Perhaps this is the case, the reason being it would definitely be easier to code that way... since the game already has a pretty good batting system in place (different swing mechanisms, check swing, etc.), why not use the existing system and use the new controller to trigger the same events?
In order to re-create the real feel for swinging the bat with Move, I'd prefer the one-to-one approach as in Table Tennis in Sports Champions, with full control over PCI placement, but I can see it perhaps makes sense to use the existing mechanism now... But if you have played Table Tennis, you can see how nicely things can work with one-to-one with Move.
I only hope the lag doesn't totally kill the timing, as in I have to hit with an entirely different timing compared to real life. To me the slightly slower response with Pure Analog in MLB11 was tough enough to adjust, and it wasn't even a lag issue I believe.
Well we have to see... it's the first year anyway... we'll see how it really feels.


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