Again, I had VERY limited time with the game and TruAim was in it, but I did not get a chance to play around with it much. I do know that you can choose from "carry distance" and "total distance" for TruAim, but I am not sure what is the default setting in Tournament mode is. I did see an aiming marker, but I was not able to check to see if this could be turned on/off by the user. That being said, with the new swing, I never once managed to hit my ball right where the aiming marker was due to the variations in distance that perfect versus slow/fast tempo gave me. I saw variations in distance of up to 50 yards and sometimes more (on drives with the driver) due to variations with the kind of tempo I could produce. I found it to be very "simulation-like" in the short time I had to play. This will be even more pronounced using Kinect IMO.
I had a couple of chips and I flubbed both of them because in Tournament mode I could not manage the strike meter properly to get the right impact point on the ball. I was always way underneath the ball which resulted in a very short chip. If I had enough time, I had planned to go the AN Practice Facility to check this and other things out. I also found the ball physics to be vastly improved as EA had stated earlier. Again, take this information as it is because I was processing quite a bit of information in a very limited amount of time. My overall feeling of the game is that I think Tournament mode will be much more challenging than 11 or 12, especially out of the rough AND bunkers with the wireless controller, but I also think the ultimate challenge for sim users will be playing with Kinect which at this point I am anxious to get my hands on for an extended period of time.
Comment