Tiger Woods PGA TOUR 13 Announcement and First Feature Details - Operation Sports Forums

Tiger Woods PGA TOUR 13 Announcement and First Feature Details

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  • Seymour Scagnetti
    Banned
    • Oct 2006
    • 2491

    #61
    Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details

    I thought chipping was fixed in this game. I watched a Youtube video of Dustin Johnson playing a round and he had 30 yds to the pin and the user selected a sandwedge which has a max of 105 yds. Johnson took a full swing and it went about 30 yards. If I took a full swing with my sand wedge from that close to the pin I would end up at the next teebox. I thought your joystick was mapped to the onscreen club but I guess not.

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    • DivotMaker
      MVP
      • Jul 2002
      • 2704

      #62
      Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details

      As EA has stated numerous times and the videos actually have an icon called "WIP - Work in Progress", the videos are NOT final code and they are working to fine tune all aspects of the game.....now if you see something like this in the final version, the be my guest and let them have it with both barrels....
      Last edited by DivotMaker; 01-25-2012, 06:13 PM. Reason: spelling
      PC / Xbox One X

      Xbox One Elite Controller

      The Golf Club 2

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      • DivotMaker
        MVP
        • Jul 2002
        • 2704

        #63
        Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details

        Originally posted by Seymour Scagnetti
        I thought chipping was fixed in this game. I watched a Youtube video of Dustin Johnson playing a round and he had 30 yds to the pin and the user selected a sandwedge which has a max of 105 yds. Johnson took a full swing and it went about 30 yards. If I took a full swing with my sand wedge from that close to the pin I would end up at the next teebox. I thought your joystick was mapped to the onscreen club but I guess not.

        In retrospect, I think my response above was a bit harsh, my apologies to you. I have not seen the issue you describe, but have no doubt it likely happened. In that case, thanks for bringing this to the Devs attention and hopefully they see it and resolve it before the game is released.
        PC / Xbox One X

        Xbox One Elite Controller

        The Golf Club 2

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        • orthostud23
          Pro
          • Apr 2007
          • 571

          #64
          Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details

          Divot do you have any ideas on the questions I asked about 4-5 posts above this one?
          STEAM PROFILE: STEAM_0:1:39676753

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          • DivotMaker
            MVP
            • Jul 2002
            • 2704

            #65
            Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details

            Originally posted by orthostud23
            Divot do you have any ideas on the questions I asked about 4-5 posts above this one?
            I have not played the game yet and unfortunately don't have an answer for you. If you would like an answer, I recommend posting on the EA Tiger forums and ask if one of the TW Community Day attendees or one of the Devs to respond. Sorry I can't be more help....
            PC / Xbox One X

            Xbox One Elite Controller

            The Golf Club 2

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            • lhslancers
              Banned
              • Nov 2011
              • 3593

              #66
              Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details

              Originally posted by DivotMaker
              As EA has stated numerous times and the videos actually have an icon called "WIP - Work in Progress", the videos are NOT final code and they are working to fine tune all aspects of the game.....now if you see something like this in the final version, the be my guest and let them have it with both barrels....
              The full swing animation on a short pitch off the green is hardly what I would call a work in progress. This is a game breaker for me. An unfinished scorecard or wacky crowd problems like facing the wrong way is acceptable on an unfinished build but I should think that they would have to have this down already. I am betting they don't. Incredible long backswings on 2 inch putts falls into this category for me as well.

              Hopefully they can get these things sorted out on the release product.

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              • DivotMaker
                MVP
                • Jul 2002
                • 2704

                #67
                Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details

                It is NOT a full swing (60% maybe) and the tempo was very slow. We also do not know if this was a Kinect or controller swing and we also do not know what the final shot setup was either. I agree with you to some extent, but they are also working to get Kinect swings with no lag, a full 1:1 at this stage of the game development....
                PC / Xbox One X

                Xbox One Elite Controller

                The Golf Club 2

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                • Zalf
                  Pro
                  • Jul 2004
                  • 552

                  #68
                  Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details

                  I think there is a little over expectation of the current state of the technology. The fact that you actually select a type of shot in the game instead of just stepping up and hitting a chip shot tells you a lot. The game sets min/max parameters based on what you tell the game you are trying to do. If you select chip shot and step up and physically take a full swing the game is only going to pick up the movement that falls into the min/max parameters of what you told the game you were trying to do.

                  We have already seen videos of 300 yard drives on the highest difficulty with swings that weren't anywhere close to 300 yard swings. It is the first go at the technology in a game that has always liened torwards casual. So even on the hardest difficulty there is a groove with hards stops. You have to intentionally try to get to the extremes of that groove and you can't get past the hard stops. This will be most evident in the short game because of how tempo/feel sensitive that part of the real life game is.

                  Hopefully one day the game and tech will come to the point where there is a level where the only shot assist/groove we get is "just swing". If you think they are even trying to do that with TW13 then you are just setting yourself up for disappointment.

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                  • lhslancers
                    Banned
                    • Nov 2011
                    • 3593

                    #69
                    Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details

                    Originally posted by DivotMaker
                    It is NOT a full swing (60% maybe) and the tempo was very slow. We also do not know if this was a Kinect or controller swing and we also do not know what the final shot setup was either. I agree with you to some extent, but they are also working to get Kinect swings with no lag, a full 1:1 at this stage of the game development....
                    EA can get a good college or even high school player and mo cap him taking short putts chips and pitch shots I would imagine. That would be more life like to me than what have been seeing all these years.

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                    • DivotMaker
                      MVP
                      • Jul 2002
                      • 2704

                      #70
                      Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details

                      Originally posted by lhslancers
                      EA can get a good college or even high school player and mo cap him taking short putts chips and pitch shots I would imagine. That would be more life like to me than what have been seeing all these years.
                      No need to...they Mo-Capped several Pros this year....
                      PC / Xbox One X

                      Xbox One Elite Controller

                      The Golf Club 2

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                      • lhslancers
                        Banned
                        • Nov 2011
                        • 3593

                        #71
                        Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details

                        Originally posted by DivotMaker
                        No need to...they Mo-Capped several Pros this year....
                        I hope they can replicate more of a real look on those 3 shots. Never saw anyone follow through past the hole on a 1 foot putt. I really don't mean to seem negative the game overall is good and my 3 gripes can't be that hard to fix.

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                        • OnlookerDelay
                          MVP
                          • Oct 2003
                          • 3443

                          #72
                          Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details

                          Originally posted by Seymour Scagnetti
                          I thought chipping was fixed in this game. I watched a Youtube video of Dustin Johnson playing a round and he had 30 yds to the pin and the user selected a sandwedge which has a max of 105 yds. Johnson took a full swing and it went about 30 yards. If I took a full swing with my sand wedge from that close to the pin I would end up at the next teebox. I thought your joystick was mapped to the onscreen club but I guess not.
                          I watched this video and paid particular attention to this shot. I'n not sure what kind of shot you would call what whoever was controlling the golfer setup here. The ball was moved back in the stance considerable toward the right heel and then the "strike" meter cursor was placed toward the top third of the ball. The player stopped short of 100% full swing. I would estimate it to be maybe 70 to 80%.

                          From the way the shot was setup, I would have thought it would produce a hot, low trajectory punch shot that would travel 60 to 70 yards. I wasn't so surprised at its trajectory, but what shocked me was how quick it came to a stop. It just didn't compute, but then again, my brain doesn't quite know what to make of the strike meter. I know in real life, I'm not thinking about what spot on the ball I'm targeting. Unless I'm in a bunker, I'm just thinking about hitting the ball with the same spot on the club, just prior to making contact with the ground. OTOH, if I'm in the bunker, I'm going to hit behind the ball if I'm in a greenside bunker or a little higher on it if its a fairway bunker.

                          If you read Fred Parrow's, Gamechanger blog on the official page, and then his follow up to questions about his blog in the official forum, he said that he was able to create a chipshot that looked and behaved like a chipshot in his play testing. A chipshot wouldn't have worked in the scenario we're discussing here, but one would think that if a believable chip shot can be created, it would stand to reason that a pitch shot should as also be possible. This looked more like a punch with bodacious backspin on it.
                          Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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                          • lhslancers
                            Banned
                            • Nov 2011
                            • 3593

                            #73
                            Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details

                            Sounds like one of them Phil shots.

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                            • fishepa
                              I'm Ron F'n Swanson!
                              • Feb 2003
                              • 18996

                              #74
                              Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details

                              Originally posted by OnlookerDelay
                              I watched this video and paid particular attention to this shot. I'n not sure what kind of shot you would call what whoever was controlling the golfer setup here. The ball was moved back in the stance considerable toward the right heel and then the "strike" meter cursor was placed toward the top third of the ball. The player stopped short of 100% full swing. I would estimate it to be maybe 70 to 80%.

                              From the way the shot was setup, I would have thought it would produce a hot, low trajectory punch shot that would travel 60 to 70 yards. I wasn't so surprised at its trajectory, but what shocked me was how quick it came to a stop. It just didn't compute, but then again, my brain doesn't quite know what to make of the strike meter. I know in real life, I'm not thinking about what spot on the ball I'm targeting. Unless I'm in a bunker, I'm just thinking about hitting the ball with the same spot on the club, just prior to making contact with the ground. OTOH, if I'm in the bunker, I'm going to hit behind the ball if I'm in a greenside bunker or a little higher on it if its a fairway bunker.

                              If you read Fred Parrow's, Gamechanger blog on the official page, and then his follow up to questions about his blog in the official forum, he said that he was able to create a chipshot that looked and behaved like a chipshot in his play testing. A chipshot wouldn't have worked in the scenario we're discussing here, but one would think that if a believable chip shot can be created, it would stand to reason that a pitch shot should as also be possible. This looked more like a punch with bodacious backspin on it.
                              I think what you said is part of the problem. To hit a shot in real golf with backspin you hit down on the ball and strike it first (with every shot really, except bunker shots and some flop shots).

                              EA seems to think that the placing the hit marker below the ball it will result in more backspin? If that is the way the game is developed that is totally backward.

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                              • OnlookerDelay
                                MVP
                                • Oct 2003
                                • 3443

                                #75
                                Re: Tiger Woods PGA TOUR 13 Announcement and First Feature Details

                                I looked at the DJ 30 yard approach a little more and I overstated the degree to which it came to a stop. It did roll a bit more like a lower lofted club pitch. The problem is that it looks like the player was trying to setup what would be more of a skulled punch shot, which would not have stopped rolling nearly as quickly as it did in the video. I hope they're still tuning things like this.

                                One other thing to point out here about this video. I never saw the gamer put post shot spin on the ball, but I did notice the cursor was placed and left on the ball in the strike meter, prior to the shot we're discussing. I'm not sure how the difficulty settings are going to work this year; perhaps once you advance to Pro now, the post shot spin is no longer available. I don't play Amateur or Pro, but I think currently that post shot spin is still available to the gamer in Pro.

                                The point I'm trying to make here is this, if this demo had been played in Tournament difficulty as opposed to the Pro or Amateur that it obviously was, would the result of that swing and setup be as forgiving as what we saw? I think not...
                                Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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