by now passing should be done with the analog stick and maybe a press of a button to cycle through the available recievers- which would be equivalent to checking down the receivers.
so basically youd cycle through to the receiver you want to throw to and use the analog stick to throw, and of course it would be sensitive based. deeper throws means youd hold the anlaog stick in the down motion longer before releasing.
in addition dealing with the play clock. its about time subbing in and out packages should be tuied into this. I want to see players subbing in and out, that does take time off the play clock.
this would allowthe game to be a bit more tactical. makes the favorite plays features in the game morre relevant. cuase cycling through plays and subbing packages does take more time. but also give th user the accelerated option of they dont want to sit through subbing in and out different packages.
this could alsoleadto better representation of delay of ame penalties.
also (EA has this feature already), but make covering the ball when going through a hole, and getting hit by multiple players more important.
those are just a few biggest things that would add to a sim football game. along with some of things other posters have already mentioned.
there was one company that I bet would have been at this stage already.
and the bacbreaker series had some nice mechanics and features in their game.
they were doing some groundbreaking stuff- passing agme.
too bad they didnt decide to make a complete football game with some sort of presentation element, and more testing with the camera angles.
so basically youd cycle through to the receiver you want to throw to and use the analog stick to throw, and of course it would be sensitive based. deeper throws means youd hold the anlaog stick in the down motion longer before releasing.
in addition dealing with the play clock. its about time subbing in and out packages should be tuied into this. I want to see players subbing in and out, that does take time off the play clock.
this would allowthe game to be a bit more tactical. makes the favorite plays features in the game morre relevant. cuase cycling through plays and subbing packages does take more time. but also give th user the accelerated option of they dont want to sit through subbing in and out different packages.
this could alsoleadto better representation of delay of ame penalties.
also (EA has this feature already), but make covering the ball when going through a hole, and getting hit by multiple players more important.
those are just a few biggest things that would add to a sim football game. along with some of things other posters have already mentioned.
there was one company that I bet would have been at this stage already.
and the bacbreaker series had some nice mechanics and features in their game.
they were doing some groundbreaking stuff- passing agme.
too bad they didnt decide to make a complete football game with some sort of presentation element, and more testing with the camera angles.
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