Fifa 12 player impact engine was developed in 2 years and now is shared with games like BF3, do your research and you will see. Elite 11 already had a new engine but needed some work and 2 years is more than enough time to work on a engine that already exsist. Even if they borrowed the player impact engine from Fifa all they have to do is animate the characters to play basketball like BF3 animated theirs for war. Same thing for game modes such as be a pro, it is shared in a lot of EA sports games. Nobody is asking for perfection, all most gamers want is just something different from what 2k and EA has offered thus far. No more scripted gameplay is what EA was pushing for and its something that should have been done when Natural Motion's hit the scene and if you are paying attention you will clearly see that all of the great games of this gen is better because of physics.
Im all for having more control over my character vs losing control due to 2 man animations.
Im all for being able to body up due to physics vs using some stupid defensive assist button.
Im all for contact animations being played out in real time vs a system that choose what to play.
Im all for anything can happen.
Look at the level of control Max Payne 3 offer, that's what all these sports games need and hopefully that's what NBA Live is bringing to the table for basketball.

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