If You Could Change One Thing - Madden NFL 12
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but that would be simulation football and we haven't had that in years.... LOL I agree man. This is my biggest frustration, so If there was only ONE thing to fix, I'd say this would be it. BUT that's not to say there are a handful of other BIG issues that need to be fixed such as player weight attributes actually meaning anything, ball trajectory, commentary, lack of depth to online franchise, etcChange the programming logic for gameplay to a read-and-react system. Currently it appears that the gameplay is set up in a way that incoporates an "A happens and C is going to be the result, so we fill in the gap with B". That means we get super linebackers and psychic DBs. The quarterback throws the ball (A) and the game decides it's going to get batted down or intercepted (C) so the game initiates an animation to connect the dots (B) resulting in odd gameplay.
Instead, attach a chain of events using "keys" that each player (especially on defense) focuses on. Depending on what that "key" does will determine the reaction of the player. This is how it's done in real life. There should be several options for reactions and several variances of success as you incorporate each player's attributes.
Instead of the A then C so B example, you get something like this:
Linebacker reads key (offensive guard) and sees him stand up in pass blocking stance. LB reacts by dropping to his zone. Linebacker then looks for his next key (depending on the coverage and offensive formation this would vary). He then reacts to the routes accordingly. Notice how none of that determines if the ball is swatted, tackle is made, etc. It would let the attributes work, so Mr. Linebacker wouldn't execute his assignment as mentioned to the same success rate as a player with different attribute ratings.
But most importantly is the point that it gets the players to act and react more like they do in the real game. If you want to revolutionize the game and make it dynamic...this is what you do.BOBTRAIN
http://www.youtube.com/bobtrain
MLB: Milwaukee Brewers
NFL: Green Bay Packers
CFB: Minnesota GophersComment
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lol I agree. I once had a fumble returned by the other team. I stopped them short of the goal line and you know what the CPU challenged? Not the actual fumble, but the spot where I tackled the dude who recovered it. Now that's whack dude.BOBTRAIN
http://www.youtube.com/bobtrain
MLB: Milwaukee Brewers
NFL: Green Bay Packers
CFB: Minnesota GophersComment
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BOBTRAIN
http://www.youtube.com/bobtrain
MLB: Milwaukee Brewers
NFL: Green Bay Packers
CFB: Minnesota GophersComment
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LOL awesome dude. Let's get that on the cover! Man I feel your painI just want something new and innovative instead of clay looking morphing robots playing body bumper cars while ice skating on a flat green plain infront of emotionless pixals and brian dead commentators calling names buy numbers while shotgun sounds go of when the same animated collision occurs after a DB just read the mind of my WR or a super human LB jetpacks 20 feet to bat a ball I intended to throw to a rocket man WR leaping over 5 defenders for a completion I threw across by body while rolling 20 yards away from my throwing arm. There you go Devs. I just gave you the description for the back cover of your next Madden game.BOBTRAIN
http://www.youtube.com/bobtrain
MLB: Milwaukee Brewers
NFL: Green Bay Packers
CFB: Minnesota GophersComment
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what's the point of playbooks when everyone only plays 2-5 plays in online ranked matches :/ Seriously though, do we all think gameplay issues are going to fix the major cheesing that takes place in these ranked matches?I want all the plays to have a realistic success/fail rate (based upon factors like the oppositions play-call & players involved etc).
I feel guilty running slants, but I am scared to run an out pattern. I'll never run a play-action play in a critical situation....been sacked a few too many times before my QB gets out of his animation for that. The playbooks are loaded with End Arounds...those never work for me. These are just a few examples, but the end result is that there just aren't many different plays I end up calling, and the game gets kind of boring.BOBTRAIN
http://www.youtube.com/bobtrain
MLB: Milwaukee Brewers
NFL: Green Bay Packers
CFB: Minnesota GophersComment
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Re: If You Could Change One Thing - Madden NFL 12
Animations. Some are down right embarrassing for a professional football title.http://twitter.com/sageinfinite
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Re: If You Could Change One Thing - Madden NFL 12
I was coming at it more from a me vs. the CPU perspective. I do try to play realistically, so I do mix up my playcalls....even though I know some of them are likely to fail. And while I suck enough that there are no true money plays for me, there are some that are successful enough that I don't feel right running them too often.
Cheesers will always be there. But balancing out the plays a bit certainly wouldn't hurt.Comment
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I don't disagree but, that wasn't the point of the original question posted. All of us could make a long list like you did.I couldn't just pick out one thing that needs to be changed because there are so many other areas needing improvement. To me, "Madden" is just a mediocre football simulation that could only survive yet because of its exclusive NFL license. I couldn't be more disappointed of this game.Comment
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Defensive assignments, hands down.Now Playing
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Re: If You Could Change One Thing - Madden NFL 12
Just make franchise mode better.
- I do not like how its seems in franchise mode, the game deletes lower rated FA's It seems to get rid of alot good lower rated young players.
- Players, including rookie classes are rated to high.
- Progression still needs some work.
Those are three things that would help me enjoy the game more.
Also I think I like the fake faces a lot more than these generated ones.Comment
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Presentation –
in game audio, rebuild commentary, fix all sound errors (pops that randomly happen at the worst times), fix player model sizes across the board (accurate body builds to match height and weight), no players walking on air/above playing fields, add missing NFL equipment (horse-collars, gloves, cleats, wrist play-sheets (not ones that reach players’ elbow) / remove wasted accessories (black and white high ankle tape, elbow pads with team color lines, majority of gloves in the game, colored visors, etc…), add actual players of teams to side line and allow them to react with player coming toward sidelines (not the cardboard pictures that are there now), rebuild coach models (make them proportioned to their true heights and weights, give the coached official NFL Team apparel), better play overlay (don’t want to see play art while at the line of scrimmage), less canned animation (on field, sideline, end zone, press box, or anywhere else during game play).LeVarComment
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Player movement hands down. Check out FIFA, thats how a game should replicate human movement. Madden and NCAA come no where close to that.Comment
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HOW BOUT SCRAP ULTIMATE TEAM SUPERSTAR MODE & ALL THE OTHER EXTRA CRAP THEY SPEND TIME ON THEY DONT NEED ON THE GAME & FOCUS ON THE BASIC GAME ITSELF FOR ONCEComment

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