2k's "slip n slide" physics and lack of contact (youtube video included)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • blues rocker
    MVP
    • Sep 2007
    • 1921

    #1

    2k's "slip n slide" physics and lack of contact (youtube video included)

    I finally got my video camera up and running, so I recorded some video. This shows one of the more annoying things about 2k12 - how annoying is it when you have your defender positioned right in front of the ball handler, but the game just makes your defender slide left or right and the ball handler just slips past you when he should've collided with you?

    In this video you see the lack of contact and realistic collision physics. I call this "slip n slide physics" - meaning a defender will be standing right in the path of the ball handler, but the game will make the defender "slip" left or right...so the 2 players will "slide" past one another rather than colliding - in these situations the physics behave as if the players are sheets of ice sliding past eachother. The players are like slippery cylinders with no friction.


    <iframe src="http://www.youtube.com/embed/0qVNcbplUGI" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>


    update: Here's another video I just made showing more of the same, but this video also highlights the lack of contact on spin moves, hop-steps, and up-n-under shots. Prepare to rage.
    <iframe src="http://www.youtube.com/embed/X21PhRyo0Yc" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>


    update: here's another video I just made. Note: there is a weird glitch in these saved replays with OKC's uniforms-it gave them plain white uniforms for some reason.
    <iframe src="http://www.youtube.com/embed/ONcgVRMZ0L4?rel=0" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>
    Last edited by blues rocker; 03-10-2012, 12:40 AM.
  • Kruza
    Mainstream Outlaw
    • Jul 2002
    • 6285

    #2
    Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

    Nice job, blues rocker.

    This video is well put together and is really telling regarding on how body contact -- or lack thereof -- is handled in 2K12. What's going on here is pretty much the direct opposite of what frequently occurs in 2K11.

    It may prove to be a difficult task, but 2K Sports has to find a proper medium and balance on addressing issues of body contact of the latest two NBA 2K games when developing their next one.

    Kruza

    Comment

    • erickonasis
      MVP
      • Jan 2006
      • 3016

      #3
      Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

      Originally posted by blues rocker
      I finally got my video camera up and running, so I recorded some video. This shows one of the more annoying things about 2k12 - how annoying is it when you have your defender positioned right in front of the ball handler, but the game just makes your defender slide left or right and the ball handler just slips past you when he should've collided with you?

      In this video you see the lack of contact and realistic collision physics. I call this "slip n slide physics" - meaning a defender will be standing right in the path of the ball handler, but game will make the defender "slip" left or right...so the the 2 players will "slide" past one another rather than colliding - in these situations the physics behave as if the players are sheets of ice sliding past eachother. The players are like slippery cylinders with no friction.





      by the way - does anyone know how to embed the youtube video? i tried, but coudn't get it to work.</EMBED></EMBED></EMBED>
      Easily the most frustrating part of 2k12
      SLIDERS SUCK

      Comment

      • Paul Pierce_OS
        Don't Kill My Vibe
        • Sep 2011
        • 4626

        #4
        Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

        Originally posted by blues rocker
        I finally got my video camera up and running, so I recorded some video. This shows one of the more annoying things about 2k12 - how annoying is it when you have your defender positioned right in front of the ball handler, but the game just makes your defender slide left or right and the ball handler just slips past you when he should've collided with you?

        In this video you see the lack of contact and realistic collision physics. I call this "slip n slide physics" - meaning a defender will be standing right in the path of the ball handler, but game will make the defender "slip" left or right...so the the 2 players will "slide" past one another rather than colliding - in these situations the physics behave as if the players are sheets of ice sliding past eachother. The players are like slippery cylinders with no friction.

        Here's the link to my video:




        by the way - does anyone know how to embed the youtube video? i tried, but coudn't get it to work.</EMBED></EMBED></EMBED>
        Question For you, Why not use custom rosters that have this stuff not happening in their game play? And Like the person said in your vid comments its the contact sliders....

        Oh and BTW Heres the Embedded Vid:

        <iframe width="560" height="315" src="http://www.youtube.com/embed/0qVNcbplUGI" frameborder="0" allowfullscreen></iframe>
        NBA 2k13 project:
        OS Collab Roster: Swagged Out! http://www.operationsports.com/forum...box-360-a.html
        "The Future of Sports Gaming"

        Twitter: @__JonathanLucas

        Comment

        • funkworthy
          Rookie
          • Jan 2012
          • 91

          #5
          Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

          It's a good video, but maybe misleading. The contact animation is engaged in these situations 70% of the time. I can't tell you how many times I think I have the step on the defender but rather than do a smooth layup like the ones in the video, the defender sticks to me and I do a lame jumpshot kind of thing sure to miss. Could it be a slider thing? Because honestly I kind of wish I saw more of this in the games I play.

          I mean it seems a little nit-picky of you. It's strange how people expect video games to be like reality. I mean playing double dribble I never expected the players to move realistically. It's a game. Learn what happens, and strategize accordingly.

          Comment

          • eF 5ive
            MVP
            • May 2011
            • 2068

            #6
            Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

            Isnt this the result of people complaining about contact animations last year?
            5

            Comment

            • TDAWG89
              Banned
              • Jun 2011
              • 530

              #7
              Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

              Originally posted by funkworthy
              I mean it seems a little nit-picky of you. It's strange how people expect video games to be like reality. I mean playing double dribble I never expected the players to move realistically. It's a game. Learn what happens, and strategize accordingly.
              Please tell me this is a joke

              Comment

              • blues rocker
                MVP
                • Sep 2007
                • 1921

                #8
                Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                Originally posted by Paul Pierce
                Question For you, Why not use custom rosters that have this stuff not happening in their game play? And Like the person said in your vid comments its the contact sliders....

                <IFRAME height=315 src="http://www.youtube.com/embed/0qVNcbplUGI" frameBorder=0 width=560 allowfullscreen></IFRAME>

                Haha. It's cute that you think you know what you're talking about. In all of these clips my "Driving Contact Frequency" is at 88, and my "Inside Contact Frequency" is at 100 - epic fail for you.
                Last edited by blues rocker; 03-08-2012, 05:04 PM.

                Comment

                • Paul Pierce_OS
                  Don't Kill My Vibe
                  • Sep 2011
                  • 4626

                  #9
                  Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                  Originally posted by blues rocker
                  Haha. It's cute that you think you know what you're talking about. In all of these clips my "Driving Contact Frequency" is at 88, and my "Inside Contact Frequency" is at 100 - epic fail for you.
                  Epic Fail for me? You are the one with the issue and I was trying to provide a solution so how is it an epic fail for me?

                  But back on topic, Have you tried the Strength slider?
                  NBA 2k13 project:
                  OS Collab Roster: Swagged Out! http://www.operationsports.com/forum...box-360-a.html
                  "The Future of Sports Gaming"

                  Twitter: @__JonathanLucas

                  Comment

                  • blues rocker
                    MVP
                    • Sep 2007
                    • 1921

                    #10
                    Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                    Originally posted by Paul Pierce
                    Epic Fail for me? You are the one with the issue and I was trying to provide a solution so how is it an epic fail for me?

                    But back on topic, Have you tried the Strength slider?
                    your theory that it is a slider issue was an epic fail. it's not a slider issue...it's a crappy physics issue.

                    anyway...you shouldn't have to adjust sliders in order to get proper collisions and physics. besides...online you can't adjust sliders, so online is a slip-n-sliding mess.
                    Last edited by blues rocker; 03-08-2012, 05:04 PM.

                    Comment

                    • blues rocker
                      MVP
                      • Sep 2007
                      • 1921

                      #11
                      Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                      Originally posted by Paul Pierce
                      Very Interesting, What Rosters are you using?
                      the ones that come with the game...what does it matter? i shouldn't have to download special rosters just to avoid slippery physics...besides, like i said - online you are stuck with whatever rosters they give you, so i don't like editing sliders and rosters since it gives me a false interpretation of how the game behaves online.

                      i also seriously doubt that any roster download will fix this.
                      Last edited by blues rocker; 03-08-2012, 05:33 PM.

                      Comment

                      • houstonsdream
                        Banned
                        • Feb 2012
                        • 111

                        #12
                        Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                        Originally posted by Paul Pierce
                        Epic Fail for me? You are the one with the issue and I was trying to provide a solution so how is it an epic fail for me?

                        But back on topic, Have you tried the Strength slider?
                        bro get off the slider tip because it has nothing to do with strength, sliders, etc etc. Its the game code and the fact that 2k took out the various contact animations we had in 2k11. Its so easy just to turbo past defenders and bail youself out with a layup in paint becuse the game doesnt recognized most contact. online is even worse and if you playign on ball d and get excellent position on ballhander, they can just run past you like covered in baby oil. Youtube vids are excellent example of the contact animations we had in 2k11 which easily balanced scoring in the paint compared to 2k12.

                        Excellent video OP

                        Comment

                        • Paul Pierce_OS
                          Don't Kill My Vibe
                          • Sep 2011
                          • 4626

                          #13
                          Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                          Originally posted by blues rocker
                          sorry, sir. the dude said people shouldn't expect a basketball "sim" to behave like reality. isn't the purpose of a basketball sim to behave like reality? that is all.
                          It's ok, But I think next year I think they need to actually do 2 things:

                          1. More Physical Contact in the Paint But with out the bumping like in 2k11, I think their SHOULD be some plays like this:

                          <iframe width="560" height="315" src="http://www.youtube.com/embed/yzpUz1UJNiQ" frameborder="0" allowfullscreen></iframe>

                          But also plays like this:

                          <iframe width="560" height="315" src="http://www.youtube.com/embed/eZDSPXMLFkI" frameborder="0" allowfullscreen></iframe>

                          But I think the animations need to have some more quickness to them like in the real NBA, main reason I play with game speed in the 50's to emulate the fact the NBA is quick.
                          NBA 2k13 project:
                          OS Collab Roster: Swagged Out! http://www.operationsports.com/forum...box-360-a.html
                          "The Future of Sports Gaming"

                          Twitter: @__JonathanLucas

                          Comment

                          • Paul Pierce_OS
                            Don't Kill My Vibe
                            • Sep 2011
                            • 4626

                            #14
                            Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                            Originally posted by houstonsdream
                            bro get off the slider tip because it has nothing to do with strength, sliders, etc etc. Its the game code and the fact that 2k took out the various contact animations we had in 2k11. Its so easy just to turbo past defenders and bail youself out with a layup in paint becuse the game doesnt recognized most contact. online is even worse and if you playign on ball d and get excellent position on ballhander, they can just run past you like covered in baby oil. Youtube vids are excellent example of the contact animations we had in 2k11 which easily balanced scoring in the paint compared to 2k12.

                            Excellent video OP
                            In Bold I have to disagree with in 2k11 we had more bumping which caused some weird animations and a lot of missed shots in the lane I just think next year we need a solid mix of the two without the bumping 2k11 had.
                            NBA 2k13 project:
                            OS Collab Roster: Swagged Out! http://www.operationsports.com/forum...box-360-a.html
                            "The Future of Sports Gaming"

                            Twitter: @__JonathanLucas

                            Comment

                            • spankdatazz22
                              All Star
                              • May 2003
                              • 6219

                              #15
                              Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                              Originally posted by funkworthy
                              It's a good video, but maybe misleading. The contact animation is engaged in these situations 70% of the time. I can't tell you how many times I think I have the step on the defender but rather than do a smooth layup like the ones in the video, the defender sticks to me and I do a lame jumpshot kind of thing sure to miss. Could it be a slider thing? Because honestly I kind of wish I saw more of this in the games I play.

                              I mean it seems a little nit-picky of you. It's strange how people expect video games to be like reality. I mean playing double dribble I never expected the players to move realistically. It's a game. Learn what happens, and strategize accordingly.
                              I agree, especially w/the bolded part. If I remember correctly in 2K11 you'd constantly get bumped with little to no penetration allowed, which was frustrating itself. I hate when I'm driving to the rim and the cpu becomes tree-like and forces me into some awkward jump shot instead of a smooth layup. 2K needs to continue to improve on the transitional animations, but I don't see the sliding as being horrible given how much the animations have to interact in the game. I'd prefer for it to be more consistent for sure. But as it is I'd prefer to be able to get to the rim rather than running into a rigid ungiving statue every time.
                              HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

                              XBL gamertag: d0meBreaker22 (that's a zero)

                              congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

                              Comment

                              Working...