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Old 01-26-2012, 02:14 PM   #85
TNT713
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OVR: 8
Join Date: May 2004
Location: Los Angeles, CA
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Re: Five Things EA Sports must do for Success in Madden NFL 13

Quote:
Originally Posted by Big FN Deal
The point is, all this time on next-gen and Madden has yet to demonstrate to any of us how to do these things consistently. What's missing in many parts of Madden, including passing trajectory variation, is EA showing EVERYONE how it's done first. Things that are possible in Madden shouldn't be a secret or a mystery, it should be clearly explained to everyone by EA. The difference in skill sets should come from those like yourself, that are willing to take the time to master those explained things versus those that aren't, not from those that are willing to spend hours or years "labbing" to figure out how it works versus people that aren't or can't.

It's silly for gamers to keep having a discussion about what can and can't be done in Madden, while the people that create the game stay silent, while not at least including a tutorial/training mode, along with a worded breakdown, like in other games. Some people like the challenge of trying to figure out how a video game works on their own and that's fine. However, people like myself, that prefer to know how it was designed to be done in the game, before attempting to do it and hopefully master it, should have that included.

While I am on this tangent, this is also points to why "freestyle" play seems to be so successful in Madden. I am starting to wonder if the reason why developers don't explain how stuff like pass trajectory, route timing, jump balls, fade routes, outside runs, returning, blitzing, etc are created to be done in Madden, is because there is no realistic methodology.

For example, there used to be a passing tutorial in Madden, may even still be there, that had the QB stand in a designated area, simulating the pocket, while varying amount of projectiles were fired at them. The object was to avoid the projectiles, while staying in the designated "pocket" area, until the receiver became available/open. However, there seemed to have been no point to the tutorial given the fact that when actually playing the game, there is little to no inherent risk or penalty for not remaining in the pocket.

Practicing/labbing in a NFL football video game that doesn't explain the way NFL actions are designed to be performed or that doesn't have a realistic methodology for those things, is fine for those that enjoy playing Madden ball but shouldn't be expected of gamers looking to simulate NFL football.
WARNING: If you're easily offended - STOP READING NOW. This thread will offer some UNCENSORED opinions that will NOT sit well with many who don't have the intestinal fortitude to get up after being knocked down - and shouldn't be playing football of ANY KIND anyway because they are afraid to feel the pain that is inherent to the sport...

Spoiler


Ok... I'm done. I'll return to censoring my posts once again. Thanks for letting me let off steam.


Later
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