Gotta disagree completely - but only because I've been to Orlando and had face to face conversations with devs who were working to reverse the course of the series after 3 years of NG creative direction under Ortiz. Whether those 3 dev teams (06-08) were making a game for the tournament crowd or not isn't certain - but they certainly weren't making a game consistent with what we knew as the "Madden" brand. I always assumed there was a 2K influence, but I've since been informed that the "Ortiz 06-08" didn't feel like 2K either.
I played 2 games of Madden '06 on 360 a few days after launch... HORRIBLE isn't strong enough a word to describe how alien the game felt despite having some of the basic controls. The sprint button became more like a "Turbo" when it moved to the trigger, the play call screen, and the movement of the players all felt extremely foreign (not US/Canada foreign - more like US/Borneo foreign).
When Madden '09 came out, so many elements had to be stripped out and rebuilt from scratch to give Madden back it's Madden feel.
Foundational elements as simple as the grass had to be rebuilt because the Ortiz led dev teams felt field degradation was more important enough to usurp the resources that would have been for game play. The result was a game that played STUPID. The flight of the ball was actually designed to move toward a player's hands instead of moving the hands toward the ball...
The dev teams that came after Ortiz, (Ian and Phil moving from LG to NG) couldn't FIX what was broken foundationally - they were forced to SCRAP and REBUILD.
If that's not reversing course, I don't know what is.
Yes. I agree there have been some mistakes post-Ortiz. I fully expect there to be mistakes post-Cummings and in the future post-Weber (he won't be there forever). If the pattern persists, Cam will be off the dev team in 3 years.
Also, the development of MUT didn't come from the dev teams, per se... They were charged with finding a way to make use of new technologies to drive more revenues from DLC and new game sales because the rise of the used game market drastically cuts into EA's profit margin.
I can't comment on commentary - I always turn mine OFF and listen to the field sounds instead.
I bring don't bring up GameDay when I mention good games because it SUCKED. Yes, GameDay 98 had 3D models but that's where the goodness ended. Despite the eye-candy of the player models - Madden '98 sprites still made it a better game to play and replay. But GameDay 98 was good enough for me to buy GameDay 99 - which remains the only game in any genre that I've ever returned to the store. It wasn't as good as the 98 title. IIRC, that year was the last time I bought a console football game NOT named Madden (that's right, I've never played 2K but I still know a good game when I see it).
Later