No Madden NFL 13 Super Bowl Halftime Blog
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Re: No Madden NFL 13 Super Bowl Halftime Blog
If disc space is such a limitation for Madden, then they should ship the game on two discs.
It's not uncommon for sports games, as both Forza 3 and Forza 4 came on two discs.
There really is no excuse for Madden to blame "lack of space."Last edited by jyoung; 01-23-2012, 09:07 PM.Comment
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Re: No Madden NFL 13 Super Bowl Halftime Blog
I concur,
Sony produced a game were you can have 128 vs 128 battling it out online! Its called MAG.
If Sony can do this on a Blu-Ray disc, how come EA can't even give us 7 on 7 online?
Like Weeman said, EA give us two discs if 1 isn't enough.
Maybe EA knows they will make apx. the same amount by squeezing a half done game into 1 disc
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Re: No Madden NFL 13 Super Bowl Halftime Blog
2 discs would not work well for a sports title. That would mean having all audio, visual, game code, playbooks, statistics, rendering, settings etc on both discs. The only thing you could vary between discs would be game modes which most don't take up enough space to really mention outside of franchise modes.Comment
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Re: No Madden NFL 13 Super Bowl Halftime Blog
Certain games, like Forza 3, come with multiple discs. You then install the race tracks to the hard drive. But you can't count on that, which is why that aspect is optional for Forza 3. Madden's dev team cannot count on specific HDD space being available. Thus, just one disc.
On the flip side, the PS3 splits the RAM. While both systems offer 512MB of total RAM, the PS3's RAM is dedicated and split. 256MB for system, 256MB for video. The 360's is shared. Meaning if the system only need 100MB, that leaves 412MB of RAM for video. To contrast, the PS3 is limited to 256MB of RAM for video regardless.
THIS is the important aspect. Everything you see during a game is loaded into RAM. So even though the PS3 can offer more disc space, the system cannot load as much as the 360 into RAM. Less system RAM means lower quality textures.Comment
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Re: No Madden NFL 13 Super Bowl Halftime Blog
So all they would need is an upgraded RAM..interesting.Certain games, like Forza 3, come with multiple discs. You then install the race tracks to the hard drive. But you can't count on that, which is why that aspect is optional for Forza 3. Madden's dev team cannot count on specific HDD space being available. Thus, just one disc.
On the flip side, the PS3 splits the RAM. While both systems offer 512MB of total RAM, the PS3's RAM is dedicated and split. 256MB for system, 256MB for video. The 360's is shared. Meaning if the system only need 100MB, that leaves 412MB of RAM for video. To contrast, the PS3 is limited to 256MB of RAM for video regardless.
THIS is the important aspect. Everything you see during a game is loaded into RAM. So even though the PS3 can offer more disc space, the system cannot load as much as the 360 into RAM. Less system RAM means lower quality textures.
Maybe thats the next gen OR THIS GEN.
70MB of additional RAM unlocked for PS3 developers
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So whats the limitations the developers have?
They need more storage for more improved A.I., better animations, etc. etc. Blu-Ray can hold all of this.
The visuals will benefit from the additional RAM but what about the major improvments we are searching for. Heres a quote from the article: "Generally it probably won't change design, but might allow extra effects resolution or dynamic lights or something. Probably more beneficial from the systems and art side then from design/gameplay."
Here's a good old video of what EA was touting "Next Gen", on what is now, this gen. http://www.youtube.com/watch?feature...ajPL3Kna4&NR=1Last edited by dfos81; 01-24-2012, 01:00 AM.Comment
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Re: No Madden NFL 13 Super Bowl Halftime Blog
Here's a good old video of what EA was touting "Next Gen", on what is now, this gen. http://www.youtube.com/watch?feature...ajPL3Kna4&NR=1
In response to the Madden 06 trailer.Comment
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Re: No Madden NFL 13 Super Bowl Halftime Blog

that video right there is the 1 that soured it for most of us that came out during the superbowl the year that the xbox was released this is the football game that we all thought that we were getting buy madden 06 for next gen now and tell me what you think"Life is not hard, it is you who is soft" - TUF BrazilComment
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Re: No Madden NFL 13 Super Bowl Halftime Blog
Exactly, 2006! What year are we in now
70MB of additional RAM unlocked for PS3 developers
http://www.joystiq.com/2010/02/23/70...s3-developers/
So whats the limitations the developers have?
They need more storage for more improved A.I., better animations, etc. etc. Blu-Ray can hold all of this. http://techland.time.com/2011/03/30/...h-for-blu-ray/
The visuals will benefit from the additional RAM but what about the major improvments we are searching for. Heres a quote from the article: "Generally it probably won't change design, but might allow extra effects resolution or dynamic lights or something. Probably more beneficial from the systems and art side then from design/gameplay."Comment
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Re: No Madden NFL 13 Super Bowl Halftime Blog
The extra 70MB were gained by reducing how big the OS is. So less of it is loading into RAM. They didn't increase the actual hardware capacity. So it's still 256MB/256MB. And that 70MB was saved on the system RAM side of things. That doesn't help video RAM at all.
Edit: That means that for Madden 11 and 12, this change was already present and the developers were aware of it.Comment
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Re: No Madden NFL 13 Super Bowl Halftime Blog
So, essentially they didn't need to change the hardware to improve the RAM for video/visuals, lighting, etc.
So what does the "bottle neck" limit devos. have mean to you? They mentioned this in the Grantland thread.
Now since we've determined its not a RAM concern for improved gameplay, a.i. mechanics, etc. Thank youLast edited by dfos81; 01-24-2012, 01:30 AM.Comment
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Re: No Madden NFL 13 Super Bowl Halftime Blog
They didn't "improve the RAM." They were able to reduce the size of the OS for the PS3. I don't think you really understand what you're really talking about with this.So, essentially they didn't need to change the hardware to improve the RAM for video/visuals, lighting, etc.
So what does the "bottle neck" limit devos. have mean to you? They mentioned this in the Cortland thread.
Now since we've determined its not a RAM concern for improved gameplay, a.i. mechanics, etc. Thank you
It doesn't matter if you have a blu-ray disc of 50GB of data if you're limited to only 256RAM at any given time. The more you try to add beyond that, then you're swapping files in and out of the RAM. When a PC, or a console, does this, you're going to see choppiness, loading screens, etc. It's slower for the console to read from the DVD/Blu Ray disc than it is from RAM. The more RAM you have, the more you can load into RAM. RAM = faster than HDD and optical disc read.
If these consoles had 8GB of RAM to work with, then developers can ask the console to load 8GB worth of data into RAM. That means more polygons, more textures, more AI scripts, etc. It means the system doesn't have to keep reading from disc. Madden 12 reads from the optical disc because it can't load everything into RAM. The question is, at what point is it too much? You might notice, at certain points in the game, the system will read from the disc, and you might see a hitch. That's the console loading from disc to RAM.
With Madden, they have to develop the game in a manner that works on both systems. So instead of developing Madden with the idea of a possible 400MB of RAM, they would have to consider BOTH systems' limitations. You can't expect 400MB of RAM on the 360 when you only have 256MB of RAM on the PS3. You can't expect to put 40GB of data on a blu ray disc when you have a fraction of that on a DVD.
There are bottlenecks everywhere. The RAM is one part of it.Comment
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Re: No Madden NFL 13 Super Bowl Halftime Blog
I agree,
With Madden, they have to develop the game in a manner that works on both systems. So instead of developing Madden with the idea of a possible 400MB of RAM, they would have to consider BOTH systems' limitations. You can't expect 400MB of RAM on the 360 when you only have 256MB of RAM on the PS3. You can't expect to put 40GB of data on a blu ray disc when you have a fraction of that on a DVD.
There are bottlenecks everywhere. The RAM is one part of it.
As far as not knowing what I'm talking about, your RIGHT! I have no idea what I'm talking about, so I just posted some links on what others have said, in regards to game developers limitations.
Take it for what its worth......
70MB of additional RAM unlocked for PS3 developers
http://www.joystiq.com/2010/02/23/70...s3-developers/
So whats the limitations the developers have?
Also they need more storage for more improved A.I., better animations, etc. etc. Blu-Ray can hold all of this. http://techland.time.com/2011/03/30/...h-for-blu-ray/
So the "Next Gen" consoles could possibly have some of these upgradesLast edited by dfos81; 01-24-2012, 01:54 AM.Comment

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