the players original awareness.
Some of you cheesers might just improve your Draft Picks and Players, but here's a cool way to spice up Franchise Mode. Assuming Edit Rosters is "ON" in Franchise Mode, after each draft increase the POTENTIAL ratings of a few undrafted rookies and 3-7th draft pics throughout the different teams in the league. Don't go crazy but in an ideal world, EA SPORTS would have made player potential way more dynamic, fun, and challenging to master. (Think, "Tom Brady" and "Ryan Leaf" people!!!)

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