MLB 2K12 Developer Diary #1 - Gameplay (Part 1) - Operation Sports Forums

MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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  • peigone
    Banned
    • Jun 2010
    • 1050

    #16
    Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

    Originally posted by lnin0
    but I guess if you want to aim a little gun site around the screen...
    It's clear you really don't understand the difference in hitting systems. Zone hitting is more that aiming a "gun sight." Hit success is determined by how close you come to putting the greatest amount of wood on the ball. Just like real baseball in other words, and something that's completely missing from the game with 2K's timing-only system.

    Comment

    • queensbomber
      Rookie
      • Mar 2008
      • 379

      #17
      Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

      I wonder if the hitting system applies to button as well, I cant and dont see myself using the stick to hit, ever.
      So pulling the left stick left or right doesnt influence the hit at all?
      Like pulling and inside pitch or smacking an outside pitch to the opposite field?
      Just curious.
      We play today, we win today, das it!-
      Mariano Duncan 2B 1996 New York Yankees

      Comment

      • Ollienyy
        Rookie
        • Aug 2010
        • 274

        #18
        Re: Develop Diary # 1

        Originally posted by peigone
        For me as well, am now busy checking prices for PS3's at Futureshop.ca...
        If you get a PS3 does that mean we won't see your posts saying the same thing over and over in this forum?
        God Bless The USA

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        • tvman
          MVP
          • Nov 2010
          • 1392

          #19
          Re: Develop Diary # 1

          Originally posted by peigone
          For me as well, am now busy checking prices for PS3's at Futureshop.ca...
          One investment you won't regret.

          Comment

          • econoodle
            MVP
            • Sep 2009
            • 4885

            #20
            Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

            fun read.
            2k does the best blogs in the biz, hands down.
            things like 85,000 words, and its part 1. lol

            Comment

            • Blitzburgh
              Pro
              • Sep 2003
              • 793

              #21
              Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

              Great read IMO... I really love the pitching in this game and it definitely sounds improved! I am really interested to see how the new hit variety looks as well. For me I love when I am early on a fast ball and pull it down the left field line therefore timing only is great for me. It gets too complicated and frustrating to use both sticks to hit IMO. I cant wait to play this game.

              Comment

              • SkillzKillz719
                Rookie
                • Jan 2011
                • 197

                #22
                I think the focus on mostly gameplay is really refreshing! I'm actually starting to believe there is a battle going on between pitcher and batter!

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                • elimack
                  Rookie
                  • Nov 2010
                  • 95

                  #23
                  Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

                  Originally posted by p00p1
                  I hope they also include a pitch history on a per batter basis. If Pujols is 3/3 off me, I'd like to know how I pitched him. I have no idea why 2K hasn't implemented this before, it's been in baseball games for 10+ years. The pitch track is a step in the right direction, but it's still not enough.
                  If I'm not mistaken it's been said in one of the hands on previews that history of each at bat will be available throughout the course of the game. Don't quote me on it though.

                  Comment

                  • bigfnjoe96
                    Hall Of Fame
                    • Feb 2004
                    • 11413

                    #24
                    I really want to see these ball physics in motion. As for Pitcher/Batter info I'm liking what I'm hearing. I'm also this means the Catcher Suggestions have been updated also. I love the concept, but sometimes what the catcher would suggest as a pitch was baffling



                    Sent from Awesome Phone
                    Last edited by bigfnjoe96; 02-16-2012, 09:17 AM.

                    Comment

                    • BigBlue
                      Pro
                      • Feb 2003
                      • 664

                      #25
                      Finally! Ejections for hitting batters. Nice read. I like what I read. I'm hoping that alot of these things can be toggled off for head to head games on the same box.

                      BigBlue

                      Comment

                      • Blzer
                        Resident film pundit
                        • Mar 2004
                        • 42546

                        #26
                        Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

                        Originally posted by nemesis04
                        Nice read thanks for the link!

                        In regards to the pitching feedback, can that be turned off? I kind of like it tucked under the hood and figure it out for myself.
                        You couldn't the last two years. You'd think all games would allow these kinds of presentation options.
                        Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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                        • tvman
                          MVP
                          • Nov 2010
                          • 1392

                          #27
                          Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

                          Originally posted by Blzer
                          You couldn't the last two years. You'd think all games would allow these kinds of presentation options.
                          What do you mean the last two years, this is something new.

                          Comment

                          • shogunofharlem3
                            MVP
                            • Dec 2007
                            • 1800

                            #28
                            Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

                            Originally posted by bigfnjoe96
                            I really want to see these ball physics in motion. As for Pitcher/Batter info I'm liking what I'm hearing. I'm also this means the Catcher Suggestions have been updated also. I love the concept, but sometimes what the catcher would suggest as a pitch was baffling



                            Sent from Awesome Phone
                            Agreed. I want to Get to the Choppah!

                            Love the fact choppers are in the game. Very curious and very intrigued by this game. Damn, I have them all since 2k3, and even 2k1 on DC, damn that's alot of 2k baseball.

                            I swore I wasn't going to get this one but if the physics are good and there is coop, I am in!
                            NHLTeamup Youtube Channel

                            NHL 14 Dynasty Page

                            NHL 14 Roster with FULL Skater and Goalie Edits

                            MLB 2k12 / 2k13 With Shogun Global Edits Sliders

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                            • kpkpkp
                              Banned
                              • Mar 2007
                              • 1740

                              #29
                              Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

                              Please for the love of all that is holy.. pleeease fix check swings.

                              A baseball game needs to have check swings. In 2K11 if you held up your swing on a ball outside the zone the Ump would call a "strike" anways.. 100% of the time. This effectively rendered check swings bugged and useless.

                              They muffed check swings in both 2K10 and 2K11.

                              Please please please have check swings that function properly. Its a baseball game. You should be able to check your swing.

                              If check swings dont work in the demo, Im all set wasting money on another 2K baseball game.

                              Comment

                              • jeffy777
                                MVP
                                • Jan 2009
                                • 3317

                                #30
                                Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

                                Good to hear so much focus on gameplay. I may get the PC version again.....depends on the videos.

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