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Old 01-25-2012, 07:43 PM   #38
KBLover
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OVR: 40
Join Date: Aug 2009
Blog Entries: 14
For me:

1) Line interactions. Make the 3-4 finally work as it should...or if it doesn't work, make it because I don't have 3-4 linemen. Have OL have more realistic blocking awareness and pass rush working effectively out of the box (more pass rushing from 3-4 OLB and 4-3 DEs). Against the run, DL should try to set the edges and open defensive gaps for the LBs, not breaking through and making the tackles themselves. This is achievable with edits, but should be out of the box as that's how the game is played.

2) Coverage. Use PRC for anticipation for where the ball would go if thrown at that receiver. ZCV is for reaction time to the ball in zone and filling his zone responsibility, MCV for staying with the WR, but not running the route in front of/before the WR defines his route.

3) WR/DB interactions - more hand-fighting/physical bumping within 5 yds (and then illegal contact/defensive holding/PI for contact later), more results than my WR getting held up for 2 seconds or the DB falling down and being totally out of the play.

4) Personnel groupings/Special Teams depth charts - Allows us a way to at least do formation subs BEFORE the game, not having to use the play clock work around during the game. That should be for adjustments in game, not for setting up the personnel group to begin with. And finally let us set S.T. charts.

5. Sliding/Morphing/Animation dictating - Got to go. Hit boxes for all objects on the field should be respected at all times. Once I had a TD pass that felt good, but when I looked at it on replay - the ball went through the defender's hand...That should have been a deflection for the defense, not a TD for me. I'm guess that's because the animation/probabilities said that pass should go for a score so it did, regardless of the on-field action. The probabilities should come into play in other ways, not for creating the whole play, but for determining specific choices by the players and the success rate of those actions.
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