First is the pass rush. Gametape came up with this. The issue is that the interior offensive lineman need to have their pass block, pass block strength, and footwork ratings at 99. I know this seems extreme but it's the only way to nerf the DTs in the pass rush so it comes from the edge. To make the DTs that can penetrate do their thing only elite pass rush dts (Geno Atkins, Suh) can have any moves. All other DTs should not have bull rush, swim, or spin moves.
Second is super LBs. Courtesy of myself Jump ratings need to come down by 20 for all lbs and all LBs need to be changed to plays the ball conservatively This stops their flying ints and super human swats.
Third is bad tackling animations. Trojan Man came up with this one. Hit power needs to be cranked down by 20 for all players and big hitter traits need to be removed. Big hits will still happen but you won't get the WWE slamdown animation every other tackle.
Fourth is lack of tackles. The lack of tackles is due to two problems that I figured out. One is a slider issue that run reaction needs to be set high. The other is in an issue in D lineman taking tackles from LBs and Safeties. The problem here is that lineman's pursuit ratings need to go down into the 60s for lineman that are everywhere and to the 40s for really heavy slow lineman. That decreases their range and allows linebackers and safeties to shoot gaps instead of lineman doing that 180 in nanoseconds animation to tackle the back from behind.
As such I would recommend starting with this slider set and going from there
40/50
0/0
40/40
50/50
30/60
20/20
0/0
20/25
100/100
100/100
0/0
60/40
The cpu run game may need boosting but this is a good start. The sliders are a hybrid of work that Gametape, Trojan, and I came up with.
Please make these edits, test, and post stats/impressions
EDIT: The uploaded file has the Giants, Cowboys, Patriots, Packers, and Broncos fully tiered - Test with them and the sliders that I posted and put impressions and stats in this thread Thanks
Thanks

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