My biggest issue with the current crop of games is that not all plays have an accurate success/fail rate. As I scroll through the playbook, there are just too many plays (or pass routes) that are "money".....or at least too successful for me to feel good about. And ofcourse there are plays that are just doomed to fail. I try to run them every now and them to be realistic and add some variety, but never in crunch time.
With practice, I suppose you can get some success from the crappy plays, but that doesn't help the CPU. In NCAA, playing a team like Oregon should be tough. But since they run a spread/option style offense which is ineffective in EA's game, they are fairly inept.

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