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Originally Posted by Legionnaire |
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I like that the DD mode encourages (or arguably requires) developing the fictional generated guys.
One of the things I hate about the "card" games I've seen/tried in other games is that using the real players basically leads to a kind of compulsion to complete the collection by having every player. Using fake guys takes the burden off the real guys and means I can just play for the fun of building my team instead of it becoming a grind to complete my collection.
On the other hand, I don't like that players just go away once they run out of games and retire.
If I have a guy who plays 40+ games for me and I get legitimately attached to him (like if he hits some memorable walk-off's, or if he sets single-game records, or if he ends up being the guy who puts together the best statistical "career" of any of my Diamond Dynasty players), it'd be a bummer to lose him. Or if I spend that whole time building a guy up, and just once he starts getting halfway good and I start liking him, then he's gone.
Wish there was a way to mark certain guys from DD for being exported to Franchise mode (either as a free agent or as a prospect in the draft -- which would let me view the DD mode like some development league where I'd scout for kids for my franchise mode).
I know, in years past, when I've played NCAA Football (without having Madden to import NCAA draft classes from), I sometimes run out of steam in my Dynasty mode after I lose my first few recruiting classes, because it's hard to get so invested in them and then lose them forever after only 40-ish games.... and it's draining to have to ramp myself back up to get invested in the next wave over and over again, knowing they'll be gone just once I got to know them and started liking them.
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The way I understand it.....they did this to keep the mode flowing and fresh.
Everyone has a chance to become top dog....as "seasons" will be moving fairly often and player careers are not long and drawn out...where a guy who gets lucky with some players is ruling the roost for too long....thereby alienating players who might be struggling a little.
Think of those as retirements...not really losses of the player.
I don't think you'll get drained trying to reload either...you probably will have a guy you can't wait to actually activate and get going.
40+ games is a long time in the online world...
But....as was stated before....this first year with the mode is definitely going to be about playing...learning(both good and bad) and giving feedback to shape the mode into something everyone will enjoy and want to play more of.
Should be fun.
M.K.
Knight165