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Old 01-23-2012, 10:41 PM   #14
seawolves9
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Re: Why has EA not implented a Spring Game??

Quote:
Originally Posted by PowerofRed25
Heck I'd settle for practice mode in OD's actually working. But a spring game would be great if it came before training results. I'd like there to be some sort of competition for position. Offseason/Preseason is really dull in this game because there is no real competition, guys train, you put the highest rated guy at their respective positions. Occasionally there is competition or two guys have similar ratings and you pick the guy with the better position specific ratings, but there is no sense of competition. I'd love my young guys to be able to come in push starters for their job rather than it be up to the random training results.

Maybe that comes in the form of a Spring Game. Be able to set the rosters and just play it out, but since you couldn't play both sides at the same time of a Spring Game, maybe it comes more in the form of Spring Practice. Be able to hire the full 9 man staff, have some sort of coach ability setting tied to Prestige/Loyalty and sim daily individual periods and then be able to physically play the group/team period of practice. So I could get out there and run 7 on 7 drills, mix and match players to see who fits and guys that make an impact get that ratings boost.

I'd absolutely love offline dynasty mode if there was some interactive non-game things like that. 7 on 7 drills, individual drills, all of that. Would LOVE it.
I feel like a Chemistry and/or some kind of Clutch factor would go hand in hand with this idea. Setting up drills, practices and a scrimmage in the off-season to see which players work best as a unit or who can step up and make the big play when called upon. A spring portion of the off-season would help in weeding out those who make your teams cuts as well. You hear a lot about chemistry between quarterbacks and receivers and how well a quarterback meshes within the offense as a whole, so it'd be nice to see some intangible 'ratings' or 'factors' come into play somewhere in this game.

In reality though, a full fledged spring like that would probably take at minimum 2 cycles to iron out the kinks and to get the code working properly. Just implementing one game in the spring, after the players leaving section but before off-season recruiting, shouldn't be hard to throw in there. You should also be able to mix and match players within that game without taking hits to any physical ratings, and perhaps even awareness ratings, just to get a feel of where you could move guys before actually moving them.

Or maybe just make it a fall scrimmage? With having camps and stuff before it to account for player progression during the off-season maybe? So you can have your entire recruiting class able to participate.

I'm all for any kind of addition in the off-season that adds to the college football environment. This game lacks detail and immersion at the moment, at least for me. If they could put in some of these things that act like a glorified practice mode, but with a different tagline, I'd be a happy customer.
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