Are they still constantly coming forward even though they're not throwing strikes? That seems to be the big issue. They don't attack too much if they're out of range on any difficulty for the most part. It's when they get in range that they start flurrying, and since they keep coming forward, they're always threatening to be in-range.
On advanced, the CPU isn't throwing as much, but for the most part, it's still plodding forward. Now it's just coming forward and waiting before it strikes lol.

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