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Old 02-10-2012, 08:17 PM   #4
return.specialist
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Re: Vintage Nebraska Offense

Good post. Enjoyed the read.

I run an offensive system similar to the one you described. There's slightly more Ace and less I-form, although I generally do not run Option plays. Occasionally I will run a couple plays from Pistol, Pro, Split, and Far, but these are typically Dive, Smash, etc. Additionally, I have an Empty set for end-of-the-half, deep-ball passing situations. In response to your post I will likely included additional I-Form packages.

Are the I-Form packages cited in your post all from I- standard, or any from the Weak or Strong (I forget the derivations) packages?

I also prefer a pure passing QB with little speed but good accuracy, so that when I do pass there's a reliable arm in the pocket, and also so that the defense must 'respect the passing game' (though i don't know if the game programs for this).

Quote:
Originally Posted by PowerofRed25
The big thing for me in the run game is motion. I use WR's to motion and block on almost every play.

^^^ I agree totally. My issue is that there is not enough of these sorts of plays available. It irks me that when running a play which features pre-snap activity (green route), I am unable to send another player in motion prior to initiating the preprogrammed movement. Also, the inability to change the direction of a run (using R-stick) before the snap is inactive on these types of plays--another annoyance.

Yea,

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