Goody's fundamental sliders(hof simulation sliders)

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  • algoody421
    Banned
    • Jul 2011
    • 309

    #1

    Goody's fundamental sliders(hof simulation sliders)

    This is for both CPU AND HUMAN, ALL ARE THE SAME

    If you change NOTHING ELSE IN YOUR GAME, at least change the tendencies to what Ive listed, you will see a complete change in how the game plays. This will not make the game any harder or easier really, just more realistic.

    Hall of fame, 50 speed, 12 mins, real shooting percentage for both, and 75 ft difficulty(might need to go higher still testing)

    Offense 60 55 50 45 60 40 33 47 60 33
    Defense 70 85 25 25
    Attributes 50 35 50 50 50 75 50 50 50 50 55 45 50 50 80 20 35 50 50 40 35
    Tendencies 85 80 75 70 50 90 100 50 50 50 50 50 95
    Fouls 100 100 80 75 70 100

    This will completely overhaul how the game plays. It will feel like a different game entirely. Scores will be realistic, Box scores are as close as Ive ever gotten them(other than steals and fts really, still working on those). Ive even gotten more offensive rebounds per game, something I rarely see on others sliders....

    You will see things happen that you've never seen. You will rarely make a pass for an attempted assist where the person gives up a wide open shot to just waste time or pass back(unless its not their shot/range). You will see people cutting to the basket on almost all plays, running the baseline, you'll see different angles taken to the basket. It just revamps the whole game...

    Try em out and give me some feedback.
    Last edited by algoody421; 02-29-2012, 08:57 PM.
  • algoody421
    Banned
    • Jul 2011
    • 309

    #2
    Re: Goody's fundamental sliders(hof simulation sliders)

    Come on people try these out. At least try out the tendencies. if you have a set you like on everything else, just change the tendencies. The game play will be night and day. Cpu will move around during plays trying to set up assists for you in the post and with back door cuts. When you pass the ball(if you play myplayer or preferred position) your teammates will shoot if they're in a spot they can make it from.

    I know Im new to posting sliders, and Im late to the party, but I promise these sliders will show you things you've never seen in this game. On normal sliders(and even some posted here), the cpu doesnt play inside out like most teams in the nba would. It doesnt value easier shots enough. It doesnt try to get in the paint.

    AND YOU NEVER SEE A BACKDOOR CUT. Just watch a real nba game then play or watch one on normal sliders and even some here. YOU WILL NEVER SEE A BACKDOOR CUT(maybe once in a blue moon or once a game) ITS RIDICULOUS. REAL BASKETBALL PLAYS HAVE BACK DOOR CUTS(at least 90% of them have ONE). AND NOT EVERYONE DRIVES DIRECTLY AT THE HOOP, sometimes you have to go around the congestion.

    Please just try these and you will see Im right.

    You can do what you want with the rest of the sliders(you dont have to use mine), I just want people to notice the difference and realize that my tendencies fix how the cpu plays around you.....
    Last edited by algoody421; 02-29-2012, 03:41 PM.

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    • GoBulls2012
      Rookie
      • Feb 2012
      • 2

      #3
      Re: Goody's fundamental sliders(hof simulation sliders)

      nice sliders so far i like them havnt quite finished a game yet but there looking good... only prob is high turnovers but that might be a problem with coach profile... and i also switched freethrow diff to 60

      Comment

      • algoody421
        Banned
        • Jul 2011
        • 309

        #4
        Re: Goody's fundamental sliders(hof simulation sliders)

        You could lower steal in abilities for both cpu and human to 50 or 55 and that would help, just dont mess with pass rating. It has to be between 45 and 48 to get a realistic amount of bad passes which stop the clock and allow more substitutions.

        Comment

        • GoBulls2012
          Rookie
          • Feb 2012
          • 2

          #5
          Re: Goody's fundamental sliders(hof simulation sliders)

          great sliders only thing was the freethrows werent dropping and 3pt 20% for us and 25% for the other team but i play heavy defense on coach profile so that may be part the reason otherwise the slider was amazing best yet and i will be using these ty =)

          Comment

          • algoody421
            Banned
            • Jul 2011
            • 309

            #6
            Re: Goody's fundamental sliders(hof simulation sliders)

            I prefer a lower scoring more misses and rebound game then a shootout.

            If you want more scoring and easier scoring, boost inside close med 3pt and layup SUCCESS under offense by 5 for both cpu and user.

            60 55 50 45 60

            PS, GO BULLS!!!!! Grew up in the burbs of chicago so I love em too!
            Last edited by algoody421; 02-29-2012, 08:55 PM.

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            • pyr0sphere
              Rookie
              • May 2009
              • 217

              #7
              Re: Goody's fundamental sliders(hof simulation sliders)

              Tried these today with bedwardsroy's rosters. The sliders actually aren't bad. Rebounding numbers were spot on (totals hovering in the high 40s, offensive rebounds hovering around 10). You already mentioned it but free throw attempts needs to be bumped up a bit. Maybe it's just me, but I'm not a fan of real shooting percentage. Had OKC go 36% or so playing against Orlando

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              • algoody421
                Banned
                • Jul 2011
                • 309

                #8
                Re: Goody's fundamental sliders(hof simulation sliders)

                I think you may have a point with the real shooting percentage(at least for regualr shots, not free throws). I think difficulty might need to be 80 or higher to really see people miss more free throws.

                Im working on an update to these sliders. I know for sure now that people have mentioned things that I started to notice after words so if you see something you dont like, I need to know. I might not have seen it in my matchups or didnt give it enough creedence to look into tweaking it.

                Im also tweaking more of the abilities as the longer I play and watch, I see things that need to be regulated or boosted. I'm hoping to update these in the next 2 days. Just want to make sure I get enough games in to really feel them out with multiple styles used.

                If anyone has any suggestions Im more than open to them. Maybe even some tweaks you made to the set that you liked and why. I dont want to be a dictator with these sliders. Im just trying to help people get better playing games where everything that should be in the game, is in the game!
                Last edited by algoody421; 03-02-2012, 12:09 AM.

                Comment

                • algoody421
                  Banned
                  • Jul 2011
                  • 309

                  #9
                  Re: Goody's fundamental sliders(hof simulation sliders)

                  I didnt edit the ones in the first post, these are the new ones. I wanted you to be able to see the difference. Im not gonna go into detail but I have noted some of the things fixed with these. You should get near realistic averages for pretty much everything.

                  ft difficulty at 70 seems pretty good to me. I use real percentage but you are welcome to use shot stick timing.

                  Offense 50 49 48 47 52 47 42 60 60 33
                  Defense 70 80 25 30
                  Attributes 45 40 35 70 75 80 45 50 45 55 50 50 75 65 100 0 40 60 40 35 30
                  Tendencies 80 75 70 65 85 90 100 45 50 40 55 60 95
                  Fouls 100 100 80 75 70 100

                  Fixed team 3pt percentage, fixed turnovers, steals, assists. More scoring and consistency, less difficulty in the clutch. Usually get games where one is in the 100s the other is 90s, or 80 to 90, have seen some 75-90 games. Might be a little too much scoring and too little rebounding but its about as good as I can do at the moment. I'll get back on these once the deadline is over and I have a "final" roster to enjoy.

                  Also, go to presentation and turn off the player cuts after baskets(not the replays but when you see a guy shrug because he thought he got fouled). They are both set to occasionally out of the box but you dont want these camera cuts to players as they ruin fast breaks after shots. Keep replays if you like them though as its fun to take a break and admire the dunks.

                  These will probably be the last update to these until after the trade deadline. Enjoy!

                  Comment

                  • fearless74x
                    Rookie
                    • Jan 2012
                    • 133

                    #10
                    Re: Goody's fundamental sliders(hof simulation sliders)

                    I tried these last night with Knicks (me) vs Celtics(cpu) with default 2kshare roster..and I definitely saw a change in the aggression of the cpu... there weren't stagnant with the ball movement. Player who usually take the three's were doing it.. example..Allen and Pierce, Pietrus..even Dooling was attempting three's...Really good sliders for HOF.. Was wondering, if these were meant for a specific roster and for Real Players % only or can I used Shot Stick timing....

                    Comment

                    • algoody421
                      Banned
                      • Jul 2011
                      • 309

                      #11
                      Re: Goody's fundamental sliders(hof simulation sliders)

                      I use real shooting percentage for both and I suggest it, but some are used to having a perfect shot stick going in so they switch to that. I aim for as realistic a game as possible.

                      And I dont have a specific roster in mind, its mainly just to try and force the cpu to play fundamentally(as best as possible). Im tweaking these again but the ones up are the latest version I've allowed myself to put up. I dont want to be changing these for you guys ever day so I try to do some tests(watching and playing) with multiple matchups with tweaks before i put them out there.

                      Im gonna have a new update soon, next day or two. Was gonna take a break from nba but Im waiting for ufc 3 to get a patch so i'm still playin 2k12.
                      Last edited by algoody421; 03-06-2012, 09:49 PM.

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                      • fearless74x
                        Rookie
                        • Jan 2012
                        • 133

                        #12
                        Re: Goody's fundamental sliders(hof simulation sliders)

                        thank you for the reply...looking forward to your future "tweaks"...and will take real % shooting into consideration...

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                        • okey 22
                          Just started!
                          • Mar 2013
                          • 1

                          #13
                          Re: Goody's fundamental sliders(hof simulation sliders)

                          will the tendencies improve assist CPU vs CPU and how do i set sliders correctly to get realistic game play like real NBA for CPU vs CPU i not very good of setting these sliders i need help setting these sliders correctly

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                          • Agame
                            Pro
                            • Sep 2003
                            • 682

                            #14
                            Re: Goody's fundamental sliders(hof simulation sliders)

                            Play was agressive- FG% to high. I will try again but move inside shot 43, close 44 mid 46. 3fg to 46 for both teams. Like the movement of players better. Move on ball D to 50 too. I like speed for game play at 55 - 60. You may want to try these changes too and give us feedback. NICE SET

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                            • papaey
                              Rookie
                              • Sep 2011
                              • 407

                              #15
                              Re: Goody's fundamental sliders(hof simulation sliders)

                              Why does every slider editor set FT higher than 50. It should be at 0 for close to real life percentage.

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