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Old 01-31-2012, 12:32 AM   #177
huskerwr38
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Join Date: Mar 2009
Re: Five Things EA Sports must do for Success in Madden NFL 13

Quote:
Originally Posted by TNT713
What you have just done is a common misconception. The REPLAY system ADDS frames that never occur in the real game as part of the slo-mo.

The FPS for slo-motion replay is NOT the FPS for game-play. The replay engine uses frames from the actual game as key frames - then fills in the in between slow-motion with frames that never actually happened in the game.

The real speed action may have simply been a fast movement, but the slow speed footage shows things that look vastly out of whack. If you've ever wondered why after smoothly moving from one frame to another you all of a sudden get a short awkward jerk before returning to smooth movement in a slow-mo it's because the slow smooth stuff didn't happen at real speed. It's been inserted for replay only...

When I watched this video at full speed, it didn't look like he 'slid' all that much. But at slow-motion, he drags his foot across the surface between one keyframe and the next because the replay engine sees it at the most logical progression from one point to the next.

It's better to watch replays at game speed to evaluate whether something looks 'right' or not.

Later
Well if you watch the replay in normal speed, the WR actually shuffles his feet clearly "planting" two feet on the ground before going out of bounds. But for some reason the foot contacts never really register because it needs some serious work.

The players and field are not synced like they should be. I think what is happening is that they have so many canned animations take from over the years, that it's hard to sync up all those animations to the field. Clearly, the field and the players are not really connected and the field is there just for looks.
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