If You Could Change One Thing - Madden NFL 12
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Re: If You Could Change One Thing - Madden NFL 12
COMPLETELY RE-VAMPED Defensive/Offensive line interactions. Ideally, these interactions would function in a real-time physics environment where weight, momentum, realistic turn rates, and engaged player movement are king. Defensive linemen that are programmed to actually man gaps instead of looking to engage the offensive linemen at the snap, and polished protection schemes where offensive linemen aren't programmed to only recognize the stock defensive plays, but can actually recognize delayed blitzes, pass off defenders, etc.
You can't have anything close to a true simulation of football if the trenches aren't right, and right now, what's going on in the trenches isn't getting it done.
GIFSoup
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Re: If You Could Change One Thing - Madden NFL 12
Many people are going with the idea of adding one feature, which I can understand.
I'm going to try and stay true to changing a feature that was in the game. This definitely won't be a popular choice but I'm going choose how the point system worked in superstar mode. It was good in theory but executed very poorly. They need to take a page from NBA 2k11.Philly born and raised
Eagles | Phillies | Flyers | SixersComment
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Re: If You Could Change One Thing - Madden NFL 12
Player awareness of the football.
Nothing's worse than pressing your receivers button and before the ball leaves the QB's hand, all 11 defenders are on a straight line to the precise spot the ball is going to.
Yes, without even leaving the QB's hand, the defenders know the exact freaking trajectory!
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Re: If You Could Change One Thing - Madden NFL 12
There's so much wrong with the game, I don't know how to say this. Player interactions, I guess.
- Meaning tackles look bad, blocking is bad, momentum and jostling is bad...etc.
Oh and when the game doesn't cue the audio hit sound on a tackle - what I mean by the above is so obvious. A guy gets tapped and look he's hit sticked. A hit should feel like a hit but it doesn't unless I hear the hit.Comment
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- blocking (don't count on it)
- tackling (looks cheap)
- commentary (uhum...we shouldn't even call that commentary)
- animations (get rid of these robotic kind of movements, makes the game look terribly arcadish)
- player weight (simply ridiculous right now)
- presentation (hey EA, we're talking next-gen consoles here)Last edited by Bulls321974; 02-24-2012, 06:35 PM.Comment
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Re: If You Could Change One Thing - Madden NFL 12
Head Coach OVR (Franchise Mode):
1) Has too much impact, overriding sliders / settings as his number progresses
2) Progression is too quick...easy to get from (for example) 58 to 100 in one season, making him / you virtually unbeatable with the same settings that were challenging (a few games previous) when he was still at or near default...
I can slider / setting / edit / workaround / house rule the other stuff...but this one is "untouchable" in it's current form...
As one of our compatriots suggested:
Ability to edit coaches in franchise (just like the new player edit system) would be acceptable...Last edited by KingV2k3; 02-24-2012, 06:46 PM.Comment
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Re: If You Could Change One Thing - Madden NFL 12
Remove this
.....and then we can discuss further. No excuse for this bad a programing.Comment
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Re: If You Could Change One Thing - Madden NFL 12
The ENTIRE passing game offense and defense.Moderator
PSN:gr8juan
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