SSX Video - Many Samples of Gameplay

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  • murph17
    Rock Band FTW!
    • Sep 2003
    • 1014

    #1

    SSX Video - Many Samples of Gameplay

    <iframe src="http://player.vimeo.com/video/34857290?title=0&amp;byline=0&amp;portrait=0" width="560" height="315" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><p><a href="http://vimeo.com/34857290">SSX</a> from <a href="http://vimeo.com/user1193987">Victor Schwanke</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

    If you can't view the embedded video, click here.
  • Blzer
    Resident film pundit
    • Mar 2004
    • 42558

    #2
    Re: New SSX video, lots of gameplay

    Hot video. I'm wondering if they've achieved 60 FPS with this game.

    Is mountain morphing still in this? I haven't seen it in videos in a long time, and they haven't talked about it. If they removed it over the public uproar about it, that would be a-okay with me.
    Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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    • murph17
      Rock Band FTW!
      • Sep 2003
      • 1014

      #3
      Re: New SSX video, lots of gameplay

      Originally posted by Blzer
      Hot video. I'm wondering if they've achieved 60 FPS with this game.

      Is mountain morphing still in this? I haven't seen it in videos in a long time, and they haven't talked about it. If they removed it over the public uproar about it, that would be a-okay with me.
      I've been lurking the uber SSX fansite http://www.merqurycity.com/

      According to some of the community members who got hands on time with the game, controller input is read at 60FPS but the game graphics are 30FPS. I'm not quite sure what that means...or if it makes sense, but that's what I read.

      Mountain Morphing? Do you mean the Mountain Man software they used to import the satellite data? It's still in there - they used this in the beginning to quickly create playable areas based on real geography. Then they took those tracks and "SSX-ed" them up with jumps and grinds.

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      • Blzer
        Resident film pundit
        • Mar 2004
        • 42558

        #4
        Re: New SSX video, lots of gameplay

        Originally posted by murph17
        I've been lurking the uber SSX fansite http://www.merqurycity.com/

        According to some of the community members who got hands on time with the game, controller input is read at 60FPS but the game graphics are 30FPS. I'm not quite sure what that means...or if it makes sense, but that's what I read.
        Meh, that's too bad.

        Basically what it means is that you won't technically miss a beat on timing something just because the game didn't get a chance to visually catch up with your input. Think of it like in a baseball game. Let's say that you're playing a game where, from the time the pitcher releases the ball to the time it reaches you at the plate, there are 30 visual ball frames during that entire period. If the input framerate is twice that, then you get a chance to start your swing a little bit earlier, and the game will have skipped the first frame of you starting your swing, and will go onto the next frame. So basically, user input won't be screwed up... but it's too bad that they didn't get 60 FPS on a visual level.

        Mountain Morphing? Do you mean the Mountain Man software they used to import the satellite data? It's still in there - they used this in the beginning to quickly create playable areas based on real geography. Then they took those tracks and "SSX-ed" them up with jumps and grinds.
        I'm referring to the stuff seen in this at 0:36, 0:45, 0:59, and 1:10.

        <iframe width="640" height="360" src="http://www.youtube.com/embed/79vgMAlvWjc" frameborder="0" allowfullscreen></iframe>

        The top rated comment mentions it.
        Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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        • murph17
          Rock Band FTW!
          • Sep 2003
          • 1014

          #5
          Re: SSX Video - Many Samples of Gameplay

          ahhh...gotcha. no idea about the mountain morphing. maybe this was just an early demo of their avalanche tech?

          here's the blurb about 30/60FPS

          The Gravitude Bar • View topic - SSX Ubercast
          http://www.merqurycity.com/ssx_forum...8998&start=500

          TrickyEmu wrote:
          Fast-paced games tend to look horrible at 30 fps or below. SSX 3 was known for its smooth animations and high framerate making everything flow like butter. What is the framerate in the game?

          the inputs are done at 60. Rendering at 30 with motion blur

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          • Blzer
            Resident film pundit
            • Mar 2004
            • 42558

            #6
            Re: SSX Video - Many Samples of Gameplay

            Ah, as long as there is motion blur, that will help a little bit more. It still won't be anything that 60 FPS is.
            Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

            Comment

            • LionsFanNJ
              All Star
              • Apr 2006
              • 9464

              #7
              Re: SSX Video - Many Samples of Gameplay

              Cant wait for this. My wife and I have been longtime fans of SSX and been waiting for a new one to come out. LOL We won't be doing anything else on release day, and i'll probably switching work days that week for the game.
              HELLO BROOKYLN.
              All Black Everything

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              • DustinT
                Big Dummy
                • Nov 2004
                • 1933

                #8
                Re: SSX Video - Many Samples of Gameplay

                When I played the game a month ago, I didn't experience any of that mountain morphing at all. I'm sure I would have noticed, too -- it sticks out like a sore thumb.
                Former OS Editor.
                Follow me on Twitter

                R.I.P Seattle SuperSonics

                Comment

                • murph17
                  Rock Band FTW!
                  • Sep 2003
                  • 1014

                  #9
                  Re: SSX Video - Many Samples of Gameplay

                  from this video (posted yesterday on near final code), it looks like the mountain morphing is still in there, although toned down alot.

                  <iframe width="560" height="315" src="http://www.youtube.com/embed/t0ah72D2--E" frameborder="0" allowfullscreen></iframe>

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