Key points from my sliders:
~ Varying W-L record, not dominating either way (alot of sliders I've tried where you literally win every game)
~ 10 min periods, not too long, but long enough to get immersed in game
~ Multiple score results - 2-1, 1-0, 5-3, 3-1, 6-2 (both in winning fashion & losing)
~ Penalties - some games low w/ 0-8 min's, some games w/ 16-24 in penalty min's resulting in lots of PP's
~ Average TOI – very accurate, 4th liners seeing 5-8 min's
~ Shots – vary from low 20's to high 30's
~ Hit totals are low, but game is very physical (forecheck/backcheck) – few “big hits” (from the 0/0 hitting power)
~ Goals from wristers, slap shots, goalie screens, deflections, one timers, scrambles @ net, turnovers off forecheck
~ Passing % - varies 60%-70%
~ Attack time is near equal, not lopsided as some sliders produce
Anyway I hope people find these sliders to be fun & accurate. I know most people on here are deeply involved w/ the sliders they have created or gotten used to but if not give these a shot.
Any feedback is appreciated.
RULES
Period Length – 10 Minutes
Offsides - Delayed
Icing - On
Injuries - On
Tie Break - 5 Min (4 on 4) Then Shootout
Penalties - 4
Post Whistle Rules - Authentic
Penalty Time Scaling - 5
Fighting 2
GAMEPLAY SETTINGS
Skill Level - All-Star
Game Style - Current
GENERAL
Tuner Set - LATEST
CPU Aid - Hardcore
Broken Stick Frequency - 2
Game Speed - 3
Attribute Effects - 6
Fatigue Effect = Human/CPU – 3 / 3
Fatigue Recovery = Human/CPU - 2 / 2
Injury Occurrence = Human/CPU - 3 / 3
Puck Control = Human/CPU - 2 / 1
Player Acceleration = Human/CPU – 2 / 1
AI
Created Plays: Off
AI Learning: 4
CPU Difficulty Adjustment - 2
CPU Strategy Adjustment - 3
BAP Strategy Adjustment - 0
Human Strategy Adjustment - 0
CPU Faceoff Difficulty - 3
Fight Difficulty - 3
CPU Penalties - 6
CPU Teammate Penalties - 6
PASSING
Pass Assist - 5
Manual Passing - On
Pass Speed - 1
Saucer Pass Speed - 3
Pass Accuracy = Human/CPU – 1 / 0
Pass Reception Ease = Human/CPU - 2 / 1
Pass Interceptions = Human/CPU - 1 / 0
SHOOTING
Shot Accuracy = Human/CPU - 2 / 2
Shot Power = Human/CPU - 4 / 4
Slap Shot Accuracy = Human/CPU - 2 / 2
Slap Shot Power = Human/CPU - 4/ 4
One-Timer Accuracy = Human/CPU - 2 / 2
CHECKING
Hitting Assistance: 2
Aggression = Human/CPU - 4 / 4
Hitting Power = Human/CPU - 0 / 0
Stick Lift Effectiveness = Human/CPU - 3 / 3
Poke Effectiveness = Human/CPU - 3 / 3
GOALIES
Goalie Passing: 0
Goalie Cover Puck Frequency - 5
Goalie Screen Effect = Human/CPU - 3 / 3
Goalie Reaction Speed = Human/CPU - 4 / 4

Otherwise, again, I am having a blast with these!
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