Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details
I read through that thread and I find this mildly exciting:
I went to Tiburon in October to get a look at the game and this was very early on in the build. Oblong and Sloaner were there in December so they saw a way better build, but from what I experienced in October is that this new mechanic is a true game changer. It is unreal how many different shots you can hit. There is no such thing as pushing the square or x button to switch to a punch/flop/etc, you manually have to set up your stance, ball placement and strike meter to hit the correct shot . There is nothing like getting a bunker, manually opening your stance, placing the strike meter an inch into the sand, and playing a legitimate blast shot!
Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details
Originally posted by jasontoddwhitt
Did they fix the pin placements? If not, this is all for naught.
I have it on good authority that every single one of the folks who went to Tiburon to play the early builds hammered the Dev Team on pin placements. The new TSC for putting helps as the difficulty is now in executing the proper putting stroke instead of tricking up the pin placements because the prior putting stroke was so much easier to execute....
Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details
Originally posted by jasontoddwhitt
Did they fix the pin placements? If not, this is all for naught.
We probably won't know that until the release, or possibly the demo. It has been discussed that the ball physics have had significant improvement, so I would think this would have gotten some attention if the ball physics did.
Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe
Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details
Originally posted by DivotMaker
I have it on good authority that every single one of the folks who went to Tiburon to play the early builds hammered the Dev Team on pin placements. The new TSC for putting helps as the difficulty is now in executing the proper putting stroke instead of tricking up the pin placements because the prior putting stroke was so much easier to execute....
Well that gives me hope because if it's not fixed, as jasontoddwhitt mentioned, then all these other positive changes for realism are pointless if the courses continue to play like a cartoon, I could live for another year without playoff holes (although still inexcusable) but the cartoon pins are a gamekiller plain and simple.
Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details
Originally posted by fishepa
I read through that thread and I find this mildly exciting:
Yes, isn't it interesting that a little golf knowledge will go further in the game? Bunker shots have required no real unique setup in games past... this one looks to be an exception, particularly in Tournament difficulty.
Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe
Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details
Originally posted by OnlookerDelay
Yes, isn't it interesting that a little golf knowledge will go further in the game? Bunker shots have required no real unique setup in games past... this one looks to be an exception, particularly in Tournament difficulty.
Onlooker, to answer a prior post of yours. Yeah I did mean reinstating the true aim of TW11. I am not a fan of that aiming marker whatsoever and I think it takes alot of the immersion out of the game. The true aim of TW11 with carrying distances made you think just like a real golfer and made it much more rewarding when you got perfect distance on a shot. If they are using this TSC it should have been a nobrainer to bring back at least the option of using true aim on the highest difficulty. Then even a lifeless career mode wouldn't ruin the fun I would have with gaemplay.
Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details
I've looked thru the EA boards while they have a timetable of what new features thay will discuss in the coming weeks, none of it concerns career mode itself. That's somewhat disconcerting if EA chose to ignore improving it and keeping it as bland as last year.
Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details
They had me at Kinect. Not a Tiger fan but Links has been dead for a long time so I guess its time I started dating again.
$10 gains you 5 extra courses plus the Augusta par 3 course, which will be essential for Kinect parties. Seems like a no brainer.
Swing mechanics looked really good. I imagine they will have to tone down or simplify some of the controls for Kinect but it would be great if not. I just dont see it being easy to move that little cursor around on your ball with just your hand.
Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details
Wow another year and another thread with DivotMaker telling us how this is the year for the TW franchise. So long as that Leisure Suit Larry look-alike is the lead designer for TW I'm afraid we will be stuck with something that pretends to be golf but really is not even close. Hopefully EA will get the message eventually "You can't polish a turd"
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Interesting video of Tiger discussing ball-striking and different stances and hand positioning for different types of shots with the TW Devs....
Interesting video of Tiger discussing ball-striking and different stances and hand positioning for different types of shots with the TW Devs....
Looks interesting and in that thread there is a post by a Dev that career mode has been updated so that's encouraging. At the very least they should make it customizable where you can use any DLC course for any non-major tourney.
What is still not encouraging is that there is a 5 page thread on the EA board that asks if the carnival pins are fixed and not one dev has bothered to post on there to say it has been fixed. If they did fix it then you figure one of them would have gone on there and stated as such.
Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details
Does the new swing mechanic feel anything like Links 2004? That swing just felt right and if you weren't careful any shot could wind up in the rough, the only problem with it was too sensitive for short putts.
The big problem I had with TW12 was that I didn't feel like I was playing on a real golf course, just isolated holes. I wish they could model the holes that were surrounding each one so if you hit a really bad shot it would go into the other fairway.
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