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Old 01-27-2012, 05:06 PM   #10
eye guy
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Join Date: Jan 2008
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Re: What did you like about Fight Night Champion.....

I never got past the demo to be honest, and there were maybe three things I liked!

1 - Boxer and punch speed. I don't know if there were sliders to tweak these two things in the retail version, but I may have turned it up smidgen...

2 - The lighting. The whole arena looked realistic because of this, including fighters...


The one (there are more, trust me there are many more) MAJOR dislike/hate?

The ****in' control scheme they introduced. Nothing about it is innovative and it's very flawed.

Why is it flawed?

I've said it so many times, and i'll say it again! The controllers weren't made for their control scheme. Trying to squeeze in 12 different punches on one stick was never going to work properly for everyone to fully appreciate.

Hookacut? Really, I want to be able to control every movement from the lean to get the angle to throwing - or not throwing - the punch. What about just throwing from different angles as a counter? This is where, in my opinion, FNR4 will always come up trumps.

Every movement to avoid in-coming punches was an opportunity to counter. And i'm not talking about spamming the bob-n-weave! I mean leaning and throwing from that position. Try that on FNC and he'll reset to a standing position...

Anyway, I got a little off track but yeah....
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...we held several meetings to discuss the future of the franchise. After going through those meetings, it became very clear that the vision I had for the game was different from where the leadership wanted to take it. I parted ways with EA shortly after...
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