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Old 12-21-2011, 11:58 AM   #3
GGGswim
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OVR: 2
Join Date: Oct 2010
Location: Philadelphia, Pa.
Re: Healing injuries

A confession 1st, b/c I've been scared off from buying '12 by all of the doesn't work right/broken/frozen/etc/etc/etc threads (when I first came to the sight, with '11, it was dominated by gameplay how-to or what-I-do threads), I'm still running my '11 offline dynasty. Now, for injuries...

With '11, and it appears for '12, I'm still convinced the injury issue doesn't work correctly; and I'm not even bringing into the equation the concept of skill players getting hurt 99x more often than OL/DL. You can make all the arguments you'd like for "...like in real life...", but I'm still not buying.

With this game it is always a matter of when not if. When you are forced to resort to regular or mass subbing early in games to try to ensure your skill players don't get hurt (remember, when not if), the feature isn't 'life-like.' (Herbstreit: "If I were the coach, I'd give it to this guy 30 times a game." LOL)

There doesn't seem to be a randomness to the problem, which I guess is my (1st) problem with it, and far too often it's a Sr whose career is ended b/c of the injury. Current season returning Heisman-winning Sr. HB gets hurt (dislocated elbow) in 1st quarter of 1st game of final year, after just 5 carries. With 30+ seasons under my belt (I know, get a life, or at least play a different game, LOL) I unfortunately had expected something like this; had another high-90s HB maybe 1-2 OVR pts below that, in part b/c of playing so much w/ mass subbing, wanted to go Pro like the Heisman guy, and I spent the offseason minutes to convince them both to return for Sr. seasons. Which caused me to carry more HBs on 70-man roster than I'd need (b/c of impending graduation loss of 2), which caused me to short-change another position, which causes me to alter the season's recrutiing strategy, which yadda-yadda-yadda (or whine, whine, whine if you don't agree w/ me).

My 2nd issue w/ the subs is the Questionable status that can linger equal to the time spent listed as Out. My HB is Out 4wks, but I expect him to be Questionable for 4, before becoming Probable. Some injuries, maybe even this one, I'll buy into that -- but why not make the INJ longer and make the Questionable status more realistic (I work as an administrator in college athletics and spent 20+ seasons prior as a coach so I have some first-hand knowledge to back up my thoughts/beliefs in this area) -- but for many others it's clearly not applied realistically. The worst part of this area, in '11 at least, is the time b/t regular season and postseason which isn't applied to INJ status. A guy w/ 2 wks 'left' on his Out status at wk 15 or conference bowl wk will still have 1 wk left at a BCS bowl wk. What?! Recovery time stood still?!

If you already haven't stopped reading by now, you may be thinking "here's another complainer about the game." I gotta say, though, even if you search any thread I've been posting in, you'll find this is perhaps (geez, I don't remember every thread I've replied to or started) the only gameplay issue I come on here and complain long-windedly about.

And, I'm still playing. I'm not asking EA for a refund, not trading the game in (at 30+ seasons, obvioiusly not, eh?), not jumping into threads complaining about trampoline LBs or ESP CBs (I guess a bigger problem with '12, from what I've read). And I don't turn INJ off.

I simply don't think the injury situation and how it is implemented (coded? for you folks smarter than me) is an accurate depiction of how this goes in real life. And I don't have an answer, either, which makes me the worst type of complainer. Maybe I'd take more 1wk OUT/0 or 1wk Questionables instead of the current implementation, I don't know. Maybe that's more IRL?

[jumping off soapbox , let the criticisms begin.]

Last edited by GGGswim; 12-21-2011 at 04:15 PM.
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